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5e Gamemaster Toolkit


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Check out our Early Bird Special pledge level which ends in a few hours! Save money by backing now. :-)

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Check out our Codex, Cards, Counters, and Chronicles  tools which can transform the way you run 5th Edition fantasy roleplaying games! 

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The 5e Gamemaster Toolkit is a series of tabletop game aids to help you run well-organized, dynamic roleplaying games. The 5e Gamemaster Toolkit has four parts:

Gamemaster Codex — A 36 page 8.5x11” booklet that is meant for use during the session to build adventures on the fly. It is loaded with tools to create quick non-player characters with stat blocks, generate locations, determine loot such as treasure and magic items, and construct interesting combat encounters with no advanced preparation. 

Gamemaster Cards — This deck has cards to track Initiative and basic stat blocks, Conditions such as ‘Blinded’, Rules Summaries for Death & Dying, Healing, and Grappling, and Role cards to equip players to assist the gamemaster in various ways.

Damage Counters — These special plastic tokens are sized to fit under standard 1 inch miniature bases. This allows you to use our Stoplight Damage™ rules to track hit point damage. Run large scale encounters without the hassle of tracking hit points for each creature by hand.

Chronicles Booklets — These four digest-sized booklets are meant to be written in. Malloy’s Almanac is a fantasy calendar with 20 sets of encounter tools. Imaginarium is an idea log with blank dungeons and encounter worksheets. Session Planner includes gamemaster tools to plan game sessions. Game Diary has player tools to log adventure notes. 

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GAMEMASTER CODEX

For those who’ve bought our Dungeonesque RPG products, you’ve already seen our approach to quick adventure design. This new product takes some of the most useful Dungeonesque Gamemaster’s Guide content and adds new features for on-the-fly games. Not prepared for an adventure you’re running? The Low-Prep Adventures section has 10 instant adventure types to jump start your game. Need an encounter or event to toss players after they’ve ignored your pre-planned adventure ideas? No worries, the Codex has tools for everything from hexcrawls to tavern brawls.

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We’ve intentionally kept the product small (around 36 pages) so you can quickly find the tables you need without halting the game to wade through 250 pages of dense text. Here is a tentative list of the Codex contents (these might change a bit based on consumer feedback and layout constraints):

  • People — Names, Quick NPCs, Quick Character Stats, Occupations, Reactions, Traits 
  • Places — Hexcrawls, Tavern Names, Weather 
  • Things — Quick Treasure, Quick Magic Items, Selling Gear & Magic Items, Costs for Food, Drink, & Lodging, Costs for Services 
  • Adventures — Low-Prep Adventures, Adventure Generator
  • Encounters — Wilderness Encounters, Urban Encounters, Something Happens, Plot Twists, Quick Encounter Design 
  • Rules — Converting Early Editions, Healing Potion Effects, Mass Combat, Quick Chases, Complete 5e Rules Summary, GM Rules Reference
Example of Interior Layout Example of Interior Layout

GAMEMASTER CARDS

This deck has several types of cards to help gamemasters run the game.

Put the Initiative cards in plastic protective sleeves, and use wet-erase pens to write on them. One side tracks Initiative and the most critical parts of stat blocks. Arrange them behind the GM screen or in a stack to keep track of turn order. 

Key Character Stats On One Side; Player-Facing Name & AC On Reverse Key Character Stats On One Side; Player-Facing Name & AC On Reverse

Round Tracker cards let you track the end of a round and effects which might expire in a future round.

If you’re not using a gamemaster screen, you can use our add-on Card Holders to stand them up in view of the players. Write the creature’s name on the player’s side of the card. If you want, you can write down the Armor Class of opponents and let players track if they’ve hit the creature or not.

Conditions scards track the 5e conditions such as ‘Poisoned’ or ‘Stunned.’ Rules Summaries present rules for Death & Dying, Healing, and Grappling. Hand these cards to players so they can quickly know the rules without turning to a rulebook.

Role cards help the gamemaster recruit volunteers to help during the game. The gamemaster selects things they want help with and puts the cards out on the table. Volunteers take a card which lets the GM know which roles still lack volunteers. Here are the eight role card descriptions:

  • 1) Turnmaster — Run initiative on behalf of the GM. Consider alerting players in advance when they are up next in the turn order. 
  • 2) Battlemaster — Manage miniatures, game tokens, and terrain on the battlemat. Could include marching order and coordinating who is on watch at night. If asked, track damage taken for GM-controlled creatures. 
  • 3) Rulesmaster — Have a copy of the core rules and be ready to look up rules as questions come up in the game. 
  • 4) Soundmaster — Use devices to play background music that is thematically appropriate for scenes and battles. 
  • 5) Grubmaster — Coordinate meals for the group which could include ordering take-out, Keeping track of menu orders, and picking up food. 
  • 6) Logkeeper — Track game-world time and the locations to which characters journey. This could include calendar dates and drawing maps. This could also include names of players who attended. Give a copy of your notes to the Chronicler (if you have one) at the end of the session. 
  • 7) Quartermaster — Track rewards characters receive: money, treasure, and group treasure. Includes knowing where you keep group treasure. This could also include experience points. Give a copy of your notes to the Chronicler (if you have one) at the end of the session. 
  • 8) Chronicler — Take notes about the story during the game, and collect additional notes from the Logkeeper and Quartermaster at the end of the game session. After the game, write up an overview of the game session and publish in a blog post or other medium. 

We’re still working on the art for the deck back cover and deciding how we will package the cards (tuck box versus plastic case), but we will share pictures and details on that before the Kickstarter ends. 

DAMAGE COUNTERS 

These special plastic tokens are sized to fit under standard 1 inch miniature bases and allow you to use Stoplight Damage™ rules to use tokens to track hit points. Run large scale encounters without the hassle of tracking hit points for each creature by hand.

Ever have a dozen Orcs on the battlemat, and have trouble keeping track of each creature’s hit points? Logistics of tracking a large number of minis can be challenging. Damage Counters make this easy.

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