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GW Announces WH40K 8th edition


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Well, I guess I'll give it a go - this is what I'm planning, right now, for 8th edition. 

Imperium of Man
Space Marines
<unknown chapter>

A chapter secretly rebuilt on Mars, at the behest of the Lords of Terra, from Loyalist Thousand Sons remnant units/members that weren't at Prospero - mostly techmarines stranded on Mars. A "high-tech", non-Codex (swappable to Codex standards if I ever decide to tournament) Chapter, with just enough Thousand Sons iconography to make them distinct (shoulder pads, etc.). Colors - black and greys, silver, and blues. 
Current Force Strength - currently 5 5-man tactical squads (2 Mk III, 2 Mk IV, and a mixed), The Eternal Marine (one of the 2016 anniversary space marines, with the disintegrator combi-rifle), (most of) a squad of mixed terminators (including some old-school ones) and a squad of Tartaros terminators. 
Projected Force Strength - This is likely to be the core of it, without a heck of a lot of expansion, except on a whim - this is where “cool” minis will go - so, Techmarines and old-school terminators and early armors, and stuff like that. They will probably end up more of a “provide support to Custodes or Primaris” units, than a fielded army in and of themselves. At least one Sicaran, because those are awesome little speedy-tanks.


Primaris Marines 
Shield of Artemis

Cawl is a loyal servant of the Imperium of Man, but he/they doesn't/don't give two good darns about any hangups the Emperor might have about women. And by the time anyone knew about this all-women Chapter (progenitor's Seed unknown - and Cawl isn't saying) -  they were already on battle barges proving their worth - and then some. Guilliman isn't really sure what to make of them... except that they fight, they win a lot more than they lose, and he needs every ma... every soldier... he can get in these dark times (besides, he was never really hip to the whole "nobody but the mans" thing either). Colors uncertain (I think green and silver, with red, white, and turquoise as accent/unit colors), but I already have some heads from Statuesque on the way for them. 
Current Force Strength - 4 Intercessor squads, 2 Hellblasters, 2 Inceptors, 4 Lieutenants, 2 Ancients, Captain, Force-commander (another Captain - two Primaris teams from the Dark Millennium box)
Projected Force Strength - Depends on releases. I’d like to get one of the grav-tanks - beyond that, unknown. There’s a lot of rumors about Gravis-armor festooned with heavy weapons, scout-Primaris armed with power-falchions, and the like. 


Eye of the Watchful Guard
You don’t rebuild using a Traitor Legion’s geneseed without putting some guards in place - in this case, an Inquisitor and her battle team, permanently assigned to the <Chapter> to “aid and assist” - fortunately, the current Inquisitor of the Ordo Malleus assigned to them is good-natured about it all - she’s aware they’re aware she’s looking over them, and she looks for actual signs of Heresy and betrayal, not minor bullelf. Her personal retinue includes some Skitarii in it - a sign of Mars’ ever-vigilant eye over their creations - they ones they make, and the ones who carry them.
Current Force Strength - currently a Genestealer Hybrid that will be getting a head transplant, a pair of Skitarii Rangers, and an old school Arbites with a shotgun (grenade launcher). 
Projected Force Strength - Inquisitor, Skitarii rangers, Arbites (“counts as” a Stormtrooper commander w grenade launcher), Vindicare and Calidus assassins (probably kitbash/stand-ins), a unit of Stormtroopers, and a retinue. This is the "that's a cool Imperium figure - I'd like to paint it. So I guess it goes with the Inquisitor somehow." unit. 


Talons of the Emperor
Those Who Ward The Postern Gate (Adeptes Custodes)
Like most Custodes, although eternally trained and drilled, the Postern had seen little action until the last century and a half - but their first action (against the Khornate Legions in the Sol system itself) - certainly proved their mettle - and their metal. 
Current Force Strength - 1 squad - 2 swords, 2 spears, Axilia. Contemptor Dreadnought (rotary cannon). Land Raider
Projected Force Strength - depends on what, if anything, gets rules for 8th edition from Forgeworld. I love the Custodes dreadnoughts, and the various vehicles, but they’re durned expensive, and 30k to 40k is not always a direct conversion. Likely not much more than an extra squad - these guys are points-wise pretty expensive. 


We Watch the Northern Walls (Sisters of Silence) - 
These sisters, abandoned during the Horus Heresy, went independent, and fought against Chaos in the ‘northern reaches’ - where they quietly picked up habits and imagery from their Aeldari counterparts, creating a not-so-friendly (but not always hostile) rivalry that stood the millennia. Nearly wiped out time and again, each time the chapter regrouped and renewed, working in the shadows to defend an Imperium that didn’t know they existed, and refusing to fall like so many of their sisters had. Guiliman’s call brought them out of the darkness, and now they serve at the left hand of Those who Guard the Postern Gate, defending them from psychic assault, and lending their flames, their bolters, and their faith to the war.
Current Force Strength - 1 squad - bolters. Null-Rhino
Projected Force Strength - probably two squads, two Null-Rhinos. Maybe three, with one being flamers, one swords, and one bolters. This is, of course, assuming there’s no amazing amazingness released for 8th ed. from Forgeworld or something. 


Grey Knights 
Knight Team Six
Maybe - if I do, they will be GK Terminators, and exclusively old school ones - or new school mostly using leftover Custodes glaives and blades (because bolter-glaives are cooler than wrist-bolters). 
Projected Force Strength - currently none - likely just a couple-three squads of GKTs


Yvraine’s Guard

I love the backstory for the Ynnari - and the Yvraine sculpt is awesome. So, real simple - Yvraine and her normal detachment of killers/bodyguards sweep up to do something that will advance Ynnead’s cause (and that of the Eldar… and maybe everyone else too. Maybe not).  
Current Force Strength - Yvraine, a handful of Guardians, a single Harlequin, Maughan Ra
Projected Force Strength - the Visarch, an Autarch with swooping hawk wings (because I’ve already got the wings…), Irillyth and some Shadow Spectres, some Harlequins (… a Solitaire, a Shadowseer and a couple of Death Jesters at the very least), some Dark Eldar (Succubi, possibly Lelith Hesperax, some Wyches, maybe some Hellions), some jetbikes (exactly which to be determined), eventually maybe a Wraithlord or Wraithknight. I imagine this is going to be a pretty slow-growing army, since I’m planning on grabbing things a couple at a time off eBay in bits, rather than whole units at once. 


Stealth Brigade One-Eight-Seven

Pretty simple - sneak in, set up ambushes, blow the heck out of anything with fire power from Giant Flipping Robots. 
Current Force Strength - a squad of stealth suits, a Broadside
Projected Force Strength - likely another Broadside, at least one Ghostkeel, two more XV-25 squads, a couple of squads of Pathfinders (Markerlights! Rail Rifles!), eventually a couple of the cool Forgeworld battlesuits, and plenty of drones to soak up wounds.


Maybe? I dunno. They’re kind of cool, but I’m already looking at, what, 8 or 9 detachments/armies? Seems excessive, at least for now. Maybe if I stumbled upon some for cheap. 


Unlikely. If I do, it will most likely be Thousand Sons - their look is awesome, they’ve got a great backstory, and a cool play style. I’d be tempted by a Slaanesh-based army (Emperor’s Children, bring on the old-school Noise Marines!) but Slaanesh has some… unfortunate connotations… such that I’d rather not make people uncomfortable dropping them on the battlefield.


I’m intrigued by the idea of building small (~500 point) units of various forces as training units - here’s what 500 points of Imperial Guard fights like, here’s 500 points of Orks, etc. - more so friends can get a feel for the game and the different play styles than anything else. I sort of like Sisters of Battle, but until they get some plastics… well, spamming multiple Celestines on the battlefield is technically legal, but super-cheesy. 

Edited by izzylobo
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I didn't end up pre-ordering Dark Imperium, but a friend of mine did she picked it up at the midnight release. I'll just look at picking up the Chaos and Xenos II index books soon so I can pay with my Chaos Marines and Genestealer Cult.

Threw a couple of squads at each other the other day to try out the new rules, they seem pretty good. Love being able to split firepower from squads.

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Started to assemble a Primaris marine then decided "Screw it. I have models I can use...let's play!" And grabbed my 13 yr old son. 


I dug out my old marines that weren't a large enough force in previous editions and made some quick repairs (they haven't seen a game since 2003).  Then grabbed a roughly equivalent force of my just assembled orks using the power levels.


Argent Knights (Ultramarines successor chapter) 27 power level

1x Captain w/ storm bolter and power sword

1x Tactical squad (10 marines)

  - Sergeant w/ bolt pistol & chain sword

  - flamer

  - heavy bolter

1x Assault squad (5) w/ jump packs 

  - Sergeant w/ power axe & bolt pistol

1x Devastator squad (5) 4x missile launcher


Da Vizza Goffs 25 power level (I fudged it a little and gave the mob of boys a couple extra models)

1x Warboss w/ kustom shoota & power klaw

1x Nobz (5)

1x 'Boyz (12) w/ 2x big shoota

1x Deffkopta


We played the open play scenario "Only War" with the Ancient Relic scenario (only one objective worth 6 VP and an auto win for the team controlling it).  The relic was close to the edge of a board and I could have chosen it to be in my deployment area, but decided to make it be between the two of us to keep it interesting. 


My son won by claiming the objective with only two Nobz on the table at the end of round five.  I got too aggressive with my Assault squad and lost them in close combat instead of just keeping them on the objective.  That mob of Boyz put out a ridiculous number of combat attacks for just 12 models. Devastators were quite effective with missile launchers and I'm really digging the Captain's reroll 1's on to hit rolls.


It took is about 2 or 2.5 hours, but that was mostly us muddling through the first couple turns, looking things up, and figuring out special rules interactions.


My son learned the value of keeping characters behind a screen of troops and I learned that I can't rely on overwatch to do enough damage to survive close combat. (He took out all but the Sergeant of the Tactical squad in one turn)


Overall I like it.  I need to make some sheets with relevant stats until the list building app is available. It was a fun game and I like the changes from what I remember of 4th edition when I last played.


Here are some selected photos 










Edit: I also made command tokens for each of my current forces and wound tokens.  Times like this make me happy I have the laser.

Edited by Sergeant_Crunch
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14 hours ago, petrov27 said:

Post office just delivered the Dark Imperium box to my door. 

1st impressions:

-wow the box is a lot smaller than i expected

-wow the box is a lot heavier than I expected

-the box is really crammed with stuff

-the plastic minis on first review look fantastic - very impressive

-rulebook has lots of pretty pictures and amazing shots of miniature armies etc

-nice assembly and brief paint guides for the minis


Now just need to figure out what marine chapter to paint these guys as. May just go with the the good ole Ultra Marines


What Chapter is Army Man Green?


Seriously, head to toe green?

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I'm cautiously optimistic about the new setting/edition/rules. I didn't get anything yesterday, and the place I went that was having the unveiling/learn to play event ended up getting really crowded, really quickly. I don't have any problem throwing some elbows to maintain my personal space, but since that activity is usually frowned on unless one happens to be in a mosh pit, I decided to duck out.

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OK. I left 40k a long time ago, during the start of finecast. At the time, I had CSM and chaos demons.


I want to get back in, now that the company appears to be turning around, but looking at my index: Chaos, I'm not sure if Demons are a standalone army anymore. most of them have to be summoned by a character.



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