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Whoooo, I can finally share my journey with the Chaos Toads (included in the Fan Favorites expansion of Bones IV) with you; I feel like I've been holding my breath for a year.  I've had to be mum abou

Armatures Before I could do anything, I needed to convert Izzy's concepts into armatures.  We had decided the sizes we wanted these to be during the concept session.  The Savage (Brute in my note

Finished Sorcerer Originally, I had thought the Brawler would be my favorite, but once I got this one done, it took that spot.    Fun fact 1: Its bracers are made out of Savage Chaos To

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Y'see, this is a prime example of the secondary market takin' up the slack.

There is, I believe, a market for chaos toads. Ghod knows chaos toads have been around in the literature forever, but as far as figures? Pffft. They've had a few in the collectible prepaint blind boxes, but NEVER in such a way as to be easy to get, much less collect. 

Again, about time. And I hope they sell like mad.

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On 9/4/2017 at 1:20 AM, ketil said:

This look awesome!

 

How did you find working with a concept designer. Did it change how you approach your sculpting? 

And in a similar vein, do you have to change your sculpting, knowing it's going to be cast in Bones?

 

Thanks

 

Ketil

 

Working with Izzy was fantastic.  I really enjoyed the way we were able to collaborate our ideas to develop a concept.  She is very knowledgeable.  One thing that impressed me was how she was able to draw from a depth of knowledge about various cultures to pull together a design that was unique and yet rooted in history and reality so it feels real, yet fantastic at the same time.

 

It did change my approach to a degree.  Typically, I am free to develop whatever I want, within the parameters my clients give me, but with this, it was even more constrained.  It was also very freeing, as the burden of design and pose wasn't all on me.  I enjoyed it very much.

 

As for sculpting for Bones, yes there are implications that need to be taken into account. For instance, Izzy drew the Brawler running with only one contact point.  We immediately knew we needed to change that, as we need at least two support points, preferably three.  The supporting structures also need to be fairly thick if possible.  I made the legs on the Brawler extra beefy and set it up so that the tail and back leg act like a flying buttress to ensure that the sculpt wont sag in the future. I also avoid thin floppy pieces if I can.

 

With other things we can get away with more, like the spikes on the Brawler would be difficult in metal due to the metal damaging the mold when pulling it out, but with Bones, the plastic model flexes as you pull it out of the mold and the steel mold is unaffected.  The Bones molding process can handle a lot more bulk and deflection angle. With metal you are restricted to a much flatter mold.  That is why Julie's Bones dragons have much more dynamic wings and poses. She can finally do the minis she always wanted to sculpt but had been limited by the process.

 

I hope that answers your questions adequately.

 

 

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3 minutes ago, TaleSpinner said:

 

I contend then that you haven't had good potato salad. That slop they usually call potato salad in stores and restaurants should be banned.  

 

People who say, "But you haven't tried N's M! You'd really like that!" are almost never right. Even when those people are me. ^_^

 

For me, it's the texture that's the problem, I think. I like macaroni salad just fine, but I can't tolerate potato salad.

 

Just so everybody's vilification can be comprehensive, I also can't stand coleslaw. ::D:

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7 minutes ago, Doug Sundseth said:

 

People who say, "But you haven't tried N's M! You'd really like that!" are almost never right. Even when those people are me. ^_^

 

For me, it's the texture that's the problem, I think. I like macaroni salad just fine, but I can't tolerate potato salad.

 

Just so everybody's vilification can be comprehensive, I also can't stand coleslaw. ::D:

 

OK, I won't salad shame you anymore then. Sorry.

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