Lars Porsenna Posted May 15, 2017 Share Posted May 15, 2017 (edited) If you look at the stats for the new Uber-marines I posted above, grenades have only a 6" range, well within charge range for a lot of critters (average charge would be 7" on a 2d6). So if all models can toss grenades, it would really punish failed chargers, but OTOH useless against a successful charge...unless you can overwatch fire with grenades (at 3+ BS & a -1 overwatch penalty) at D6 grenades you'd get 3 per model for 15 attacks, half those grenades would hit (7.5) doing an 1 hit each (total 7.5) at S3 (vs T3) for a total of 3.75 wounds that are saveable. If you have a 5+ save then it goes down to 2.475 kills (or 4.95 with a total of 10 tossing models).It does sound pretty powerful (now that my math is correct), but overwhelmingly so? useful against horde armies certainly... Damon. Edited May 15, 2017 by Lars Porsenna Quote Link to comment Share on other sites More sharing options...
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