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Some NSFW minis on the KS page, images not included here
KHÂRN-ÂGES is a medieval fantastic skirmish game in which you direct a Spearhead (name given to your miniatures team). These Spearheads are composed of anthropomorphic animals of 54mm (this is an indicative value, many species are larger).
The figures are sold unassembled and unpainted.
It's an ambitious project where you can choose from four different factions from the start. A rules book will detail all phases of the game, as well as equipment, spells and scenarios. A double-sided battle mat completes the game material.
You can discover the universe and follow most heroes in a novel already available in French (it's a good way to start learning!): Khârn-Ages T1: The Embrasement.
In KHÂRN-ÂGES, you can modulate your compositions without changing miniatures! Indeed a same figurine can correspond to several LEVELS of profiles, and you can equip it as you wish, you have the possibility to play it with different characteristics while changing its weapons and its equipment, or to have access to many different spells for magicians. KHÂRN-ÂGES is a scenario game, it is not about exterminating your opponent (even if it's feasible sometimes!), but fulfilling your goals to win.
KHÂRN-ÂGES is a game that only requires a few miniatures to play, so you will not have a huge budget to plan to get started and buy your 500 Krowns of heroes to build your first Spearhead: the cost of recruitment of each mini proposed in this campaign is indicated below each model, it can be modulated by the equipment that will be available in the rulebook.
This campaign offers you to acquire the figurines, the rules, the play mat to fully enjoy your fun experience from the start. The rules are easy to understand and very permissive, but the level of strategy is very high and will seduce the most demanding players. You can discover the fighting engine on our YOUTUBE channel (with English subtitles).
Last but not least, KHÂRN-ÂGES is a 100% French game, the entire project is developed in the north of France, 40 km separate the workshop of creation and production of our paper printer.
To date, after nearly 3 years of development, we are proud to present most of the miniatures that will be available during this campaign, the others are being modeled.
Rules and profile cards have been tested (by our team and a number of seasoned Briskars players). They are currently finalized and in the process of being formatted.
If we decide to go through a crowdfunding campaign, it's because this project can not succeed without you!
TGCM is a modest company but has always kept its commitments and has created a substantial community around its first game, Briskars. However, the costs of such an adventure are much higher than those that allowed us to launch our first game.
In addition to the design phase, the production and molding of figurines, there are many items related to the creation of a game.
Your contributions will allow the printing of books and profiles and equipment cards, the modeling, the production and packaging of minitures, the control of the production line in our workshop to guarantee you the best quality and the development (we hope you will reach these levels) of many game accessories.
The goal we are hoping to reach may seem important, but it reflects the reality of the costs and charges we face.
Achieving this goal will allow the birth of KHÂRN-ÂGES, not to end our days in the sun!
We are counting on you all to reach it and bring the world of Safar to life...
Proud and bellicose, they are the archetype of the warrior people, but they are far from having the same character. Their king gone crazy and paranoid after having tortured his people for too long is on the verge of being overthrown, the nobles are slipping into profit and debauchery at King-Khârns, the capital, and some, like Prince Baudry and his brave Paladins remain upright to the point of wanting to overthrow the established order.
However, all swear by blood and steel, the secular worship of this people. They have a brutal and organized fighting style, but are distinguished mainly by their diversity of profiles: from the heavy armors worn by paladins to the rapid attacks of the advanced vanguards, they have no real weaknesses except the valor of their fighters. They are the stability that a player preferring to fight back will particularly like. Size 75mm / Base 50mm Size 70mm / Base 40mm Size 65mm / Base 50mm Size 54mm / Base 50mm
I got this mini in the Mini Painting 101 class at ReaperCon. This was our first ReaperCon - my wife and I took the class together. I’d painted about a dozen minis (badly) for D&D before going to RC.
I like this sculpt, and I wanted to work on improving my basic painting skills. I decided to keep working on her to see how far I can go.
I’ve spent an embarrassingly large amount of time on her already. I do feel like I’m learning a lot though and getting better at controlling my brush and getting paint consistency right.
I broke out one of the good brushes I had bought and not touched - a da Vinci Maestro. I still feel unworthy to use it but maybe it will help me get better.
I’ve done a lot of work on the red armor already, but still need to do some more highlighting. I think I might have overdone the highlights on the green ropes in some places. I was planning to glaze them down and redo a bit smaller.
Thanks for taking a look. I would greatly appreciate any feedback or tips on what I can improve on the parts I’ve worked on already.
Here she is so far - she looks a lot better if you squint.
Finished up one of my first bones 4 minis. The unnamed big brother to the bones 3 barbarian.
He's a simple table top job, though I probably could have shaded a few details more. Like his bracelet.
I used an ink wash too shade the fur of his cloak and loin cloth. It worked great except they are now both very shiny. I could tone them down with some matte sealer, bit I think I'm just going to declare them magical.
Someone's grumpy today.
here he is with his unfinished little brother. Little brother's weapons ate a bit mor floppy unfortunately. They'll likely take a few hot water baths to fix.
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