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    • By Kuroneko
      I think most GM's can sympathise, sometimes your players just get lucky going through a dungeon. Maybe the dice are on their side or maybe they're just a bunch of min/maxing little murder hobos that have destroyed everything in their path. What you need is one final encounter, one last way to try and salvage at least some of your pride and show them that they're not quite as in control as they think they are. 
       
      There's a room. It's certainly locked and probably warded and what player can resist that? Once they force their way the find this ancient stone circle. There's some sort of mossy ooze growing on its base, but the players attention is drawn to the softly pulsing light from the giant cabochon jewels set as eyes in the carved dragon heads. How can they resist?
       
      A massive thanks to @TaleSpinner for sculpting such an awesome piece, it was a pleasure to paint!
       

       

       

       

       
      This is when you turn around the portal What comes out of it? Not sure, but its certainly something draconic, maybe even something with 5 heads
       

       

       

       

       


       

       
      Thanks for looking, all comments and criticisms are gratefully received. Hope you liked it.
    • By DocPiske
      Looks interesting for the terrain, if not the miniatures. Two armies package includes two 20"x20" fortresses for less than $100.
       
      There are a couple of things that give me pause, though. First time creator, and claims to be in Chicago but English is clearly not his first language. May not mean anything but makes me wonder.
       
      https://www.kickstarter.com/projects/crumb-group/eternal-eight
       

       
      "After over three years in the making, we are proud to present you the Eternal Eight - a WORLD'S FIRST 3D mini war game with innovative real 3D RELIEF. 
      The goal of the game is to  capture the enemy’s King. The advantages of Eternal Eight are the 3D castles, fortresses and villages with a myriad of traps, labyrinths and  secret passages. All of the army bases (castles, villages, fortresses) are easy to assemble and move around.
      The game can be easily incorporated into your existing game table setup or provide a great addon to some of your existing mini war games."
       
    • By Mckenna35
      Stumbled across this and thought it might be of interest to some folks here.  Be a different way of putting together woods and stuff for traditional wargaming.
       
      https://www.kickstarter.com/projects/babbletree/terragon-terrain
       
      Pretty much the entire 'leader' page is GIFs so I'm not going to try and copy it over to here.
    • By Rob Dean
      So, I invoke the 3 foot rule on these; one could go back and forth forever attempting to edge half-timbered buildings.
       
      I have been idly working on new scenery since the pandemic, and finished two more buildings plus a well I bought a few months ago.  (That’s lightning speed compared to some projects.)  These are sold on Amazon by some outfit called Ender Toys.  I picked up a group of four, and a second group of two, some fences and the well.  
       
      If these are an example of what I could get at home, I’m not rushing out to get a printer to wrestle with.  The filament lines are pretty distinct close up.
       

       

       
      However, they are light and didn’t take all that long to paint, so I think they will be fine in a game.
       
      I posted the earlier buildings plus some tree bases in this thread: https://forum.reapermini.com/index.php?/topic/92205-tree-group-bases/
       
      The overall building collection now looks like this, including a Battle Masters tower:
       

       
      My crystal ball says there is a skirmish game in my near future...
    • By Rat13
      As Halloween approaches the dollar stores are filling up with cheap decorations and spooky bricabrac. Amid all the potential projects a certain reflective skull caught my eye. Not knowing if it would take paint or not I decided to roll the dice on a few. I attached them to some bases, added a bit of sand, and the next day I took them out to prime. 

      They ended up taking primer just fine, though I guess I shouldn't be surprised with the primer I use. Unfortunately I forgot to snap a picture of their grey primed goodness. 
       
      Next up were the basecoats of the skull and "dirt".

      I didn't get great or even smooth coverage on the skulls, but it was good enough as I was just going to add a heavy wash anyway.

      The wash was a bit thicker than I wanted but again I figured it was passable and more than good enough to move onto a final drybrush.

      Not too bad, but there is definitely room for improvement. I guess I'll just have to practice a bit more with my new drybrush. 

      I finally took the leap and tried Uncle Atom's makeup dry brushing technique. Though this project probably qualifies as a failure, I do see the potential. Now all I need is more practice, it's not like I don't have a huge backlog of terrain just waiting to be painted.
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