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The new student assistant at Miskatonic's Orne Library! Already Ms Dinklage (Hasslefree's "Louise") has proven to be adept at scholarship and library science, and not easily frightened (this latter being a VERY useful job skill at Ol' Misk). When asked about her tremendous sang-froid she was evasive, mentioning 'friends from [her] summer job' and 'travels in dark corners of the earth.'
With some of her fellow-students:
And with others on the library faculty:
After giving both Buckland and the Miner a jaunty yellow-and-white scheme, it came burning hot into my mind that they should be part of a team of space roughnecks/asteroid miners/problem solvers. This is the rest of that team.
First, Kulgara. She's a Pathfinder model, from the 'Iron Gods' adventure, and is a techno-badelf. What a great Space Orc. I think her vambraced fists count as construction equipment, and the ridiculously huge chainsaw (with knuckle spikes, in case you have a chainsaw fight and need to punch someone?) is beautifully over-the-top. I'm not sure what the lever-matic tool on her back is supposed to be. The giant wrench is from Bombshell.
She's definitely in the right line of work here.
Next up, Sluggo, the Space Henchman. Noseless and brutish, with gangly but muscular arms and a dyspeptic expression. I thought at first of making him the same species as the Andromedans, but decided against it and gave him a pale Vampiric Flesh+Magos Purple sluglike complexion. Jetpack is Bombshell again. I love jetpacks, though I'm afraid this one gets in the way of his suspendies.
Serendipitously, I remembered the weird little Slimer-like alien I had leftover from Betty, Space Heroine (50150). It, too, has a big round noseless head, rubbery aspect, wiry limbs, and short legs! Perhaps it and Sluggo here are the same species; it certainly looks like it could hench in a pinch. I'll call it Squish.
Also got a fella in a hazmat suit with some kind of Geiger-counter sensor or such, from Hasslefree. Seen here in a routine check of goo emissions levels. Just carrying out assigned tasks, nothing suspicious here.
And here's the whole greasy roustabout crew:
Because we need more badelf fighting ladies.
Kev White, the sculptor, seems to have paid attention during "The First Avenger." Great uniform details. But I've already got the muscular and dynamic Zenith (50080) in that role, so I went with our neighbors to the North. The shield is, again, my addition.
Superhero team-up time!
And another mission (feat. Dirk Goodspeed, 50195, and Sasquatch, 50011).
Dungeon-crawling! They say it's a young humanoid's game, but that's not always true. A lifetime of experience and the survival skills necessary to get to one's golden or even orichalcum years are pretty useful.
Here's Sebastian, a knight of some experience from Hasslefree. Well armored and cautious, probably why he's still around.
And another, less cautious but equally seasoned adventurer, Conran the Barbarian, also from Hasslefree.
Here he is bonding with the grandkids (Serris, 02997 and Cuth Wolfson, 03701)
and at his day job.
(Conran is definitely a version of Pratchett's Cohen the Barbarian, who conceded that after a few hours of fighting a ten-thousand-man army he might start getting tired too--but so would his enemies, as they would be running uphill at that point.)
Fighter and barbarian-thief are a good start, but a well-rounded party should also have an arcanist and a healer. Jos Gebbler, 14317, and Estra, 60198, seem like good fits. A combined three centuries of adventuring experience pays off!
But there are threats yet older than they...
I'm starting this thread to use as a painting blog, to help catalog my journey, and to use as a source of ongoing motivation. I have a LOT of stuff I've been putting off, that I want to get through for a homebrew campaign I'm working on, and some warbands for Frostgrave, as well. So, I'll take any extra motivation I can get Once I actually finish pieces, I'll make sure to post them in that part of the forum.
To start things off, I have a dragon I've been working on for a couple of weeks, and just got to the point where it's "good enough for now," although definitely not finished. It's easily my favorite piece I've ever owned, so I put off doing any work on it until I was "good enough" to do the piece justice. That is, until I realized that would never happen , so I decided to:
1) Do the darned thing
2) Do some work on it every day
3) Push myself outside my comfort zone to try new things
4) Be patient and forgiving with myself
5) To not freak out when I try something that I don't like, and just go ahead and fix it
There's still a good amount to do to it (I have a list with 15 bullet points on it, and growing!), but I'm happy enough looking at it, and want to take a break to focus on some other pieces.
I took some progress shots (though perhaps not as many as I'd have liked). So please, join me as we journey through my learning experience:
I fully assembled the mini before putting down any paint. Here's where the mini was after a couple days work, about 4-5 hrs. I used an airbrush to give it a zenithal undercoat with black and white, and then to lay in the base coats of the red and blue. I then painted the underbelly and the wing-fingers with a brush.
Here, I'm trying to show the work I've done (still fairly subtle, at this point) on building up the vibrancy/transitions on the red skin/scales. I was fairly happy at this point, as I could start to see that I might actually be able to paint this to the standard I want.
The next day, I did some work on the face, horns, and blocked in the body spikes. I generally liked the mouth and tongue, but felt it was a bit vibrant. I thought the blue on the horns was alright, but also wasn't completely sold on it.
Here's where it was after another `30min of work. Since I felt the tongue was too much, I did something about it! I did a very light glaze with a grey, just to knock down the saturation a bit. Looks better. I added some more blue to the horns, and still wasn't quite happy with it. Picked out the teeth, which is nice, easy bit of definition. And that eye!!! It looked much better than I expected, although that's the last time it would be that well defined...
Here it is after another couple days of progress, building up that red (it takes soooooo long on something this big!!!!), as well as more work on the mouth/face. I'd accidentally painted over the eye (which becomes a recurring theme in this tale ), so I blocked in some color, just to separate it from the face. I added a glaze of 'RMP's fair skin' to the tongue, and now I'm lovin' it. Also added some fleshy-ness to the gums on the upper jaw (though it's a little hard to tell), and that was definitely another good decision.
Here I continued to build up the red, progress is slow but steady. Not pictured (which is unfortunate, because it was a good learning experience) is my attempt to redo the horn entirely, to a scheme that was a transition of bone to brown to black at the tip...I was really unhappy with it. I had the bone starting around the eye ridges in at attempt to add more contrast and draw the viewer's eye towards the face, but it just looked awful. So I spent a good while redoing the horn and fixing the whole face. I'm glad I made that mistake, as I think the face looks much better than it did before I started on the horn. Part of that was adding in a new level of bright highlights.
Here's the mini in some soft lighting, and although the picture is kinda blurry, it better shows the transitions throughout the red. I think this was also the point where I started working on shading the red, by applying a light blue-black glaze to the shaded areas, which really helped add some contrast to the piece.
I had an accident that almost gave me a heart attack, where the figure seemingly jumped off the desk Luckily, I caught it before it hit the ground, and it sustained no major damage. It did separate where the dragon attaches on to the base, and although that was a little frustrating, it ended up being a happy little accident, as it made it MUCH MUCH easier to work on the base. I started by putting down some paints and pigments, until it was at a place I thought was ok. Also, the rock spire that it's curled around was originally about 6 inches taller, which I cut off to better see all of the dragon. So, I started work on sculpting a new top. I started by building up thin layers of cardboard with superglue, to level it off (it had quite a slant to it). Then I mixed up some greenstuff, and tried to match the overall flow and texture of of the rocks. Although not a perfect match, it's close enough to not be distracting. Mission accomplished!! The pillars were a part of the mini.
And here's the beast in its current state. I painted the newly sculpted top to match what I'd already done, and left the pillars with a super quick drybrushing. I touched up the eye to look acceptable (it's on my 'to do' list), added some grass tufts to the base, and was happy to leave it be like this, for a time. The final pic is another attempt to 'more accurately' show the value transitions with the red, though the colors seem a tad washed out.
Thanks for taking a look at my work, and for reading my ramblings! C&C is welcome As I said, I have a to do list for the dragon, but I'm not afraid to add more to it!!! I'll strive to make a post in here a few times a week, and eventually you'll get to see a completed dragon!
EDIT: I forgot to mention that once the dragon broke away from the base (super cleanly, luckily), I took the opportunity to redo the underbelly on the whole model, darkening it up some. And along the neck, I experimented with wet blending for the first time! I've been apprehensive to try it before, but decided this was a good spot to experiment, as it's a large enough area, but felt less...consequential, I guess, if I messed it up. And I'm pretty pleased with the result!
Next up: Frostgrave warbands for me and my brother!
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