Recently Browsing 0 members
No registered users viewing this page.
By Rob Dean
You know what sort of year it’s been when you think to yourself that you played a game “recently”, only to find that it was last October.
So, in a “recent” game of Dragon Rampant, I was using a scenario from the related game Lion Rampant which called for three “wagon” markers for one side to be escorting. I had two 1/72 scale plastic wagons or carts at the time, so I threw in a noblewoman (an old Airfix mounted Maid Marion figure) as a third element to be escorted. Afterward, I pulled some farm animals out of the plastics collection and decide to add some flock/herd bases to the baggage train.
However, pandemic, etc...I finally got the sheep painted yesterday, deciding at the last minute (earlier this week) that they would look better with someone to keep an eye on them. The shepherd is another of the ubiquitous Robin Hood set figures. While I was at the desk and working, I also finished up an addition to the NPC/civilian/camp follower collection. This figure came from the Strelets/Linear-B Roman Transport set, and didn’t look particularly Roman, so she gets added into the general 1/72 fantasy pool.
Sir Forescale would pass as an ogre with these guys.
Anyway, it felt good to get something done, even small...
By Rob Dean
I have been wanting to build tree bases of several trees each for use at home. (Conventions will probably require individual trees for transport reasons.). I finally got around to starting a few test bases today.
This one is approximately done, and uses a base with some extra scenic materials started at a workshop at Gencon last year.
The next two are in progress. I need to paint the rocks, add some flock, and then glue down the trees. While I would expect that 10-15 bases will be wanted for at-home gaming, three will have to do for now, and should feature in the current digression project, an attempt to paint/build everything new for a small-ish skirmish game.
Last week my wife and I started a Ghost Archipelago campaign; for anyone interested I already wrote up a battle report here. Unfortunately that game showed me just how small my fantasy terrain collection really is. The prospect of playing a campaign on a half filled table didn't sit well, so I got to work.
A few hours over a couple of nights yielded good results.
A couple of winter pieces for regular Frostgrave even made it into the mix. Unfortunately I'm out of snow at the moment so they're not quite done.
Here are 4 twisted wire trees I made. Three of them use moss from a craft store package, one used Woodland Scenics foliage. They all use Vallejo Earth Texture, Woodland Scenics scrubery, and Army Painter Lowland Shrubs.
Here is is an average wizard under a tree for size reference:
What makes a good table top war game ... model count, system complexity, special characters, great background fluff, core rules ... what really makes one system more fun to play than another ?
I have noticed several folks are working on a system as finding one that is 'just right' is almost impossible and if you do its tied to a model line you don't have ... I'm one of the folks working on a game system but I'm aiming for model independence ... a solid system that is not tied to any model line but open to use with any force you like ... I just want a good game I can bring any army I want to, and stll have a fair and balanced game with others bringing any army they like ...
Most of the open army systems I have looked at are too light or over regulated and most don't have a viable point system ... a solid point system might never be perfect but it's the only viable medium for pick up games and turnament play in an open army game system , so I'm starting with ...
A universal point system, based on force type templates.
1d10 based for all randome resolution.
Smooth and straight forward game mechanics , with some special rules but keeping the system simple / fast is a primary goal.
Looking for player preferences, likes/ dislikes , why one system stands out over others, what worked well and what just never seemed to get it right or seemed sooo wrong ... for all of us poking around at what could be ...
Who's Online 17 Members, 3 Anonymous, 41 Guests (See full list)