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Warlord 14626 :: Herald of Blood :: Thrym WIP #4ad6c62d-9df5-435c-9275-7c6d578b4718
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Thrym, in Works in Progress: Painting
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By Samedi
Next mini off my shelf of shame: The little mummy from the warlord familiars pack III.
Only when I painted the eyes of the scarabeus I realised that the sculpt is one eyed. And then I was too lazy to add the other one. Oh, well...
Just a quick paint up, enjoy!
C&c welcome!
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By Samedi
Finished!
This is another one of my long term residents of my shelf of shame. Stripped, re-primed and re-painted after an unsuccessful first attempt.
I tried for a somewhat mayan color scheme by googling pictures of mayan art and choosing the paint closest in colour that I had.
Fun fact 1: The mayas produced a special blue-green pigment which they used in their paintings. This pigment is very resistent to weathering. It's known as maya blue.
Fun fact 2: Mayas used the same word for green and blue, meaning different greens and blues were seen as shades of ONE colour, not as belonging to two different categories, like for example in the English language.
I had a lot of fun with the water effects. But next time I have to cut back on the sea foam, it definitely looks better when applied sparingly.
Enjoy, c&c welcome, as always!
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By Thrym
After assembling the Graveyard Golem I decided I wanted to adjust the warp of the gates on the golem's back.
So using two copper staples, I shaped them to an arch and gouged a notch on each wing. Then cut the staple to leave a sharp point. After that, I insert the staple using pliers and force.
Next I will secure the wire to the gate posts with superglue and then shape the wire and wing to the desired warp. Once setup I will glue the wire to the remaining gate bars.
With the main new bars secured, I will intertwine some floral wire to dress up the bars and gate wings.
Stay tuned and Enjoy. Please stay safe.
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By Metalchaos
Hello everyone, I completed this model last night. 14124 Kevis the Overlords Mage was sculpted by Chaz Elliott. This guy will be an evil evoker NPC in a campaign I'll be running.
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By The Steve
So, a few questions:
Mercenaries.
There was a post about how if we take so many mercenaries we will lose our faction benifits? is that true? if so, where do I find the limits and who can go in what force? Going to a shop with plentiful reaper next wed and want to have a shopping list in hand for what I can use in my necropolis and crusader forces.
SO, we can have:
0/1 warlord
1/3 captains(assuming no duplicates with UNQ?)
?/? sgts?
So after that, elites as many as fill the slots, soldiers, I am assuming we can mix and match as we darn well please?
I'll have more questions, right now I am painting up a storm, just did 8 battle nuns, 4 characters last night. so today I start basing my other solidiers and elites.
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