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A little more than 48 hours left for this one, I think it looks really cool.
Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
But we need your help to bring this book into existence!
The world of Kamigakari features a distinctly seinen action anime and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
My 5 1/2 yo son is super into Batman. I had set up a Pathfinder game for the grownups, but only filled 2/4 seats. My son has shown a little and growing interest in tabletop gaming. So I made some stats for Batman as a Pathfinder character and used his LEGO Batman on the battle grid.
Here are how it came out: attributes were rolled.
Class Ranger (Urban) lvl 1
Dex 19 (+2 human)
Favored Class Ranger +1 HP
Trait: Rich Parents
Trait: Deft Dodger (+1 Reflex)
Favored Enemy Humanoid (human)
Feat - Improved Unarmed Strike
Feat Human - Exotic Weapon Prof - Shuriken
Skills - don’t remember exactly, sheet isn’t in front of me:
Acrobatics, Craft (alchemy), Disable Device, knowledge (local), perception, Survival, Stealth
Gear- I took some liberties here for flavor:
Mwk Studded Leather, Batarangs(shuriken shaped like a bat available in a lethal or non lethal variety), smoke bombs (combine thunderstone and smoke stick in one thrown item same price as both combined), Mwk thieves tools, sap, spiked gauntlets x 2 (his sharp things sticking out of his arms), Grapnel: (Light Crossbow + 50ft silk rope + Mwk grappling hook + 100gp to account for the “gnomish winch”) I would have loved to make it a hand crossbow, but didn’t want to waste two feats on exotics. I just tacked on cost to the various gear to use up the gold from rich parents and still leave him with a good kit.
He made level two and I chose an alt. Option for weapon style: thrown weapon. That gave him bonus feat of Precise Shot without needing Point Blank Shot, but I plan on adding it later.
Let me know what you think.
My son didn’t have the attention span to stay at the table for long: his cousins were in the pool, so he ended up there. My friend always plays the Cleric, but he ran Batman as a second character and had a blast with it.
Fantasy Grounds Unity is the name of the upcoming version of our virtual tabletop software, Fantasy Grounds. It's been completely rebuilt from the ground up in Unity. Read on to find out what this all means and why we are excited for this project.
Fantasy Grounds is a popular system for playing a host of different roleplaying games online. It is used by more than 130,000 gamers worldwide to connect and play popular games such as Dungeons and Dragons, Pathfinder, Savage Worlds, Call of Cthulhu, and more. This type of program is commonly referred to as a virtual tabletop, or VTT, due to their ability to emulate various part of an RPG session in a digital form.
What makes Fantasy Grounds different than competitors is how we expose character sheets and automate large portions of gameplay specifically for each system we support. This is done through rulesets. Your experience playing Deadlands Reloaded will differ from D&D and will be unique to that environment, contain custom graphics, character sheets, and automation specific to that game system.
One feature shared across most game systems is maps. Some may use hexes while others use square grids and some may not use grids at all. Facing is important in some and less so in others. While FG has featured maps for many years, they have been primarily focused as reproductions of maps in existing adventure modules from our many licensed publishers. We believe that we can enhance these to provide dynamic line of sight, fog of war, and even map building support with painting and tiles.
What you get for backing this project will be a license for Fantasy Grounds Unity (or FGU). This new game engine has all the great features of current version of Fantasy Grounds (soon to be called Fantasy Grounds Classic) along with new enhanced features.
Original Features Supported:
Multiplayer support for playing tabletop games of Dungeons & Dragons (2E, 3.5E, 4E and 5E), Pathfinder RPG 1, Pathfinder RPG 2, Starfinder. Built-in content for D&D 3.5E, 5E and Pathfinder 1 Officially licensed add-on content available for D&D, D&D Classics (2E), Pathfinder, Starfinder, Savage Worlds, Call of Cthulhu, Basic Roleplaying, Castles & Crusades, Mutants & Masterminds, 13th Age, W.O.I.N., Traveller, and Rolemaster Classic Generic system support through our CoreRPG ruleset Brilliant Campaign Management Integrated character sheets with lots of automation built in for playing and leveling (depending on ruleset and content owned) Combat Tracking 3D dice Fantasy Grounds Unity Enhanced Features Include:
64-bit support to allow for more content (quality and quantity) Native support for Mac, Linux and Windows PC Network lobby for easy hosting and joining of games (no port forwarding required) Tile based map building Enhanced Drawing Tools Additional Dice Macros support A new FGU only skin Dynamic Line of Sight with enhanced toggle blockers Paint with images, such as walls Animated image effects Backward compatibility with all existing campaigns and DLC from FGC In addition to these features, we are now poised to add even greater functionality going forward. We have lots of ideas for new features and this rebuilt engine will make it easier for us reach those goals and deliver consistent updates for free.
Tile based Map Building
Dynamic Line of Sight (LOS) and Fog of War (FOW)
Map Fx Layers
We have already devoted over 4 years and 10,000 developer hours to this project. Any funds raised will help us push it over the edge and begin work on new features and functionality. If the project does exceptionally well, this may even allow us to add even more resources to the team.
We have over 1200 existing DLC and add-ons. Our goal is to prioritize these by popularity and work on enhancing as many of these as we can. Without enhancements, they will continue to function as they always have in Fantasy Grounds Classic. You will be able to add dynamic line of sight to maps and begin using the new features straight away. As we work through this large back catalog of DLC, we will do all the enhancement and upgrade work for you so you can just load it up and begin using the advanced features without having to define any Line of Sight blockers yourself.
The MapForge software (which runs on Mac & Windows) was designed to create customized tactical-scale battlemaps for RPGs, and is already supported by an impressive 80+ mapping content Add-Ons (12 of which are free!) covering all major game genres. Maps produced with the software can either be printed for use at the gaming table, or used in virtual tabletop software such as Roll20 or Fantasy Grounds.
But despite the wealth of fantasy mapping content already available, GMs have been clamoring for even more. So we've got some great new content lined up, and are raising funds to cover the porting/development costs.
Click here or on the image below to check out the latest Kickstarter campaign for MapForge, which just launched two days ago.
Note that the software itself is already developed and available (though a new version is due out later this month); this crowdfunding campaign is only to fund the development/porting of the new fantasy-genre mapping content.
Fairly quick delivery of rewards is expected (August), and there are no shipping costs involved, since it's all digital downloads.
Campaign launched on: May 22, 2019
Campaign ends on: June 17, 2019
Some boardgamers and wargamers were quick to catch on that the software can also be used to produce custom game boards or tiles for games such as Myth, Descent, HeroQuest, Aliens, Skull Tales, and many others.
I've been playing D&D for over a decade now, and while there are a lot of great terrain solutions for dungeon crawls, I always felt there wasn't a great option when it came to generic random encounters, like setting up camp for the night.
As a player, and a DM these random encounters often lacked meaning because they didn't have the same customization as encounters core to the campaign. So I decided to come up with a solution that was simple for a DM, and that made the encounter more meaningful for the player.
I made a 36” by 24” iron rubber base on which you can layer smaller magnetic terrain. For a DM It takes second to throw some trees, rocks, and other terrain down to make the scenario unique. Then your players can quickly arrange their tents, wagons and other equipment in thoughtful ways that make random encounters more meaningful.
There is 44 pieces of double sided magnetic terrain, so you can run pretty much any random encounter in the wilderness that you can think of.
If this sounds like something you'd use check out the kickstarter for more information.
I love feedback so please let me know what you think of the product. I designed it how I would want to use it, so if you feel like something's lacking, or should be changes Id like to know.
<mod> Full link: https://www.kickstarter.com/projects/dmloot/dmloot?ref=project_link
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