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This miniature is from a Midlam Miniatures kickstarter. The lack of highlighting and shading is intentional since I was going for the single-color arcade look. I had to put some putty over the sculpted eye holes to get a nice flat surface for the cartoony eyes. Overall I'm quite happy with Inky!
This is for the video game theme portion of the RP Challenge.
In “A thief tale: Ars Draconis” we put ourselves in Thyra’s shoes, a young woman whose skills as a thief have turned her into one of the Citadel’s most wanted. She will be assisted by many fascinating allies who will help her solve all the puzzles hidden in this huge Victorian city, its intrigues, conspirations, and of course find the answers to the gaps in her knowledge about her past.
In an island amid the vast ocean the wind whispers rumours about an ancestral object… Thyra, a reputed thief herself, won’t let the opportunity of acquiring such an object go away, and she will try to make the most out of it – whether that implies selling it to the highest bidder or using it. But the mysterious object attracts the attention of the three factions fighting for the Citadel’s control, and they will do anything to get it for themselves… even if that means burning the city down.
"A thief tale: Ars Draconis" uses the basic mechanics that have made 2D action games wonderful and challenging, We wanted the gameplay to be familiar to all those who love the genre and at the same time to add unique elements from multiple videogame and tabletop role-playing games genres, creating an experience that invites players to stay in The Citadel.
Experience a hectic adventure
In this narrative, inspired in pen-and-paper roleplaying games, you will enjoy an elaborate and extensive adventure full of secrets, conspirations and charming characters who will appear along the three possible paths through which you can decide the Citadel’s destiny. Aside from the main plot you will have several sub-plots available, all of which will help Thyra see the events in a whole new light.
We estimate about 40 to 45 hours of gameplay including all plots but... there will always be some new secret in store for you in the Broken Valley Island!
Two heads are better than one
Thyra won’t be living this adventure by herself — her odd friend Sokrattes will be by her side from one end to the other and advise you in key scenarios. Even better — you can switch between both of them and pick the best solution to each one of the situations you’ll have to face throughout this adventure!
And what is more, if we reach our multiplayer goal, you will be able to play both characters at the same time with the help of a friend.
Clean-cut pixel art
The world in “A thief tale: Ars Draconis” revolves around a victorian city full of retrofuturistic and fantastic elements. Everything in the game, from scenarios and characters to animations, is created using traditional pixelation techniques. We aim to honor those classic games that made us, both the old and new generations, enjoy so much back in the day. To do this we rely on our pixel artist, who has more than ten years of experience in the field.
An unforgettable soundtrack
We are decided to dedicate as much time and effort as possible to create a soundtrack able to transmit each and every sensation Thyra will feel in the numerous and assorted settings that the Citadel has to offer. To achieve that we have bet on orchestral integration with classic chiptune, giving a retro and epic feel to every situation. This being a very complex task, our studio counts on one of the best Galician musicians, who has been on tour both in Spain and Europe with renowned artists as Jose Rubio or Pacho Brea.
Pick your weapon
Our combat mechanics are based on old-school action games and platformers, to which we have added a wide variety of weapons and gadgets that will make for a dynamic combat, allowing Thyra to mirror the player’s preferred combat style.
As any self-respecting thief, Thyra will have to be stealthy and always go for the most discreet way to do things. We have implemented a complete system where everything counts: the sound of our steps, the enemies’ field of vision, and even the noise we make when we knock out (or kill) any guard standing between us and our goal.
Exploring the Citadel
From the beginning we’ve been adamant about offering you a world in which you will be able to find the path that better suits you and shape your own story. That’s why the Citadel is an open world environment for you to explore to its full extent; be it to learn about its history, steal valuable treasures or plan your next heist as you think best.
Recently finished this for @Kangaroorex had a lot of fun playing with the spring theme and a monster. Also first time I've tried to build a flower (wire with paper wrapping for leaves, heavier paper for flower itself, and magicsculpt for some of the other details).
Mama Werecroc with baby Croc, watering a swampflower.
So I really like board games with cool minis. Two of the board games that Iâ€™ve spent the most time playing are Kingdom Death: Monster and Super Dungeon Explore! Both are great games with fantastic minis- although the tones each use could hardly be farther apart.
The developers of these games know each other, and When both games went to Kickstarter, they took the opportunity to do a cool cross over. So means that we got a really cute chibi of the Twilight Knight.
She makes a great mini, and Iâ€™d have been happy to leave it off there, but the fluff on her card implies that if those super cute Super Dungeon characters go into the Nether Rift in their seting, they end up in the brutal and bloody hell world of Kingdom Death.
So I got to thinking about this, and decided that I really needed to expand on this idea of the cute little chibis on the Planes of Faces.
Yes, these are all playable, and I'm going to continue to create Chibi versions of Kingdom Death monsters.
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