Jump to content
Sign in to follow this  
SamuraiJack

CMON Rising Sun

Recommended Posts

On 2/28/2017 at 9:40 AM, Knight of the Dinner Table said:

Bit of an uneven comparison ... plastic vs. resin, many minis at - comparatively - low price vs. much higher price point per single miniature, board game vs. war gaming miniatures.

 

I think it depends on what you'll do with the mini.

 

If you're going to paint miniatures, you might as well buy fewer miniatures of higher quality, because you only have so much time to paint. I've seen plenty of Japanese mythology miniatures, and nobody owns the IP for it, so wait for what you really want. Even if the price per mini point is good, you can say that nowadays for many KS games, particularly if you already have a closetful of games and miniatures already that haven't been played or painted. Who's up for a rousing game of Crucible??

  • Like 1

Share this post


Link to post
Share on other sites

Not live yet, so no link yet (they didn't do a prelaunch on KS).  And yes, 3pm EST is launch time.  

Share this post


Link to post
Share on other sites

This is an example of the oddity of living in a place that doesn't observe Daylight Savings. I thought that this went live now, and not an hour from now. I guess it is better that it happened this way and not the other way around.

Share this post


Link to post
Share on other sites

searching on Kickstarter at 5 after 3 yields a funny search response... Error 503: No Healthy Backends

 

amazing...

Share this post


Link to post
Share on other sites

They made a comment that it went down prior to hitting the launch button. This makes me think it was just poor timing on server issues and not caused by CMON fans.

Share this post


Link to post
Share on other sites

That was certainly different.  Only one pledge level and no stretch goals when I made my committment.  Glad to see that the Stretch Goals started appearing... and less than 200K from the first million.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By silentoutsidr
      Hi Everyone,

      This is my first time sharing my miniatures step by step, and excited to do so. Hopefully I can learn some things and everyone else who views the thread will learn a bit too.
      I have been looking forward to the Starcadia board game and especially painting the minis that come with it. So first up is the Weeble alien monster. I picked it for 2 reasons, 1 because it was a simple model and I wanted to try my hand at the big eye. There are 4 total Weeble models and it took about 4-5 hours to get to the point in the last photo. I decided to mimic the illustration that came on the Weeble card in the game, so I am using a similar color scheme.

      First step was prepping the model, and removing the mold lines. 2 of the 4 models had 2 bad areas on their left fin that left gaps and a rough spot. To fix it, I tried a new method, I put a little varnish on each area. If you haven't tried it, I definitely recommend it for small gaps or trouble areas that need filled or smoothed. I put a small dab on, let it dry and done, no need to pull out the putty.

      2nd step was priming. I don't like the spray can so I use gesso. It might take a little longer, but no noxious fumes and extra space needed, just brush it on and let it dry. I just spread it thin and quick most of the time, hence the streaking in the picture. The streaking never shows on a finished mini from what I have experienced.

      3 is where the fun began for me, choosing the colors and beginning to paint. My most recent elven minis, I started experimenting with different ways to do base coating and time around I am trying a colored base that is different that the final paint layer. I'm trying this out to see if I can reduce a step in my process and still get results I like. After examining the illustration, I settled on a blue-green for the body of the Weeble, and yellow for the eye. I plan on keeping with the warm yellow highlight in the front and the cold blue / purple shadow in the back. Once I decided that, I chose my basing colors, of a dark yellow brown for the front and dark blue purple for the back.

      4 with the base shadows on the model, I started working from dark to light. I mixed up a glaze of a medium green and medium purple blue. I gradually worked up the colors with multiple layers making sure to blend the colors together where the transition occurred between them. I left the eye alone, because the dark yellow brown was perfect for the yellow eye.

      5 once I was happy with the dark colors, I moved on to my mid-tones. I mixed up glazes of yellow green for the warm light and a blue green for the cold light. I took my time on this step again applying the glazes in layers to build up the color. I decided to try reflected / bounce lighting on the model, so I applied the blue green more on top of the model and the yellow green more on the bottom. I imagine the lighting being blue white (like a daylight bulb) which results a warmer reflected light in the areas not directly hit by the blue light.

      6 after a while I moved on to the eye. I continued with painting dark to light, so I chose an orange brown for the light area and the same yellow brown and dark blue purple for the shadowed area. Again I gradually applied the glazes and blended them together.

      Overall I am pleased with the direction it is going, and it is still far from done. I having gotten to the brightest highlights or even attempted the mouth yet. After that will be the finishing touches, the green slime, and scaly lumps. In the illustration the lumps are black but I don't think black will look good, any suggestions? I was also thinking of doing a slime trail, or more drool I've not done something like that before does anyone have any suggestions in the direction? Or should I not do a slime trail or more drool?






    • By Artyphex
      (forgive me, very new to the forums) 
       
      Andowyn Thrushmoor!
      It's been awhile since I've painted a plain ol' character miniature. I spent the better part of today working on her and I’m overall pleased with how she came out. I really want to double my skill level by the time Bones V is delivered and I’m proud of my progress! Slowly but surely figuring out how to do faces, this one looks pretty okay, though her right eye is funky.
       
      Since this is my first form post, the picture is her next to my first miniature! It's about four years old and I keep it around the rest of my collection in a place of honor





    • By SamuraiJack
      https://www.kickstarter.com/projects/cmon/ankh-gods-of-egypt/description
       
      Story
      From the creators of Blood Rage and Rising Sun comes the next installment in this legendary saga!
      Designed by Eric M. Lang, with art by Adrian Smith, and miniatures by Studio McVey, Ankh: Gods of Egypt is a competitive game in which 2 to 5 players assume the role of ancient Egyptian gods, fighting against inexorable oblivion as history advances towards monotheism. 
      Using unique powers and mythical guardians, each god must gain followers, have monuments built in their honor, and inspire warriors to fight for their beliefs. Only devotion can sustain you for eternity.
      Only one god can remain. 
        Story
      From the creators of Blood Rage and Rising Sun comes the next installment in this legendary saga!
      Designed by Eric M. Lang, with art by Adrian Smith, and miniatures by Studio McVey, Ankh: Gods of Egypt is a competitive game in which 2 to 5 players assume the role of ancient Egyptian gods, fighting against inexorable oblivion as history advances towards monotheism. 
      Using unique powers and mythical guardians, each god must gain followers, have monuments built in their honor, and inspire warriors to fight for their beliefs. Only devotion can sustain you for eternity.
      Only one god can remain. 
         
    • By kodiakbear
      https://www.kickstarter.com/projects/dwarvenforge/caverns-deep-by-dwarven-forge-handcrafted-game-ter/description
       
       
       
       
       
       
       
       
      If anybody here loves cavern terrain and missed DF's first cavern KS KS2, this spring/summer around June DF will have KS6. The theme of KS6 will be Return to the Caverns and should be great fun for those who took part in KS2 or those who are new to DF.

      DF had this to say and showed the below teaser pics

      We're doing for Caverns what Dungeon of Doom did for Dungeons. A whole new batch of fun pieces to enhance your existing collection, but also completely stand-alone.

      Some of the key features:
      New Core Shapes (diagonal wall, convex curves, 1" pieces, etc)
      Passages
      Elevation (with stuff that's impossible on graph paper...)
      Negative Space pieces (and new Terrain Trays)
      Flashy Pieces (Magnets & LEDs)
      Large pieces (4x4 and larger)
       

       

       

       

       

       
    • By Knight of the Dinner Table
      This looks like a very interesting board game with lots of new, fresh ideas and cool artwork (and nice minis - there is even a pledge level for just the minis: around 15 of them for $20 plus shipping):
       
      About this project
       

      It's a harsh but lucrative business being a mercenary out on the edge of civilization. You must explore the harsh wilderness and engage in deep tactical combat, where the decisions you make have an impact not only on your own character, but also the world around you.

      Gloomhaven is cooperative game of card-driven combat set in a persistent fantasy campaign which will change and grow as you play the game.
      There is always more to unlock and explore in the world of Gloomhaven.


       
       
      https://www.kickstarter.com/projects/1350948450/gloomhaven/description
  • Who's Online   12 Members, 1 Anonymous, 31 Guests (See full list)

×
×
  • Create New...