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Adventurescapes


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9 hours ago, ForgePrints said:

As far as size compatibility our system is designed to match up with Dwarven Forge from both floor thickness to wall height etc.  All of our tiles are 2x2 grids.  Please let me know if i can answer any other questions!

 

Kevin

 

 

Glad to here all your tiles are designed to match up with Dwarven Forge floor thickness and wall height.

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19 hours ago, ForgePrints said:

You are correct dschumm! For Foundations 4 Rise of the Mimics we signed up with Backerkit.com its a great pledge manager software and everything is handled by the application from credit card processing to shipping and its all self service so the backers can update address and selections as they see fit.  We will be using this again for Adventurescapes! 

 

As far as size compatibility our system is designed to match up with Dwarven Forge from both floor thickness to wall height etc.  All of our tiles are 2x2 grids.  Please let me know if i can answer any other questions!

 

Kevin

 

That actually answers my question. Thank you! If the wall height/floor thickness match dwarven forge, it should look fine next to my Dungeonstone! Now just to find the funds...

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Here's a quick writeup of the samples I received.

 

Short version: Adventurescapes tiles are a perfect match for Dwarven Forge's tiles, and can be used interchangeably. The material is similar, and won't be prone to breaking and chipping. Adventurescapes tiles will be a nice addition to a DF layout. I'll follow up the review with an examination of the DF City Builder and DF Castle components, which I think these tiles would be a perfect match for stylistically.

 

As you'll see in the picture, the stair was a little high, but I think it's meant to be more of a raised platform for the Alchemist's equipment.

 

Adventurescapes 2x2 tavern floor tile was a perfect match for DF. I wasn't planning on getting the tavern tiles, but I think I will now because they will be a nice addition to my DF City Builder and Castle stuff. The marble floors would be perfect for a throne room, and the tavern/saltillo tiles would be a nice change up for DF buildings.

 

As for design, the regular 2x2 tavern floor tile I received looks to be a very nice representation of a saltillo tile, marble floor, or anything else along those lines where it is intended to be more refined than a dungeon. The Adventurescapes tile would work as a dungeon tile, but I prefer the worn irregular look of DF's dungeon and cavern tiles. But, since this is a tavern floor I like the design with sharper edges. This is the reason why I think it will work better with the city builder and castle sets than in a dungeon setting.

 

I haven't painted either tile yet, but my initial impressions are that the features are nicely done such that they will pick up the washes and drybrush well.

 

The first two pictures show the Adventurescapes tiles in a layout with DF KS-1's Chamber of Sorrows. As you can see the stair tile is just a little big, but it makes a nice transition piece from the table. That seems even more encouraging for Adventurescapes newly added beach tiles.

 

The second picture shows the Adventurescapes tiles with DF cavern tiles that I'm still working on painting.

 

The third picture shows the two samples I received by themselves.

 

The fourth picture shows the Adventurescapes tiles with painted DF dungeon tiles.

 

The fifth and sixth pictures are with DF dungeon tiles unpainted. I think this picture is important because compared to the painted DF tiles the unpainted Adventurescapes tiles don't really show the details. Here you can do a more direct visual comparison with DF.

 

The seventh and eighth pictures show the Adventurescapes tiles with Secret Weapon's Tombs of the Dark Sun. Sadly, I've only had time to prime TotDS. TotDS is much thinner than DF/Adventurescapes, so you wouldn't directly mix them, but the transition as rooms isn't bad.

 

The ninth, tenth, and eleventh pictures show the Adventurescapes tiles with Lunesdargent's Path of Osiris egyptian tiles. Unfortunately, those are also unpainted still, but you can see that the Adventurescapes tiles are a little closer... something like the Alchemist's lab leading to a secret Egyptian embalming room wouldn't be too bad.

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Edited by cthulhu
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Damn you, ForgePrints! You've broken me. With your demanding suggestions from your backers and then immediately making them happen. With your notches. With your undead pelicans.

 

I'm thoroughly on Team Dock now.

 

You have to wait for a while until I have some expendable income, but that will occur in the near future. When it does, I'm you man.

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6 minutes ago, Talae said:

I am trying to convince myself to only buy one dock set. 

I think needing to buy the beach will keep me to one dock. Maybe I can do a dock tile add-on and the beach instead of two docks.... but I wouldn't get a second Pelican. Some people have wanted to buy accessories only . If someone like that was local I would be happy to get a second set of tiles and split cost.

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23 minutes ago, dschumm said:

I think needing to buy the beach will keep me to one dock. Maybe I can do a dock tile add-on and the beach instead of two docks.... but I wouldn't get a second Pelican. Some people have wanted to buy accessories only . If someone like that was local I would be happy to get a second set of tiles and split cost.

If I were to be careless with funds (or there was a lengthy pledge manager process with multiple chances to pay), I would likely go with:

Set of docks

Add on of docks x2

Beach x2

 

That would basically double my current pledge, though.

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Given their history I expect them to delivery ahead of schedule. Certainly a lot more backers this time, and lots of painting to be done, but I am imagining you should have a couple months. Definitely time enough to get more money but not so long that it bumps into the Reaper deadline.

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8 hours ago, SamuraiJack said:

Argh!  must have that Pelican.. but I don't use 3D tiles.. gah....

The docks will actually be my first piece of 3d terrain.. I still plan on using my vinyl mat, but we always seem to have bad guys on platforms, dias, buildings, walkways etc and the docks can sub in nicely as discreet elevated pieces and clear up a lot of confusion we get from trying to represent higher areas on the mat.

 

Plus when I do get to a harbor area I will be in business.

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