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I'm painting a mini with a light source, and decided to rebase the beastie with some water effects, probably epoxy resin. I'll probably try to make the water at least slightly rough, creating interest for the eye. I woke up in a cold sweat this morning realizing that the light source should be reflected (or possibly just highlighted) in/on the water.
My initial thought was to:
lightly (heh) color the bottom of the pool as if it were dry and lit by the light source pour and texture the water highlight the water by drybrushing from the light source out.
My concern about this is that if the viewer looks toward the light, the surfaces of any wavelets will be highlighted on the opposite side from the POV. In other words, the viewer will see the undersides or backsides of any highlights through the translucent wavelets, and this might not look the way the viewer expects.
Has anyone done this? I looked around for a few examples but although there are plenty of doing wave effects (froth and foam), I haven't found any yet that look like translucent glare.
Finishing up the Goblins from the Bones 4 core set.
click for close ups and all that
Delving into the Bones 4 core set, we start by pulling out the 24 bonus goblins that originally were in the Bones 3 core set. And add to them the 12 that I have from the previous kickstarter for a grand total of 36 goblins, 6 each of 6 different sculpts. I actually think I should have a few more of these, as one of the ones I got in the Bones 3 shipment was missing a part, and Reaper sent me a whole pack as a replacement. I wonder where I have put the originals?
These are a bit thinner and more weedy sculpts than the Bones 1 and 2 goblins (Reaper makes a lot of Goblins, obviously they sell well), but as such they should fit well with my existing Lord of the Rings Moria Goblin army I am slowly growing for Kings of War. I have based them on my 3D printed 20mm round bases, the Bones 3 ones have a slightly different style as I have since developed the design, making the later types more hollowed out so I can avoid the minis always standing on a hilltop.
36 goblins are quite a handful to deal with all at once. Being nickled and dimed to death, or experiencing death by a thousand cuts as it were, is still dead.
Goblin Luggits are the ones with two handed weapons in Kings of War Vanguard
Goblin Spitters are the bowmen in Kings of War Vanguard
The rest are just Rabble (in Kings of War Vanguard)
I generally do not like painting identical minis identically, so I switch things up slightly by painting each set of different sculpts in a different base colour, and randomly do the other bits. I keep some bits the same throughout, such as the weapons, shields, or helmets, and also have used the same strong quickshade ink and a very light drybrush with Team Yankee Maverick Khaki, a mid-to-light beige-ish green on all the minis.
This together with the bases give the entire group a cohesive feel, so they appear as a unit while still retaining a sense of individuality,
These are really quite quick to paint, just alot of them to do. I did them in between bouts of playing Payday 2 over the last couple of days.
77444 Goblin Warriors + 77445 Goblin Skirmishers
Reaper Miniatures, Bones 3 KS 2015 (and Bones 4 KS 2017)
Sculpted by Bobby Jackson
20mm bespoke 3D printed round lipped base
available from reapermini.com
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