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Here is our current adventuring party for Iron Kingdoms. We started a new campaign shortly after Reapercon, so I was able to make use of several of the convention minis.
This party is quite an odd mix of races. Lately, I've been quite fond of having a semi-cohesive color pallet for our adventuring parties. The last one I did was all in cold blues, so with this one I went for a very warm pallet.
Lil is an investigator who 'secretly' is a Thamar Advocate. She's just the stock mini of the vampire hunter from Reapercon (by Bob Ridolfi)
This Pygmie Troll is very fond of hitting things and also alcohol. He was made by resculpting the head and hands from the Jason Weibe's Dwarf Brewmaster (07015)
Our resident Bone Grinder was made from Bobby Jackson's River Widow (03913). I only made superficial changes to her (adding a few extra bone-grindy items to her belt).
For our Trollkin Axe Flinger, it turns out that we already had the perfect mini. This is the version from the Undercity Board Game.
This Outcast Skorne Bushwacker/Warlock was made by simply head swapping a Malifaux rifleman.
This Lazy Cyclopes (under the command of the Warlock) was a sculpt that I made quite a few years ago. I showed it off to several sculptors at Gencon, and they all gave me some pointers on things that I could improve on. Still, I was fond enough of him that I decided to paint him up.
Starting a new WIP for a mini I'm working on for one of the players in my D&D 5e campaign.
One of her characters is a Tiefling Eldritch Knight, so I have selected the glaive-weilding S'Kara to be the starting point for this project...
As you can see, I have just begun. I have primed the mini, and used a pair of pliers to slightly curve her horns, to achieve a more ram-like, less devil-like look.
I'm currently in the process of selecting colours for the cloth portion of her outfit. Any suggestions or ideas? (Fyi, she will have dark brown hair and olive skin).
As always, comments and constructive feedback are always welcome!
By Jordan Peacock
Inspired in part by the Great Frogmeister's silly photos of Kaladrax getting into bags of snacks, doing battle against action figures, and tearing up rolls of toilet paper, I thought I'd finally get around to tackling my own Kaladrax from the Bones Kickstarter.
Here is a very rough, un-glued assembly of the parts I have. All I've done so far is to cover all the pieces with Americana "Parchment" acrylic (a sort of yellowish-beige-white), then to apply a wash with a big jug of brown paint that has gone "soupy." (This happens to a lot of my acrylic paints: it turns watery, and my attempts to stir it up just result in a bubbly mess. It's not like there's a bunch of thicker sedative at the bottom; I have no idea how that transformation happens, but it's the peril of having too many cheap acrylic paints, I guess, and letting them sit around for too long. Fortunately, with the darker paints, they still work just fine as messy washes for "grunging up" terrain and such. Or, in this case, giant skeletal dragons.) There's a little bit of lime green in there, in the area between the ribs, but that was an early mess when I was still trying to sort out my "battle plan." That whole area will have to be repainted, especially after I applied the brown wash to muddle things up.
Now, in a perfect world, I'd be able to pose the dragon a little more like this:
Why? Because I'm running an Iron Kingdoms campaign on the high seas, and I thought I might find use for this model -- at last! -- as a great Cryx monstrosity. In Iron Kingdoms, the Cryx are one of the overt "bad guy" factions, consisting of a bunch of undead-steampunk lich lords lurking on the Scharde Islands just off the coast, with lots of pirate minions who raid the mainland for "fresh recruits." Their forces are characterized by lots of undead thingies with bolted-on armor and parts randomly replaced with mechanisms, plus mysterious "engines" that involve a lot of glowing green undead energy. So, painting schemes tend toward bone white, gunmetal/gray, burnished bronze, and glowing green.
I would like to pose Kaladrax in a more "rearing-up" position, so as to maybe fit within a base with a somewhat smaller footprint ... but then, the more it is rearing up and vertical, the greater the danger that it's going to wibble-wobble all the time and the wings will simply fall off or worse. (If I can manage, I plan to NOT glue in the wings, because I'd like to be able to remove them for easier transportation and storage. If they make a habit of popping off on a regular basis, however, I might have little choice other than to wire them in, and just plan on keeping this critter in a bigger foam-lined box.)
In the picture above, none of the pieces are glued in. Just getting Kaladrax into position was very troublesome, as parts kept falling off. The tail is particularly frustrating, with its ridiculous length, combined with its tendency to pop apart easily.
My first order of business will be to find a suitable base that I can start bolting things down to. If I keep Kaladrax on its original decorative base, at the very least I'll need a base with a diameter of 8" just to accommodate the decorative base at its widest point. The dragon extends for quite some distance beyond that, however, so if I'm going to use this for miniatures gaming, I think 12" is a more likely minimum. If Kaladrax is posed as normal, and if the tail is to be included, I might end up with a base as wide as 16" in diameter. I hope that perhaps with a bit of pinning and some forced bending, I can get the tail to curl in more tightly. Another consideration I've had is that I might shorten the tail. Or, if I go with a "Kaladrax emerges from the sea" setup, I might do without the tail entirely. I also considered removing the rear legs (rather easy to do, with a bit of putty gap-filling, since the hip bones are separate parts), but I'm reluctant to short-change Kaladrax too much. ;)
I've got a number of coffee can lids and such, but nothing approaching the right size. I do have a dead fan tower that I could borrow the base from, but I think that would over-shoot the intended diameter. (I suppose I should measure it. If it's within the ballpark, it would have the added benefit of having some WEIGHT to it, if I try for a more "dynamic" pose with Kaladrax rearing up.)
My Reaper Kraken (77291) is missing the critical top ridged part of its body, so I've been borrowing its tentacles for "tentacles rising from the murk" pieces for RPG encounters. I might borrow its decorative "shipwreck" base as well, to add to Kaladrax's own decorative base, to give the scene a more nautical appearance.
Once I settle on a way to bolt down Kaladrax without the thing wobbling all over the place (whether I attempt a more "dynamic" pose or just have it lounging on a rocky precipice), then there will be the matter of cleaning up the ribcage area and touching up my bone-and-wash look, then bolting on various Cryxian "evil-steampunk" elements to turn this into a giant magical-steampunk monstrosity -- the sort of encounter one does not go up against without an army or two.
Here and my Colossal-class Cryx "Kraken" (different model -- basically a big steampunk robot with a couple of robo-tentacles) was going to be the big-shot opponent originally ... until I discovered in my first Iron Kingdoms RPG campaign that even Colossal/Gargantuan stats from the miniatures war game aren't all that impressive when faced by a properly combat-focused PC party.
But THIS guy ... he might be worth a little more respect.
"Kaladrax LAUGHS at your puny so-called 'Colossal' on its mere 120mm base!"
By Jordan Peacock
Reaper Bones #80027 "Nightslip," converted with two "flintlock" pistols and some "brown stuff" epoxy putty:
I saw this figure from Privateer Press, and at some point thought, "I could probably paint "Nightslip" up to look like that!" Having a gun in each hand helped -- but they weren't QUITE the right sort of guns.
(Reference image from Privateer Press site.)
Basically, it just boiled down to painting a lot of what (I suppose) would be skin on the Bones mini as cloth instead, swapping out the pistols, and then -- for bonus points -- adding a little extra putty to bulk out the shoulder/cowl area to make the hooded cloak look a little more rugged and all-weather vs. just being "superheroic."
The arms of the Bones model are far too delicate for normal pinning. I was able to use some fabric pins to stab lengthwise into the arms through the wrist area, but I wasn't able to get a good enough anchor point to use some sturdy wire for the pinning job. Therefore, the pistols are actually pinned to the body/cloak, rather than to the wrists. The guns are a couple of flintlock-looking pistols I got as part of a "bits" grab bag from an old "game bazaar," so I have no idea as to their origins. I suspect that they were intended to represent holstered weapons, as the big bulky area around the middle looks something like a strap or sling, but I decided to paint them up as if that was just part of the gun. Alas, they're actually a bit TOO large compared to Taryn Di La Rovissi's magelocks, but it's the best I had on hand. I used some more putty to build up the wrist areas and to make it look -- at least at a glance -- like she's wearing heavy gauntlets or thick gloves.
For basing, I was able to just put the figure's integral base down on a 30mm round lipped Chronoscope plastic base. The legs are fine enough that although it would have been quite simple to cut the boot bottoms free from the base, it would have been quite the challenge to pin them down to a new base. Hence, I just stuck with the existing base, but used some putty in an attempt to extend the "cobblestone" texture outward to fill the exposed interior area of the base. The white marks on the base are to help determine forward arc and direct facing for the RPG.
For the end result, I'm putting this in my box of assorted Iron Kingdoms NPCs. (The GM has hinted that our business might eventually bring us into contact with the Llaelese Resistance, so I figured adding a few Llael-inspired figures couldn't hurt.)
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