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frank_russo_of_vault_66_by_jordangreywol

 

Reaper Chronoscope #50044 -- "Frank Russo, Mercenary," with bare-head option, on 25mm round resin base (War Cast Studios).

 

This mini from the Chronoscope line pretty much strikes me as a proxy for "Punisher-knock-off character" for a superheroic campaign, but the spandex-like costume ALSO strikes me as a good contender for a Vault-Tec vault-dweller jumpsuit.  Of the two heads provided with this mini (bare-headed, or skull mask), I went with the bare head, of course.  The basic scheme for a vault suit just means that I paint the suit blue, paint some yellow trim around the neck and down the front, and paint some number from 1 to 120 on the back.  In this case, I went with the notion of "Vault 66" for a variety of reasons: Originally, "Vault 66" was going to be a scenario for Necronomicon, giving justification for "Rex," my converted Khans road-ganger (in another thread) to be able to drive his Nuka-Bike around underground.  (Otherwise, what use would his Driving and Ace skills/Edges be in a post-apocalyptic dungeon-crawl?)  My rough idea was that the vault was built upon an old facility that once housed an underground hyperloop, and that with the conversion of the facility into a Vault, the "hyperloop" was widened into a driving track, and some nuclear-powered vehicles were housed in an adjoining garage.  Having a road to nowhere accomplishes nothing, save for giving the inhabitants a hobby, I suppose, but if the vault-dwellers were vehicle obsessed, I figured it would justify having some extra-wide hallways -- either because they were built that way originally, or modified over the following 200+ years.


I never really did anything with it, but on a whim I decided to paint up this guy as from "Vault 66."  He could be another driver/Ace type, though more combat-focused than Rex (who was a bit more well-rounded in his skill selections).

 

Anyway, the backdrop is a work in progress -- a Batcave play set I picked up at the Goodwill for 2 bucks, which I have been slowly transforming into a sort of cut-away Vault diorama.  It's not really practical for miniatures-gaming, as the "play area" is too narrow, and it'd be a pain to see and access minis in the corners, but I intend to use it as a sort of glorified GM screen and table display to attract attention to my game, and then to serve as a visual aid for the PCs' progress through a Vault, as they explore it.  I've moved on from the "vehicle-focused vault" idea, as I just couldn't think of an overarching "story" for the vault and what the PCs would do there, but just in case I DO do something with it, I'm keeping the terrain itself relatively neutral (i.e., I could recycle to represent Vault 66 or Vault 122 or whatever).

 

Those are supposed to be stimpacks on the back of his utility belt, by the way.  At that size, however, my shaky hands and bad eye sight pretty much mean that the best I can hope for is to blotch on some dots of color in the general vicinity and hope that it conveys the general idea to someone seated across the table.  This post isn't about "Gee, look at my l33t painting skills," because I don't have them, but rather about, "Gee, look, this mini could be a Vault Dweller!" because I've been on a bit of a Fallout kick for a while.  ;)

 

(One of these days / one of these years / hopefully sometime before I kick the bucket or my brain gets too addled for me to run these things anymore, I hope to run a Fallout-themed Savage Worlds campaign, but my player group keeps latching onto something else every time we come up for a new campaign, so I haven't gotten there yet, and my main outlet has been to run Fallout-themed one-shots at Necronomicon.)

 

Edited by Jordan Peacock
figure ID added
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