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So no pictures yet - this is starting from the planning phase. I am going to be working on Dark Sword's Thief of Hearts: Warrior. This one -
She's a pretty imposing figure. The humanoid part of her is pretty normal sized, but the cloak and wings make the whole thing quite grand. The arms and wings are separate - they're going to be tough to get in place. Not really able to pin the one with the flame in hand either.
Okay, so what is my plan. What is her story?
I was going to paint Dark Sword's "Broken Wings" a tragic maimed angel figure, and about 3 months or so from now, my players would return to a horrible dungeon and rescue her. I'd plop that one in and go "this is who you find". Well.... I only got to show them the primed version, because they rescued her early. Now I'll be painting her all healed up and ready to kick butt, since my group threw me for a loop.
Alice is a justice archon. Lawful good outsider. She decided to Do Good Things in the world, grew accustomed to humans, and stuck around. She became friends with a wizard and they went around smiting evil. At least they did, until they got captured. When she's able though, she is the light in the darkness and she won't back down. Not ever.
How am I going to try to convey that?
I've done NMM before... and I've done OSL.... I'm going to try both.
She'll have red hair, befitting a justice archon, and rather golden skin, similar to the DSM display model. But instead of being in normal lighting with a yellow flame, she's going to be in "darkness" and the flame in her hand will be illuminating white around her. White light should lighten stuff to be its own color, mostly, yes? But with the NMM, I'll have to be going for a non-standard light source, since it is a nearby oval of light, instead of a general "from far away, this direction". The armor has to reflect strongly, so it may be brighter at longer distances, but the skin and cloth will need to have diffuse reflections, with the normal intensity-falling-away pattern. Then the rest of her in darkness should still have some minor shading - so I intend to use "moonlight" as my inspiration on that.
And then the arms and wings have to be attached probably after painting parts of this, due to ability to reach certain sections. Ack!
I want her to look like she's there to prevent evil from spreading, by literally bringing the light.
Am I crazy? Good plan? NMM + OSL + Dark setting.... thoughts on my plan?
Hi everyone, here are some group picture of my Player Character and a NPC in our D&D games. All Reaper Miniatures models; 03492, Autumn Bronzeleaf Elf Wizard sculpted by Jeff Grace. Converted 77038, Hell Hound sculpted by Ben Siens. 02771, Lorus Hightower sculpted by Sandra Garrity. The elf wizard is one of my player characters, she's a wood elf druidess and I called her Kiarah Amanodel aka Moonflower. Her riding dog Khan was converted from a Hell Hound. And, Firecracker will be an important non-playing character in an opcoming campaign.
I hope you enjoy, comments and critiques are welcome.
By Geoff Davis
Dark Sword Miniatures DSM7461 Male Warrior with Crossbow, sculpted by Jeff Grace. Painted this up for one of the players in my D&D game. I'm painting every day, with lots of interesting projects I wouldn't have thought to try thanks to people who have been sending commissions my way.
For those of you that know me, I cut my teeth on Tom Meier carvings, and I have made it a habit of painting anything that he has put
out that I can get my paws and brush on. I was given Syrio Forel (DSM-5133) before my move. I started painting him this week, along with
another two others Meier Sculpts. I will mount him on a created base when I finish painting him. Meier sculpts are ALWAYS a challenge. They are
small and intricate, they also, at times, carry a surprise feature buried in a fold or underneath a caparison to paint. So here is where I am on this miniature,
a day after I started work on it. I do NOT use colors straight from a bottle, a color wheel is a close friend. Jasonator.
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