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Starting post for the upcoming Starfinder: Attack of Swarm pbp I will be running. I'm mainly using this to get a feel for Starfinder & such as I'm hoping to run a game or 2 at ReaperCon 2021.
(Part 1 of 6 Attack of the Swarm Adventure Path)
(as quoted from the Paizo product page:)
"Suskillon Needs You!
As the ever-ravenous threat of the insectile Swarm surges across another system in the Vast, the heroes are part of the defense effort. They must fight back against waves of foes and rescue civilians, including a shirren priest of Hylax whose temple seems to be of particular interest to the invaders. By relying on their wits—and each other—the heroes just might survive the Swarm onslaught."
The Story so far..........
It has been 6 months to the day, since the Swarm* first touched down on Suskillon in a bloody conflict named the Battle at Stone Sea. After the Swarm punched through the planet’s aerial and orbital defenses, its components landed near the Stone Sea, a large freshwater lake surrounding a dormant volcano. The Fifth Battalion of the Suskillon Defense Force (SDF**) was closest to the site of contact and held the Swarm back long enough for the SDF to mobilize other battalions to the area. Stories of the battle have already reached near-mythical heights, as most members of the Fifth Battalion were killed in glorious, terrible combat.
Since then, the SDF has fought a losing battle against the Swarm. Though Suskillon is a friendly trading partner with the Pact Worlds, the planet’s government has yet to officially request aid, with many afraid that the Pact Worlds will claim their planet as a protectorate in “payment” for such help. However, that hasn’t stopped volunteers and mercenaries from other systems (including the Pact Worlds and the Veskarium) from journeying to Suskillon to join in the fight against the invasion. The Swarm is relentless, though, and it has already overran and taken nearly half of the planet.
*The Swarm is a collective menace of sentient insect-like creature bent on expanding it's colonies by devouring anything in it's wake. The Swarm doesn't negotiate with people it just consumes it's host & whatever it's host is on. The Shirren were part of the Swarm, but during "The Gap" they were able to free themselves from it's collective mind & established their own colonies. Unfortunately, The Swarm has the ability to adapt to the challenges conquering it's foes & were able to follow the Shirren & left most of their new colonies in ruins due to the Shirren's connection with the Hylax, a divine entity the Swarm are hellbent on wiping from existence.
This also led them to come in contact with the Veskarium, the system of the military-like reptilian humanoids. The Swarm was so overwhelming that the Vesk (as their race is called) called in the Pact Worlds (home to many, but notably humans) & formed an alliance to beat back the Swarm. This has only temporarily stopped the Swarm from taking over both their worlds.
Only time will tell when that may happen........
** Suskillon Defense Force (or the SDF for short) is the military force of planet Suskillon. In the beginning it was your standard military but as the war with the Swarm has progressed, the leaders of the SDF have brought it whoever wanted to fight the Swarm. Whether or not these folk due to it for honorable reason, matters not, as the SDF needs bodies to win the war against the Swarm. So far, the war has only gone the way of the Swarm. The Fifth Battalion is the unit, you the PCs are assigned to. Welcome aboard, solider!
You have answered Suskillon's need for heroes & saviors, whether it was due to you were already in the SDF as career military, a merc, a prisoner whose sentence was to serve or die, or just someone who wanted to help out in any way you can, etc etc. You been enlisted into the SDF & have been asigned to the Fifth Battalion & have been sent to Camp Cavalier, a small military encampment outside the capitol city of Brinnoa. Brinnoa is located on the planet's most populated continent in the southern hemisphere. The commanding officer is Major Jaldamarrak, a Vesk with a impressive military background (feel free to give me, Culture or Profession (soldier) check to learn more about this individual).
The adventure begins in the middle of "Dead Winter", one of Suskillon's extended, extremely cold weather period. Also, much the surprise to most people, the daily attacks of the Swarm have died off, almost to a point that if not for their previous attacks & destruction, one might think they have decided to retreated & focus on some other system.
You all begin inside a room outside the commanding unit at Camp Cavalier, awaiting on when you can see the Major.
Lots of pictures. I've done my best to keep the size down.
In the waning days of the Galactic Rebellion, before the Battle of Yavin and Scariff, the Empire had nearly wiped out not only the Jedi but also many users of The Force. Emperor Palpatine had special hunters, known as Inquisitors, that scoured the galaxy and captured/killed those rogues that survived Order 66.
The Grand Inquisitor tracked another Force user to the remote Tibana gas mine known as Cloud City hovering in the Bespin atmosphere. The Inquisitor had orders to capture the rogue and return him to the Emperor for purposes unknown. After setting up a carbon-freezing chamber in the depths of the city, the Inquisitor set his plan into motion. Hired muscle, in the form of notorious Trandoshan bounty hunter Bossk, would help drive Hawkbat to the chamber into the waiting trap manned by Agent Blaise and two Imperial Security Bureau agents.
The large sums of money thrown around by the Empire aroused the suspicions of vile gangster Jabba the Hutt who, despite his long residency on Tatooine, has decided to make a rare off-world trip to witness the hunt. Bringing along a trusted, if slow on the draw, bounty hunter known as Greedo. Jabba would attempt to maneuver the happenings to his own advantage.
Agent Hawkbat, despite being useful on many occasions to Cloud City administrator Lando Calrissean, had run out of allies there. Unbeknownst to him, Obi-Wan Kenobi had picked up his lightsaber once more and sought to foil the Inquisitor's plans. After contacting an old friend, Ithorian Diplomat Murne Rin, the two would seek aid from the Administrator--If Hawkbat were no longer in Cloud City the Imperials would likely leave. The Tibana gas mined here was not of sufficient quantity or quality to warrant further action by the Empire, and the Inquisitor seemed to barely notice anything not directly related to his quarry.
But could Obi-Wan and Murne count on Calrissean's aid, or would he betray them all to Imperial forces?
It appears that I've missed the rings on a couple bases. I'll have to go back, one of these days, and tidy those up.
After the capture of Han Solo by the Bounty Hunter Boba Fett, Princess Leia Organa selects a group of operatives to accompany her on a special mission back to Hoth in order to recover files and equipment that will be necessary to implement Solo's rescue. The rebels expected the remains of the base to be empty, but Darth Vader's prescience led him to leave a small garrison force on the remote ice planet.
Dengar, and his cadre of assassin droids, were too late to Bespin to participate in Solo's capture and the attempted capture of Luke Skywalker, but he continued trailing the Millenium Falcon when it left Cloud City. Unfortunately for Dengar, the rebel sniper Loku Kanoloa trailed the rest of the band and now has the bounty hunter in his sights.
The rebels managed to acquire their assets but were discovered on their way out of the base. General Sorin, eager to not fail Darth Vader, has deployed all his best assets in an effort to capture the rebels before they can return to their transport and escape.
All the activity in the area of the base has alerted a small band of wampas that were living in the ruins, and they are investigating.
Again, I need to redo some of the Scum & Villainy bases. I think I changed ring-colors and the darker green just doesn't show well.
Dengar's armor is the wrong color. I was originally going to do more of a feldbruan, but I got caught mentally on feldgrau. I also need to go over the dots on the HK's bases. I was originally going to mark the bases to distinguish which tokens to use, but I came up with a better way (as many IA gamers/painters did) of just hitting the base with a hash mark in the appropriate color. That makes it much easier to distinguish which models go together and which ones are which.
Loku is shown in the printed materials as being a red Mon Calamari wearing green. But, after Rogue One introduced to Admiral Raddus and his crew, I knew I didn't want to paint him red. It makes no (visual) sense for a sniper on an ice world to be wearing so much brown and green, so I went rogue and painted him blue with more lighter colored gear. I thought about painting his skin white, but...
I just couldn't do it (and I still have 11 or so characters who will be wearing white)! I think I should have started with a little bit lighter shade, but I did what I did and I'm not redoing it or Dengar's armor. It might not be accurate, but tough noogies.
I finished Hera a few days ago, then Chopper earlier today, and finally the Dewback Rider this evening!
I'm not feeling up to writing out a little story or dragging out the tiles for the game, so it's straight up pictures. Even the pictures are lacking in quality tonight with too much light and bad focal ranges. Still, you'll get the idea.
Regular and Elite Jet Troopers. FFG sent two flight pegs with each base, but honestly that's a lot of height. Although I admit I thought about having the Elites on two pegs.
Regular and Elite Gamorrean Guards. I varied the colors on the fur pants and through their skin tones.
Weequay Pirates. Again the skin tones and uniform colors were tweaked a bit. The rifles are a bit flimsier than they look. I just about broke one by accident.
In order: Onar Kona (an Aqualish bodyguard), Shyla Verad (Mandalorian bounty hunter), and Vinto Hreeda (Rodian gunslinger).
The art has Onar as green, but I defaulted to blue and by the time I realized my mistake it was too late. Onar is one of the rarer four-eyed Aqualish.
I used the Twilight Purples for Shyla. I'd been looking for an excuse to use that set. Her cloak is grey-white and the Beskar shines brightly.
Vinto was a bit of a splurge in terms of colors I wanted to use. A little louder than most Rodians we see, but I don't think it's outlandish. I'm going to have to get back to "regular" green for Rodians pretty soon when I get back to "Hired Guns."
I wanted one Dewback for each configuration, so I've got the regular rider and Captain Terro. The regular dewback is a little lighter than I wanted, but I think it works well enough. Captain Terro's dewback is based on a lizard I saw in the central part of the state. I originally dropped the first Terro torso and snapped the tip of his flamethrower straight off. I was not happy.
The Jawa Scavenger (or Luke Skywalker, Jedi Knight) might well count as my first speed paint! Only about an hour and a half on it, and I think it looks like a solid enough job for tabletop.
Jabba the Hutt. We saw him back in The Bespin Gambit, but this is his home. Easy enough job, lots of drybrushing. I started trying to highlight, but quickly realized that the skin texture would lend itself to the drybrush well enough.
Alliance Rangers. I was surprised when I realized that they were women (you pretty much have to look up from under the arm or straight down from the top to notice). The rifle gets in the way of the painting.
Luke Skywalker, Jedi Knight. I used Muddy Soil to bring up the black on the jump suit. The tunic is a grey. The lightsaber blade is too short, and the handle too long. Nothing I can do about those things with my current skill set. Luke was another speed paint, or close to it. I tell you, finishing two minis in under five hours made me feel like a king!
C1-10P (aka Chopper, aka Spectre 3) and Hera Syndulla (aka Spectre 2). I'm not that into Rebels...It's kind of fun and fluffy. And that lack of engagement has hurt my ability to focus and get things done on these two. Plus there was more green, and as a rule I do not much care for green. I used one of the bone triads on Chopper as I felt his age and general bad attitude would keep him a bit dingy. Hera's not quite the right shade of green, and I should have really worked some freehand circles for the designs on her lekku, but I think it works.
Which leaves us at the Rancor. This thing's huge. The base is a little undersized at about 2.5" x 1.75" (instead of the full 3"x2" that it should be). It went faster than I thought. I used two different brown triads on the Rancor, one for the "armor" plates and the other for the flesh. It's tough to see in the picture, but it's more obvious in person.
Up next: Ahsoka Tano and the AT-DP from Heart of the Empire or the nagendra from Bones IV. Decisions, decisions.
Thanks for stopping by!
I forgot about BT-1 and 0-0-0. They were done, but even though I actually picked them up, I forgot to include them. D'Oh!
So, as it turns out, I...uhhh...misspoke...when I said Jabba's Realm was complete. Well, I mean it was/is but I forgot to include a couple minis:
BT-1 and 0-0-0. Two droids of ill intent. Basically, they boil down to a trigger happy astromech and a sadistic protocol droid. Mostly black with some accents. The "glowing" spot on 0-0-0's hand is meant to represent its electric shock attack.
On to Coruscant!
Clawdite Shifters. First one up is modeled after The Punisher. That's supposed to be a mythosaur skull on it's chest. It almost resembles it. Not a bad attempt, I guess, but it misses the mark. He was for funsies: the boxed set gives you four minis, but only three cards...so one of the Shifters is a "bonus" that you really can't use in the game.
I had a relaxed attitude toward the rest, no real plan.
And Maul. Yes, that Maul (it's all explained in the Clone Wars tv show). No longer a Sith, he's no longer referred to as "Darth." This is, I believe, his look from Rebels.
On to the heros:
Drokkatta, the trigger-happiest wookkiee you'll ever meet! She's a blast to play. I figured that she needed to be a redhead, for no reason whatsoever. She bears no similarity of temperament to any redhead I've ever known. Not a one.
Jarrod Kelvin. He's cool, I guess. I mean, he's got knives like Wolverine!
Ko-Tun Feralo, is a Cerean Rebel quartermaster. She brings the goodies to the fight.
Last, but not least, Ahsoka Tano! I wish I'd seen her in Rebels before I started painting this figure. I liked her costume from that show better than her Clone Wars one (which this more closely resembles). Those facial tattoos are not great. Tiny work, and I figured it was better to do what I did and not louse it up further. The markings on her crest aren't great either, but like Maul's tattoos they get the job done. I tried to pattern them off the Black Series action figure.
On to the home team (Boooo!):
Elite Sentry Droids.
Regular Sentry Droids.
Regular Riot Troopers.
Elite Riot Troopers.
AT-DP. I am not happy with this one. But as it won't see much play time, it's not really worth the effort to properly fix. The blue is mostly "ok," but the round pods on the side of the cockpit were supposed to be another shade or two darker than the rest of the walker. The base color (Rainy Grey) wasn't covering well, and was taking forever. I didn't like the look of it afterwards (thought it was too light), and figured a black wash would get the recesses done right...It didn't quite work out that way. Still, it's done.
I also need to remember not to use a white background. It's washing out the photos.
I am at 97% for the sets we regularly use! I have seven Rebels (including Han Solo and Chewbacca) and an AT-ST to complete for the Core set...and the Nexu need some finishing work, but they could go as is. Then on to Twin Shadows (Tuskens and Boba Fett)!
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