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Pretty late in the mini to start a WIP but I could use some thoughts and suggestions, in particular in the area of contrast. I am looking to bring up the contrast on the scales but I don't want to shift to an orange or pink. The skin shows a decent contrast but to my eye it's more orange than red at this point. I love the different shading going on for each scale type but I want more from the upper body scales without going into orange and yellow.
My challenge to myself this year is to gel my reds to be red. It's not an easy color to work with and a lot of these paints are either transparent or chalk when thinned. It has been a long road to get this far but I want a richer color.
Thoughts would be welcomed along with critique. Pictures were snapped off my work bench but I will shoot for better ones this weekend. In the meantime...
the photos are raw and taken without flash to try and show the pieces in the most natural light
The body. Trying for three textures plus the crest. The heavy armored back scales are under layered with corpreal shadow to make them stand out, then shaded from a dark purple red to blood red. The body scales are undershaded with brick red and shaded up to a highlight of Phoenix red. The body skin on the arms starts at Gore red and shaded up to a lantern yellow. Problem is with the body. I would like more highlight but whatever I try changes the tone to either orange or pink.
The head: still a work in progress. Needing to clean up the horns and again highlight without going to the orange or pink
Upper side of wing. Looking pretty good although a set of missed mold lines is making me repaint the horns
Wing underside. Subdued and darker as this part is solidly cast in shadow and the horns are in the process of being repainted... again
So thanks again for anyone who would like to help out.
I need your help. I feel as if I am at a bit of an impasse. I am currently painting an armed force of ancient skeletons. The primary reasons for taking this project was to practice my OSL on the eyes, and trying my hand at verdigris for the first time. I love how both the skeletons and the ancient metal are coming out. However, I feel as if there is not enough contrast on the models, and when viewing them from tabletop distance, they look too... homogeneous. Do they look "boring" to anyone else? Does anyone else have a suggestion for how to fix them?
By Painting Dog
I'm working on a pair of minis for a friend's D&D ranger. I have the wolf pretty much done -- and I'm generally happy with him. But...the face!
I don't feel like he has a face. The eyes don't stand out at all (I tried some brighter orange-yellow shades and ended up with something that looked like The Joker's lapdog). The whole face seems to just moosh into the rest of the body and disappear.
I know this is a contrast thing -- I just have no idea how to attack it. I tried brightening highlights, I tried glazing in shadows. All I end up with is a darker or lighter version of the same problem. Anybody have any suggestions?
Thanks, Group Mind!
I'm finally happy enough with this one to call it finished.
This was my first real attempt at blending, and while there is a bit of stepping in some places I think the piece is still better for the attempt.
I do wish the surface texture was a bit smoother in some places. Perhaps I need to clean my minis better before starting.
All comments and criticism are very welcome.
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