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More denizens of the post-nuclear hellscape, though they could also work well as SPACEFUTURE COMMUNISTS OF MARS ("Keep the Red Planet Red!"). Wasteland Maelee and Ivan the Mutant occupy opposite ends of the Nuclear Glow-Up spectrum.
First, Ivan. Painted him ages ago, mostly in washes. This is another of that 3-pack of mutants from Pinnacle's "Hell on Earth" line. He has a bad case of Gnarly Arm, and those veins look like they might be infected. On the other (giant, mutated) hand, everyone likes a guy who can bicep-curl a tractor.
Bombshell's own Wasteland Maelee, by contrast, is looking fine. Mechanic and fix-it gal of her settlement, her skills are always in demand. That colossal wrench is good for braining radioactive monsters, too, and she has the arms to swing it.
She's one of my most recently-finished minis and I have to say I am not displeased! Used some flesh-tone wash to give her a set of sick abs, and used 'Ardcoat for bright eyes and lip gloss. I could do a close-up of that face without shame.
The thing under her eye is supposed to be a band-aid, I think.
Promised more Wastelanders a while ago, and here they are!
On one of my Space Apes post, someone mentioned damn dirty apes getting their stinking paws off of a body. 50297, Hans, Post-Apocalyptic Survivor, seems like the sort of brick-jawed two-fisted hero who would make such a demand of a dirty ape. Look at them abs! Shirts that button are for the decadent pre-apocalyptic world!
Yesterday was Rutger Hauer's birthday, so this guy seems appropriate.
50283, Evie, Post-Apocalyptic Heroine, was a casualty of sudden breezes during priming. Painted a long while back, when I didn't even want to think about painting eyes. I should really Simple-Green her and start again, but since I'm both lazy and impatient we'll just say it's *very gritty and dusty* in the post-nuclear hellscape.
The bandage could have come out worse.
My FLGS is pushing WH40K Kill Team and has a lot of stuff for budgets a lot bigger than mine. But I did find this nice five-pack of Chaos Cultists in tatters and rags and gas masks for cheap! I'd be irresponsible NOT to get it, especially for spacefuturey Failed Colonies or postapocalyptic nuclear hellscapes!
I've been working on them on and off for a few weeks; lots of washes, lots of repainting where the paint rubbed off. (For some reason the Imperial Primer did not want to hold paint to these GW guys.)
Check out these bad bros and their wretched scavenged gear!
Here's the raider with the most complete outfit. Sweet gas mask, nice coat. I got a crappy stiff brush and flicked some thinned Agrellan Earth all over him (and over all these culty boys for that matter.) You won't keep anything clean in the Wastelands.
This dude has cobbled together a bit of a Plague Doctor look by sewing together bits of weird masks. What's that glowing fluid going into the mask from that canister? I don't know, but these cultists sure do love that stuff! I tried to make it look like the tubes and such are actually luminous by drybrushing the areas around them, but it's hard to see in this light.
Here's a burly fellow with some ritual scarification on his shoulder. He sure does love his glow-juice. The matching spats and trousers on him and his buddies indicate they were once part of a unit that went loopy.
We can see part of this guy's snarling face and grimy hair, so based on what the TV teaches us, he must be the leader. He's got a makeshift spiked flail tied together with cable. I decided on blue for the cables after the fashion of Horizon: Zero Dawn.
Our man here looks like he smells even worse than you're thinking.
And here we have a cultist with the latest in wasteland weapons technology: a bat with some horrible spikes and barbed wire. I tried to make the spikes and wire look rusty, but bloody works too. The green glow on this one didn't turn out too badly.
What a horrible crew! Keep them far away from your settlement!
By Jordan Peacock
At Necronomicon 2017 (October 20-22, in Tampa, Florida), I ran three Fallout-themed games using the Savage Worlds RPG. For miniatures, I used several conversions of Reaper and HeroClix figures. For terrain, I used Secret Weapon Miniatures "Tablescapes" tiles, O-scale Bachmann Plasticville buildings, some McDonald's Happy Meal Pixar "Cars" toys, some laser-cut MDF pieces from Warsenal, and an assortment of other "scatter" items.
Scenario #1 was dubbed "All You Can Eat."
The "centerpiece" was the "Wok-a-Doodle" restaurant, created by taking an incomplete Teenage Mutant Ninja Turtles play set I picked up at the thrift store, disassembling it further, and then combining it with some putty, cardboard, paper elements, the facade of an O-scale building, and some "Mars Attacks" scatter terrain pieces to make a street scene piece. It doesn't make much SENSE in several respects: the Wok-a-Doodle front statues impede the right-of-way on the sidewalk, the buildings are too crowded together, and the sidewalk is too narrow to walk on, on the side-streets ... but as a bit of shorthand for "there are ruined old-timey buildings here," and as something I could fairly easily transport without fear of parts breaking off in transit, it worked splendidly.
(Closeup on the "entrance": The "Wayside Village" sign is just a bit of Photoshoppery with some textures and some retro typefaces. I hunted around for images of shopping centers, and was inspired by an image of the sign for the Lakeside Village "Complete Shopping Center" in Elyria, OH.
I obviously didn't go for an authentic recreation, but just enough for a quick job (I was a bit pressed for time at this point) of something I could print off, glue to some foam-core illustration board, and turn into something that would help set the tone for the area. The "street facade" is at odds with the idea of this being a "shopping center," but ... eh, nobody complained, so I guess I got away with it.
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