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It is never a good idea to play a alternate history video game when you own a 3d printer and love history. My first mini off the the printer is the T95 tank destroyer It was an American prototype. This is in 1/100 scale and it is big for that scale.
It will need to be cured tomorrow and cleaned up for assembly.
Here it is mock assembled next to a Flames of war 76mm Sherman.
Currently working on tiger 2, 105 Pershing and E-100 Turrets. The hulls will come after that.
Now to find a good looking Maus Stl .
Just throwing this out there for anyone interested (yes I did back and no, I don't know them)...
I did back their last KS as well and was happy with the results. They did a great in keeping people up to date and got all of the files out quickly.
The figures look "funny" in the pictures due to them using the print-ready 3D files. I think that at the smaller scales especially, they are enhanced just enough so they will keep their detail and make them easier to paint IMO.
Anyway take a look if you are interested!
My son's girlfriend stayed with us a week in the middle of May and I ran a Savage World WW2 horror one-shot. These two american soldiers here was choices for one of the pre-generated characters I had ready, but he was not picked by any of the 3 players (my husband, my son and girlfriend).
American Sniper, Reaper SKU 37008, also available in the multi-pack of American Soldiers SKU 50075.
Pvt Tim Hernandez, Reaper SKU 37016
Sorry for the late yell, been the busiest month of life...ever!
TooFatLardies collaboration - last few hours of my KS for British Home Front. They're working on a FREE supplement with rules and scenarios for all the minis, not just for the women, rules that will fit with your male and existing figures too for Chain of Command. But of course there are many games and eras you can use em in.
As well as women there's hero dogs, pigeons and other critters!
Bad Squiddo is just me and I've been working my arrrrse off getting this off the ground, so even a cheeky peek and share would be amazing. And thank you everyone who has backed so far, we've made some really incredible things happen.
By Dan d'Lyon
Hour of Need is a cooperative game of comic book action inspired by the costumed heroes that many of us grew up with. Using the Modular Deck System (MDS), also featured in Street Masters, Brook City, and Altar Quest, the game features incredibly modular gameplay using several different types of decks. Hero decks, villain decks, and issue decks can all be mixed and matched to create countless combinations of unique play experiences.
Each hero in Hour of Need is represented by a highly-detailed miniature, as well as each villain and their associated lackeys.
Each hero in Hour of Need is defined by their unique deck of cards, representing their crime-fighting abilities. While each hero has their own playstyle, all hero decks share something in common in the form of heroic feats which make certain cards multi-purpose—do you want to play a card for its ability, or keep it in your hand to use its “toughness” heroic feat icon to protect yourself from damage? Managing your hand is crucial in avoiding crises!
Villain decks are the primary opposition in Hour of Need. During the villain turn, each player draws a villain card and resolves its icons—these will spawn minions in scheme panels, trigger special villain abilities, or spawn perils & lackeys on the map. Additionally, villain cards feature “Showdown” effects that are resolved whenever a villain is attacked by a hero—if the heroes can first reveal the villain!
Issue Decks and Issue Boards
Like any good comic book series, Hour of Need tells its stories through issues—issue decks, in this case. Each issue deck is accompanied by an issue board that sets the scene for the conflict. The issue deck details the overall story and special rules for the game. Whether the heroes are attempting to thwart a bank robbery or prevent advanced weaponry from being stolen, the issue deck will provide the villain with their overall goal, which the heroes must prevent in order to win!
The issue guide provides all the narrative and rules clarifications for each issue in the game. Players can choose to play a more story-based experience by reading each story point as its cue effects are triggered.
Heroes must fight and solve their way through their enemies’ various machinations. Hero dice are used to resolve each fight and solve action, while focus tokens are used to mitigate these rolls.
Tokens are used to track various game elements, such as how much damage a character has suffered, how much justice has been dealt to a problem, as well as where minions and bystanders appear on the board. Additionally, each issue introduces unique tokens to add another level of thematic immersion.
Check out the beta rulebook HERE!
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