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GW Announces WH40K 8th edition


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NuMarines confirmed - 
Warhammer 40,000: New Heroes for a Dark Imperium

 

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(GW has confirmed on their 40k community facebook that the new marines are not wholesale replacing currently existing chapters or miniatures - they're something new. Sounds like a reason to finally do truescale Space Marines, and some new weapons and armor). 

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On 4/28/2017 at 11:39 PM, izzylobo said:

 

Another factor to keep in mind is that Games Workshop is a publicly traded company (GAW on the London exchange) - price changes can have impact on their shareholder's faith and stuff, which can be a problem if the current management doesn't carefully curate the message and prove that the impact will be positive. 

Which can make it very difficult to reverse direction, in regards to price increases - in particular Kirby described lowering prices as 'devaluing the brand' in several of the stockholder reports - even as sales dropped steadily.

 

The bundles are an end run past that problem, and one that I support.

 

Dropping the prices, without at the very least repackaging the products, would be a recipe for disaster - GW has already done more than enough to anger the game stores, sticking the stores with unsold product would be a very bad thing, while buying the product back has other obvious problems.

 

I will say that shortly after the local Warhammer store opened, they were already talking about selling off the lease - and were doing so while there was a potential customer (me!) in the store. This is not a sign of a healthily growing company.

 

Since the change in CEOs, I rather suspect that such discussion has been shelved, at least for the duration of the lease.

 

At that time, I pretty much despised GW - or, more accurately, the  policies that the company espoused. (Not liking the products also factors in - even now that I can see GW reversing many of the objectionable policies... they do not have anything that tempts me.)

 

But hearing them openly discussing closing  a just opened store... bothered me - GW used to be one of the largest entry points into the fantasy gaming hobby. Yet here they were, talking about a store that had been open for maybe two months.

 

And do not get me started on Age of Sigmar - a game that I well and truly despise, in large part because of the incompetent roll out of the line. That roll out was at least as awful as that of 4e D&D. (The saying 'you only have one chance to make a good first impression' holding very true.)

 

A healthy GW is better for an industry - and having a widely available entry point into the hobby is better for the hobby.

 

The Auld Grump - tomorrow I am introducing a nine year old to Kings of War - so that he will be ready to play on Tuesday.... I could not do that with Warhammer, and would not want to do that with AoS.

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Mmmmyeah, okay, pretty much everything the Grump just said.

Good games. Good miniatures. Good hobby. Awful prices, and wretched management and implementation...

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Meh.

 

While I don't dislike them like I used to and I know they sell well, we've already got Space Marines, Chaos Space Marines and Fantasy Marines did we really need Super Space Marines?

 

Hopefully the other factions get a more interesting update.

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I keep seeing a lot of people stating they they hate Age of Sigmar, but aside from the issues with invalidating everyone's collection, I never seem to see any reason with the game mechanics.  Just lots of references that the General's Handbook fixes things.  Since they seem to be affixing a "Warhammer 40k" label over the Age of Sigmar rules, anyone care to elucidate on the mechanical issues, preferably with game experience?

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3 minutes ago, Sergeant_Crunch said:

I keep seeing a lot of people stating they they hate Age of Sigmar, but aside from the issues with invalidating everyone's collection, I never seem to see any reason with the game mechanics.  Just lots of references that the General's Handbook fixes things.  Since they seem to be affixing a "Warhammer 40k" label over the Age of Sigmar rules, anyone care to elucidate on the mechanical issues, preferably with game experience?

there was a lot of goofy bad stuff that was in the initial release that soured people's perceptions of it. Things like mechanical bonuses for doing things that are really annoying to the other player (orc yelling by the player confers a bonus, sipping wine, other stuff of that sort examples are here http://www.escapistmagazine.com/articles/view/features/galleryoftheday/14266-New-Warhammer-Fantasy-Most-Absurd-Ridiculous-Crazy-Rules), it also lacked adequate rules to balance the game or take care of things like summoning as many free skeletons as you own models.

 

These are issues that have been fixed since then, but still kind of poisoned the well.

 

There is also a a strain of ill will that has nothing to do with rules, and is mostly anger about how they wrapped up the story line from the old game.

 

I like the new minis more than the old ones... except skeletons, all skeletons are good. 

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50 minutes ago, Sergeant_Crunch said:

I keep seeing a lot of people stating they they hate Age of Sigmar, but aside from the issues with invalidating everyone's collection, I never seem to see any reason with the game mechanics.  Just lots of references that the General's Handbook fixes things.  Since they seem to be affixing a "Warhammer 40k" label over the Age of Sigmar rules, anyone care to elucidate on the mechanical issues, preferably with game experience?

As mentioned above,some of the rules for bonuses were silly (frex "talk to this general before deployment and it gets a bonus; if the general talks back then bonus lasts entire game; I was going to gut one of those record your own greeting cards and install the electronics in the base of said general).

 

The biggest problem I saw with my limited experience (2 games before the Generals handbook came out) was that there was no real balance.  There were no point values and you could basically bring your whole collection and put it on the table.  Or just bring an army of major demons or wizards on griffins or whatever.

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The aformentioned points balance issue was a big one. But for me, they killed a mass battles game & replaced it with a skirmish game. That poisons the well permanently for me. There were other issues I just didn't care for (stripped down magic system was one, which is being imported into 40K so not thrilled about that). BUT if they had used the current rules mechanics and kept is a ranked mass combat game, & perhaps handle the setting the same way they are handling 40K, I would be complaining much, much less about it. WHFB was my favorite game from GW, and the one I've been playing the longest. While there are alternatives out there (KoW), they often lack the same flavor as WHFB, and frankly I like figure removal as I play historicals where figure removal no longer exists...

 

Damon.

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