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Thanks!

 

Beeker (Guy with the tuft of red hair) is an extra, but when it came time to paint up the thugs, I needed 4, and there were 5 in the pack, soooo......

 

I was a little worried about all the metal beams and such making it look out of time / place....

 

Guess I will need to build more!

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Thanks!

 

Beeker (Guy with the tuft of red hair) is an extra, but when it came time to paint up the thugs, I needed 4, and there were 5 in the pack, soooo......

 

I was a little worried about all the metal beams and such making it look out of time / place....

 

Guess I will need to build more!

 

 

We never worry about a little futuristic anachronism creeping in.  In a world of magic, especially one where Chronomancy is a legitimate practice, who knows what oddity from the future may work its way into the local architecture.  

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They look great all together like that; very nice unified look you accomplished with them. Two thumbs up!!

 

And, yes those 40k ruins work fairly well as fantasy ruins, too. I believe some of those kits look a whole lot more 'techy' than some of the others; maybe avoid or minimize using them.

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They look great all together like that; very nice unified look you accomplished with them. Two thumbs up!!

 

And, yes those 40k ruins work fairly well as fantasy ruins, too. I believe some of those kits look a whole lot more 'techy' than some of the others; maybe avoid or minimize using them.

I will have to look through the sprues and see what will work best for Frostgrave...

There are a lot of sprues...

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Very nice, they blend together well enough to look like a band, but are varied enough to be able to differentiate them easily. And the terrain works great - I didn't even notice the metal beams until you pointed it out. I suppose you could convert them to wooden beams if you were really strongly inclined. But the skulls, cold stone, gothic arches and spiky railings are what drew my eye, and they fit the theme really well.

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