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In any case, we keep on marching on and trying to become an ever better brand, and you will be able to see it firsthand with our upcoming Orcs campaign: no more humongous campaigns with three or four teams delivered one year after their unveiling, but a single one, luxurious in all its details, with an almost immediate delivery. You’ll soon be able to see not only their renderings, but also how the pieces are assembled, how they are physically and how they look in real life. And, something that many will surely like, we’re also trying to make a resin version. Well, maybe it’s going to be a limited edition, due to time management issues, but still… resin! RESIN! REEEESIIIINN!!!
Welcome to Nemesis Lockdown draft page! Campaign is not yet live (currently planned for May / June), but you can see here some of the first information and leave your feedback! There will be gradually more and more stuff we will be sharing here, so you can check it out from time to time, but most importantly - click "Notify me on Launch" if you don't want to miss the campaign!
Nemesis Lockdown is first standalone expansion to Board Game hit - Nemesis (BGG rating #35 overall, #9 thematic). Lockdown will bring the same cinematic, thematic Sci-Fi horror feel to totally new setting: Base on Mars. It will come with lot of new, fresh ideas and content while keeping some of the core Nemesis mechanics that makes every play an unforgettable story to be told.
I should have known when they asked us to prepare the landing platform. There are only two reasons to make a night sample transfer. It’s either too urgent to wait, or it’s a black op. Both spell trouble.
My survival instinct, honed by twenty years of work in the Sample-Return Receiving Facilities, was screaming, considering the rumours that reached even our remote site.
Maybe if I bailed right there, I wouldn’t be crouching in a dark lab, sweaty palms clutching a scalpel, and this damned soft voice repeating over my head: “Containment Breach, Containment Breach…”
Things only got bleaker when they told us there would be human BSL-5-ET subjects coming. Extra-terrestrial samples and living people don’t usually mix. They SHOULD NEVER mix. Something went really bad out there, and we got caught in it.
When Martinsen and Sovich processed the first sample, I only caught a peek from behind the armored glass. There was one word on the container.
I wasn’t there when the actual breach happened. There were screams over the intercom. The main power went out. Soon, I saw Martinsen and one of the human subjects running to me from the isolation ward elevator, as if the devil himself chased them. I’ve seen it for a split second, before they were caught. I’d rather take my chances with the devil, than with the thing that took them.
Now, it’s been fifteen minutes since I last heard any shots. The pain in my mangled leg subsides. I get up and slowly make my way to one of the security stations. Am I the only one left? No, thank god! Sovich is still kicking. I have her on a live feed from the main terminal. She’s…
Changing the logs! Switching her name for mine. Frigging rat! When the board learns we had a containment breach, there will be hell to pay, and she wants to make sure the bill is on my name.
Now, she turns towards the main console. In the middle of it, under the protective glass, is the A3-5 button, a big chunk of red plastic. They told us it enables the “Code Red Emergency Protocol” but we had no clearance to know what the protocol actually is.
Don’t do it, Sovich. You might just nuke us. Don’t…
Of course she does. She wants to play the good girl, an upstanding citizen.
Well, there’s still time to fix everything. No one will call until morning. We’re on a dark side of the planet now, blocking all signals. I need to get topside, to the secondary console in the other building. Re-write the logs, access the classified procedures, and see what new trouble she got us into.
The only things between me and my salvation is a broken airlock, a long stretch of hellish surface, and enough gamma radiation to hard-boil an egg. I’m betting these things can’t walk outside.
That would be too frigging unfair...
The epic Egyptian game Kemet is reborn with a new revised edition!
With Kemet: Blood and Sand, immerse yourself in a more realistic Ancient Egypt. Here, Gods are powerful, masters of both the desert and the Nile delta. They challenge each other in violent battles and show no mercy. Get ready to become an Egyptian God, open the gates of your city, and let your troops sing the song of war to please you and claim your dominance as master of Ancient Egypt.
Kemet: Blood and Sand features new art and upgraded gameplay with new approachable rules that go beyond the 1.5 version of Kemet developed with the help of the BGG community. Free from the constraints of existing components, designers Jacques Bariot and Guillaume Montiage go even further in fine-tuning the Kemet experience.
The game also features a redesigned map with a twist, bigger and more detailed figurines, and other surprises.
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