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By Scott W
My first time posting to this forum, please let me know if I misstep :p
Reaper Bones Black: 44002 Rock Troll
I added a more rocky base using rock and some plastic crystals carved from leftover plastic sprue. Also added some more crystals to his elbows and side. The elbows were just because I thought it would make it look more menacing but the one on his side was because of a huge hole leftover from the moulding process. To take care of assembly lines I used some of the rock I cracked apart for the base.
I still have the belt and pouch to do, along with the base and some smoothing if blends in his muscles.
Feedback and CC most welcome!!!
So the reason I had spare blackstar rifles was that I decided a proper pirate captain needs a sword.
So I built this guy with the bones 3 weapon pack, and the spare head off of the bones 4 bulldog armor.
His sword has much fire, and his reactor a distressing blue glow.
The Dragonman something from the Bones 4 core set. This mini actually comes in many parts and with a selection of different weaponry and hand-held things. I went with the bucaneery sabre and dagger on account of the high boots looking a little piratey. Also, this is what the render shown in the KS looked like.
I went with a bronze / gold armour and my new darker flock mix. Turned out well in my opinion at least.
The base is a 3D printed 35x25mm lipped oval as I thought a 40mm round was too large.
B4Core #16 Dragonman (?)
Reaper Miniatures, Bones 4 KS 2017
35x25mm 3D printed oval lipped base
should be available from reapermini.com some time in the future
A little more than 48 hours left for this one, I think it looks really cool.
Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
But we need your help to bring this book into existence!
The world of Kamigakari features a distinctly seinen action anime and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
Hi all. I just finished the Colossal Skeleton that I've had for a couple years now. For the longest time I was holding off because I was afraid of doing a mini so much bigger than all the rest. I've gotten some nice reviews on some of my recent stuff so I decided to take the plunge and try my hand at my first large figure. I have several sets much larger than even this guy so I had to start somewhere. The closeup pics show how much work I did on the fur for the back lioncloth as well as the wood grain lines I painted on the planks on his right thigh. I based him on a wooden plaque my mom was getting rid of that I painted black. I was doing more work on the base, it was supposed to have some more colours in it but I messed up on the drybrushing so I called it finished and hid the mistake with some static grass . So far one friend has told me the blue rags pull him out of the mini because they look too new and blue while the rest of him is old and rotted. Maybe he could do with some more staining on the blue but it doesn't bother me much. Anyways, enough preamble, I hope you all like him enough as my first large mini!
Edit: forgot to apologize for the make-believe "lightbox" photos, but that's how it goes.
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