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Bones You'd Like to See, thread #4


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I guess this could be any material, but Bones seems to be the focus for Reaper now:

 

Gnolls: variety of weapon options. Not every gnoll needs a shield or flail. How about some barehanded ones?

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On 4/10/2021 at 11:30 AM, haldir said:

I guess this could be any material, but Bones seems to be the focus for Reaper now:

 

Gnolls: variety of weapon options. Not every gnoll needs a shield or flail. How about some barehanded ones?

or a large gnoll with head and hand options for warlord 🙂

 

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Just riffing off of some of the Bones V stuff as I wait for it, here's what I'd like to see for Bones 6 (some are also obviously riffing on the general discourse, too)...

 

Dungeon Defilers

Rather than something like the Dungeon Delvers that we got in 5 (which itself is neat), I'd like to see a Dungeon Defilers expansion that focuses specifically on being  a great entry point to pick up a ton of classic mobs for beginning DMs of lower level games (goblins, skeletons, wolves, boars, bugbears, spiders, etc).  I know that the past DD did some of this, but I think a focus on enemies rather that PCs would be nice.

 

Inhuman Townsfolk

I'm actually really excited for the townsfolk add on in V.  There aren't many models that necessarily stand out in it, but I honestly like that- I just want bodies to throw together to make a town, not everyone has to be striking a dramatic pose.

But in a lot of our games, towns aren't solely inhabited by human folk- so I'd love to see an expansion that focuses on some elves, dwarves, gnomes, halflings- and even some of the rarer races, like tieflings, goblins, orcs, etc. Maybe even an undead butcher, for those of us that throw really bizarre games.

 

 

Egypt and Norse

Much like we got the Daimyo and Greek expansions, I'd like to see an Egyptian and Norse themed one, too.  However, with one caveat- I wouldn't mind the Egyptian one doubling as some crossover into Chronoscope, with mythological and ancient elements meeting some units with a modern and pulpy feel.  I'd love to have some Egyptian terrain pieces too (though to try to stem the meme here, I don't want a pyramid)

 

 

Terrain Expansion

A full expansion (bigger than Brinewind Extras) that deals specifically with useful setpieces- an alter, some ladders, cart, tables, the usual fare.  Maybe a ruined 2 story building (strategically blasted apart for easy access to top and bottom floors) as the centerpiece of the expansion.

 

Cavalry Expansion

All mounted units!  You get maybe a dozen mounted knights, some goblins on wolves or spiders- maybe some weirded stuff like halflings on spiders or elves on raptors. I guess this isn't so much inspired by anything in Bones V as just kind of filling a much needed niche.

 

The Astral Sea

Can Reaper do stuff with the Gith?  I'm sure they might have to use another name, at least, but I'd imagine that WOTC can't have a full lockdown on space elves. Much like Brinewind and Dark Depths focus on the high seas, this would focus on the higher ones.  This would be a great opportunity to bring in a lot of models that tread that very exciting area between sci-fi and fantasy (or space opera, I'm sure you all have very good and exclusively right opinions on what that constitutes).

 

Encounters

Honestly, just bring them back.  They were such a cool part of Bones V!  I like the ones that tell a story, but also include terrain pieces that are both useful and genuinely beautiful- the Ravenholm one, or the Dwarf Crypt, for instance (though honestly, I think just about all of them in Bones V benefit from that- they're really well done!).  If I had to invent some specific encounters I'd like to see, I'd say that sticking with some of the fantasy tropes is a good way to do this- maybe something like a hero rescuing a victim from a goblin tribe's pyre, a gladatorial fight with arena hazards and a chariot, orcs ambushing a small wagon train, and beleagured soldiers holding off against some enemy (gnolls?) in besieged ruins.

 

The Big Guy

We had the barge, then the ship, and next the lighthouse whale  well, we don't know what next.  Personally, I find the idea of a whale to be pretty boring (though great as a meme), and a lighthouse is fine (I think it's clear I enjoy terrain) but not particularly necessary.

So what next?  Well, personally I think we could use a full tarrasque.  I know we have Khanjira, and I've considered picking it up, but I can't help but feel that a tarrasque could be done better to scale than that.

And if not... well, why not take the Kaiju Chaos idea (itself pretty small in V) and give us a truly enormous Kaiju?  Or mix it in with the next Great Old One mini and give us a truly terrifying cosmic horror?

 

 

 

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A Tall Mouther to terrorize Halfling players. It's a figure I'd love to see.  I've used them a few times (always having to substitute something else for the figure) in games where we had someone playing a Halfling.  "He got mouthed" is how Halflings in the Realms would describe it.  It's such a great 'natural enemy' for Halflings.  A Tall Mouther (6 limbed giant's head), not the Gibbering Mouther.  

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On 4/10/2021 at 9:32 AM, Nunae said:

I've written it in here before, but I'd like to see a Feywild expansion or encounter set. Multiples of the small fey like Pixies, Darklings or Redcaps for encounter building would be great.

But just in general, the imagination and character brought to many of the newer Bones sets would make for amazing seelie/unseelie court Fae and related creatures.

 

13 hours ago, cawatrooper said:

Dungeon Defilers

Rather than something like the Dungeon Delvers that we got in 5 (which itself is neat), I'd like to see a Dungeon Defilers expansion that focuses specifically on being  a great entry point to pick up a ton of classic mobs for beginning DMs of lower level games (goblins, skeletons, wolves, boars, bugbears, spiders, etc).  I know that the past DD did some of this, but I think a focus on enemies rather that PCs would be nice.

 

Inhuman Townsfolk

I'm actually really excited for the townsfolk add on in V.  There aren't many models that necessarily stand out in it, but I honestly like that- I just want bodies to throw together to make a town, not everyone has to be striking a dramatic pose.

But in a lot of our games, towns aren't solely inhabited by human folk- so I'd love to see an expansion that focuses on some elves, dwarves, gnomes, halflings- and even some of the rarer races, like tieflings, goblins, orcs, etc. Maybe even an undead butcher, for those of us that throw really bizarre games.

 

 

The Astral Sea

 

Can Reaper do stuff with the Gith?  I'm sure they might have to use another name, at least, but I'd imagine that WOTC can't have a full lockdown on space elves. Much like Brinewind and Dark Depths focus on the high seas, this would focus on the higher ones.  This would be a great opportunity to bring in a lot of models that tread that very exciting area between sci-fi and fantasy (or space opera, I'm sure you all have very good and exclusively right opinions on what that constitutes)....

 

 

I like all these ideas - I've suggested more or less the same things before, but I'll add another "me too" since they've been mentioned again.

 

A seelie/unseelie court thing might be do-able with a lot of existing Bones models - goblins, gnomes, halflings, elves/drow, banshees, dryads and nymphs and satyrs, etc., and the one or two faeries that are out there, and also the Bones faerie wings (which I don't think are available in Reaper's store) help.  But, a few more faeries - especially mischievous or dangerous characters - would be welcome.  There are a few nice metal sculpts that I'd love seeing in Bones, like SKU02741 (the gothic-looking faerie in that set is great stuff!)

 

Love to see more Dungeon Dwellers/Denizens sets.  I love the Dungeon Dwellers curated mini set concept - it's like most of the miniatures needed for a quick-and-dirty low-level dungeon crawl, and reminds me of those old TSR Basic D&D adventures from the '90s that included a short beginner adventure, a map, and a set of cardboard standees that were everything needed for the adventure, which could also be reused for other adventures.  Reaper's Encounters and many themed expansions are similar, for a collection of minis suitable for a single encounter or room or general setting.  In the spirit of the Dungeon Dwellers/Denizens concept, I would love to see more expansion sets set up like this:  a boss monster, a set of minions, some wandering monsters, some suitable furniture/scatter terrain, and maybe a couple useful NPCs for "non-combat" encounters (perhaps inhuman townsfolk?), all themed up like a single old-school dungeon adventure!  (Adventure and map themselves are optional, but if Reaper wants to do those, too, as stretch-goals, that's awesome!)

 

And absolutely yes on the exotic townsfolk - I'm a big fan of the townsfolk for NPCs, offbeat PCs, dioramas, objectives, etc., but most are humans, with only a couple dwarves, elves, and halflings, and almost nothing else.  More non-human civilians, some monster civilians, workmen (miners, lumberjacks, porters, etc.), and human townsfolk in something other than generic Medieval European costumes would definitely be welcome.  (I can't be the only one who has used "rescue dwarven miners from hobgoblins" type adventures, or had players organize an elven woodsman militia to defend against the undead, or had the party paladin adopt the inevitable Baby Orc, or whatever - I could use generic boardgame pawns or spare elf archers or whatever for these purposes, but it's nice to have a small cast of stock NPC townsfolk for these purposes!)

 

Reaper apparently can't do anything with Gith, but Astral Reavers and Astral Monks (02765 and 03540) seem to be quite do-able ;-) and I'd love to see them both in Bones! The sci-fi Andromedan aliens (49027 and 49022) also seem to fit the bill, would love to see more Andromedans and Bathalians in a wider variety, for kit-bashing into astral denizens!

 

Edited by YronimosW
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If Reaper were to do a Norse/Viking expansion (pretty please!!!), then we obviously need a longship. Judging by the cost/size of the Mandupar Pass encounter from Bones 5, I think an encounter set might be a good way to go about doing a longship. 
 

A Viking longship as the terrain piece, with a small handful of Vikings (at least two in seated positions for the oars?), plus some monsters that they encounter (maybe a sea serpent, with a head & neck rising up out of the table, a couple arching coils of serpentine body looping up from the table, and a tail piece?)

 

Basically 4 miniatures that in total comprise one large sea serpent. Space them out on the game table to indicate length :poke:

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I love the squogs - I've started substituting them into any dungeon-crawling adventure that calls for lizard-people of any sort, because the squogs are weirder and IMHO much cooler.  I could go for a little more variety in them as well.

Edited by YronimosW
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On 4/10/2021 at 8:32 AM, Nunae said:

I've written it in here before, but I'd like to see a Feywild expansion or encounter set. Multiples of the small fey like Pixies, Darklings or Redcaps for encounter building would be great.

But just in general, the imagination and character brought to many of the newer Bones sets would make for amazing seelie/unseelie court Fae and related creatures.

 

I would love to see some of the Characters and Fairies written about by George MacDonald made into Minis.

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I’d love to see a hound dog. 
 

The one from the metal set Catalina Delgato, Duskwarden & Hound (SKU: 03970) is pretty good, but that hound’s snout is WAY too short and dainty. I have a purebred hunting hound; trust me, that model’s snout is way too small. Like, comically small. 
 

Model it after a coonhound of some sort. A Treeing Walker Coonhound would be a good overall model (though my personal preference is the Plott Hound 😉).

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