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kacey3

7th Continent - Co-Op Board Game

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Sad to say I have decided not to host Fiasco this year. Instead, I'll have 7th Continent by Serious Poulp. It's a drop in/drop out co-op adventure game that harkens back to the days of Choose Your Own Adventure. I've been kind of addicted lately, and since the games can run several hours, but allow players to join and leave at will, it felt like the perfect game for ReaperCon.

 

See you there!

 

Incidentally, part of the reason I am bringing 7th Continent is to hype their current Kickstarter, which may be the last time the game is ever available. But I learned today that the KS ends in two days. So if my description sounded interesting, you might want to check out the KS link (http://forum.reapermini.com/index.php?/topic/77317-7th-continent-co-op-board-game/)

 

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It really is an advanced Choose-Your-Own-Adventure style game. We've determined that meta-gaming might actually be required to win. You have a huge economy of action in the game, so any wasted activities pretty much guarantee defeat. Knowing that going to "that end" of the island is pointless can save you several actions in the end.

But the developers have announced that after this KS run, it may not be available again because the production cost is astronomical. Currently they are scheduled to print several million cards for the next printing.

I bought it because it has both drop-in/drop-out and save/load mechanics. You can literally play it for a short while with a group of people, save the game, and start again later with a different group of people.

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I am interested in this game. A friend of mine has had a copy since it first came out, but we never play because it supposedly takes forever to play. But with the drop in drop out aspect maybe I will get a better idea of how to play.

 

  buckyball

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My goal is to find a table where I can camp out all day Saturday and just keep playing non-stop... you know, except for food and such.

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I successfully played 7th Continent for about 10 hours on Saturday. Thanks to @Storminator and @buckyball for joining me throughout the day. It was a slightly less immersive ReaperCon than I've had in past years, but it was exactly what I needed.

Edited by kacey3
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