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    • By Rat13
      So awhile back Uncle Adam on the YouTube mentioned something about making a Halloween themed killteam scenario. It seemed like a pretty good idea and after a lot of thought I decided to give it a try. How hard could it be to make a custom scenario for the spooky season? Having seen quite a few interesting wave based custom scenarios I knew that was the way I wanted to go. I also knew I wanted to use the undead (zombies and skeletons). 
       
      So the first problem is that I don't have enough zombies and skeletons for a wave based scenario. Not exactly wanting to break the bank for what will probably be a one off game I started looking for some cheap zombies. Turns out I didn't have to look hard or for very long. Zombies!!! Glowing Bag O' Zombies was just the ticket with 100 zombies (in four sculpts) for about $12 all in.

      Now they're a little on the small size, but again this is a one off game. Besides painting a hundred figures for a one off game I don't think my buddies will have too much to say. Armed with this bag and the few undead I already have I think I'll have enough enemies to go around. Or maybe I need another bag?
       
      I started out the night with two different sculpts with the simple intention of figuring out color schemes. First up was either a construction worker or a hunter, and honestly even after painting it I'm still not sure. As I blocked out the colors I was better able to see the figure's details, though I still don't know if it's a construction worker or a hunter. Would you call that a construnter?
       
      I hit everything minus the skin and gore when I had an idea. I just might be able to put that grey primer to work. With just a red wash I might be able to completely skip painting the skin and gore.

      I wouldn't exactly call it a success, but it's not terrible. This guy will probably squeak by as is but it looks like I'll be painting skin afterall. 
       
      Next up was a fellow carrying a severed leg. On this one I painted a skin tone but used just a wash again for the gore. 

      I think it looks better, but I'm still on the fence. 
       
      Though neither figure is finished I can't believe how quickly they painted up. Knowing that a batch paint was the next step I attached all the construction/hunters (construnters) to craft sticks. 
       
      Then seeing how much paint was leftover on my palette from this and a previous project I went ahead and basecoated all the pants. 

      I did not expect to do so much in just one night, but then again we all know I won't keep this pace.
    • By canuckotter
      Fairly quick mini... Needed something fun to give myself a bit of a mental break over the weekend. Probably 3 hours total - yes, I'm slow!
       

    • By Maledrakh
      More from the Bones 4 core set: we have arrived at the subset "Hungering Dead":
       

      Yup, these are your archetypical ghouls. Flesh eating horrors out looking for some nosh. Gnawers of bone, eaters of the dead. Which begs the question: do they count as cannibals if they no longer are human?
      Here is my very fast method of painting ghouls and similar effectively:
      These started out with a solid black undercoat. Then each was drybrushed several times with different beige tones, such as Citadel Ionrach Skin and Karak Stone. Then they were given washes on the undersides with shades such as Citadel Athonian Camoshade and Team Yankee Ordnance Shade. When dry, they were lightly drybrushed again with lighter fleshtones up to almost pure white, keeping to the top surfaces which leaves a kind of zenithal effect. The base rock were done in dark greengrey, drybrushed with yellowy sand, and then lighter drybrushed with offwhite. Black eye sockets with a white dot for the eye lends a sinister look to them.
      Dot in some details here and there, bases and done.  I did these ghouls and the Grymwatch in a single sitting, taking breaks for drying time only.
       
      #123;

      He brought his very own packed lunch.
       
      #124:

      Subject #B4C-124 displays elongated limbs on a gaunt frame, and a foul disposition when peckish.
       
      #125:

      Obviously the hero of the group.
       

      A little too fresh for our tastes...
       
       
      #123-125, the Hungering Dead subset
      Bones 4 Core set, 2019
      Reaper Miniatures
      Sculpted by Bob Ridolfi
      Made in Bonesium PVC
      30mm bases.
      should be available from reapermini.com some time in the future in Bones. At least two of these are currently available in metal.
    • By Maledrakh
      Paintedfor a painting league in another forum: 
       

      "Bring Out Your Dead!"
      I envision this as a wandering band who collects the dead. Sometimes they need to make ther cargo dead first. Being death warmed over themselves, they do not know what else to do with their unlives.
       
      lots more pictures beneath the click:

    • By Maledrakh
      From the Bones 4 core set, this is the subset called "Classic Horror", #130 through #135.
      A take on some of the monsters of the 1930's Universal movies series fame, with both male and female counterparts. I based the Mummy on a 35x25mm base as his integral base was both scenic and rather wide and I did not want to cut it down. The others are based on 30mm round lipped bases.
       
      Click for more pics

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