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GW Announces WH40K 8th edition


Chaoswolf
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15 minutes ago, Dai-Mongar said:

 

That looks suspiciously like 2nd ed... ;)

As it happens, the offer I mentioned expired on Friday. Tough break.

This edition is actually getting me a bit excited, to be honest. Slowly working on a new Genestealer Cult army...

Absolutely no clue, I don't know anything about Warhammer 40K.::P: It does have a date of 1993 on it, though.

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Just read the faction piece for the Imperial Guard (sorry, I'm not calling them by that other name).  I'm somewhat hopeful that my 42nd Cadian Infantry Regiment won't get immediately curb stomped like it used to.

Oh and another thing. What is this "orders" business?  I haven't played since the days of the Rhino Rush so this is new to me.

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1 minute ago, Sergeant_Crunch said:

Just read the faction piece for the Imperial Guard (sorry, I'm not calling them by that other name).  I'm somewhat hopeful that my 42nd Cadian Infantry Regiment won't get immediately curb stomped like it used to.

Oh and another thing. What is this "orders" business?  I haven't played since the days of the Rhino Rush so this is new to me.

 

Orders are tools that can be used to reflect training, etc. Imperial Guard (and maybe others? I know the IG get them) officers can issue orders at the start of the Shooting phase, letting units double-fire (as shown in the article), or get extra distance on a charge, gain Precision Shot (a special trait), etc. Previously the unit had to pass a Leadership check to follow the orders - it appears that this isn't necessary in 8th edition (orders may be restricted in other ways - maybe an officer has to be within Leadership inches of a unit to issue it commands unless they both have access to a Vox Caster, or something?)

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I think it may have been 5th; I still played a little bit of that edition before I gave up due to the prices.

(Note: that's not a dig on GW, or a reason to drag this thread into some very nasty territory. It's just the reason that I stopped playing.)

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Guard Orders are so tasty. Militarum Tempestus Orders, too. Also, I do think it was 5th when they came about but I could be glaringly wrong.

 

Right then, ladies and gents. I've just been on the Warhammer Community site and I can safely say I'm more excited about this edition than any other. Twin-linked weapons now fire double the shots instead of being a re-roll rule. I don't know what to say. Thank you? They also changed Combi-weapons.

 

At this point, just from seeing the tidbits they're putting up daily, I think I could play a game again. It would have to be much smaller than what I used to play but I've got a 3'x3' mat for a different game so I might as well use it for the Hammer, too. Huzzah ^_^!

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4 hours ago, Chaoswolf said:

(Note: that's not a dig on GW, or a reason to drag this thread into some very nasty territory. It's just the reason that I stopped playing.)

I think we've managed so far to avoid that topic.  Mostly because it is so played out.  From my POV, it looks like they're trying to be better than they have in the past.  I mean, I still have some gripes, but am willing to give the new leadership a chance.

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And we get new rules for

  • Twinlinked doubling the shot could mean that chaos twin bolters effectively are storm bolters at long ranges and putting out a whopping 4 shots at 12"
  • Blast weapons now more effective against single targets.
  • Combi weapons are no longer a horrible choice
  • Melta weapons; not as effective as before but it works against everything!
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7 hours ago, Spacefrog said:

And we get new rules for

  • Twinlinked doubling the shot could mean that chaos twin bolters effectively are storm bolters at long ranges and putting out a whopping 4 shots at 12"
  • Blast weapons now more effective against single targets.
  • Combi weapons are no longer a horrible choice
  • Melta weapons; not as effective as before but it works against everything!

 

Should be interesting to see what kind of carnage a unit of Chaos Terminators are capable of.

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