Jump to content

Recommended Posts

On 12/12/2017 at 3:39 PM, kristof65 said:

I haven't looked specifically at Imperial Assault, but FFG's X-Wing was too big of a money pit for me - I presumed that Imperial Assault would be no different. 

 

Nevermind, was going to recommend Star Wars Legion, but that's not really a skirmish game

Edited by Dalth
Link to post
Share on other sites
  • 3 weeks later...
  • Replies 59
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

So I stalled on doing my own rule-set (again), and right before I went to pick it back up, I heard about Renegade Scout by Nordic Weasel. I don't recall seeing it last year when I checked out Nordic W

Take a look at Infinity. Figures are gorgeous for the most part. There is also a 28mm Star Wars game coming out too.   Damon.

I like a lot of Nordic Weasel's stuff.  Currently I'm reading through Clash on the Fringe and eyeing some unpainted plastic.

Received Rogue Stars yesterday. Looks nice, but as stated here, no vehicle rules.   I like Andrea's games, and it looks like his long promised Harder Than Steel rules might fit the bill, but it looks like it's starting to rival CAV2 in terms of "soon". 

I am finding that a) I can't really find what I want and b) there appear to be no other experienced players of anything in my area anyway, so i'm likely going to be building a group of novice players with no expectations of their own.  

 

It occurred to me that I might as well resurrect one of my long abandoned mini game rule projects of my own. With the publishing tools and short run printing services available to me now, I can produce a home brew game that looks just as polished as many professional projects (assuming I can make it balanced).  And it really doesn't matter that we're playing a home brew as long as all the players are having fun, right? 

 

The big challenge is going to be properly play-testing it. 

  • Like 2
Link to post
Share on other sites
1 hour ago, kristof65 said:

The big challenge is going to be properly play-testing it. 

I'm in the same boat as you. I've been working on a sci-fi adaption of 5e for my players. I'd love to just play Starfinder but I'm the only one willing to buy a copy of the book, so that's not happening. 

 

On the bright side you're really just looking for vehicle rules. If I was you I'd use Rogue Stars for the game and then just adapt a set of vehicle rules from another game.

 

As you said, aside from the vehicle rules Rogue Stars looks good so using that as a starting point would cut out a lot of work. Then if you use another games vehicle rules there's even less to do. This would also cut down on a lot of your play testing. Instead of designing and testing a new system all you'd really need to do is check that your vehicle rules are compatible. 

 

That's what I would do in your shoes. If you want to design something from the ground up you can, it just takes a lot of time, patience, and hard work. Since you sound like you just want a game that checks all of your boxes for yourself and your players you don't have to create anything from the ground up.

Link to post
Share on other sites
12 minutes ago, Rat13 said:

Instead of designing and testing a new system...

Except I have a system already 50% designed on paper and 80-90% designed and refined in my head.  And some of the basics have already been play-tested.  i just have to find my old notes - I saw them when we moved 10 months ago, so I know they're around. 

Back in the day when 40k pissed us off with 3e, my best friend and I were going to publish our own game.  Even started a company to do so. Got the game half written before we abandoned it in favor of a couple of other projects. That was before the ease of self publishing and Kickstarter, and we never did manage to raise enough funds to get anything published. Then I got divorced and moved, and things dissolved. 

With the plethora of things that have come out since then, I was thinking that it wouldn't be worth ever revisiting again, but now I'm thinking that's changed.  Especially since the goal isn't to have something publishable, but just to have something that works for me. 

  • Like 1
Link to post
Share on other sites
7 hours ago, lowlylowlycook said:

One of the guys I play Bolt Action with bought the Gates of Antares starter and I picked up the rulebook the other day.  

 

It seems to be a very nice set of rules (I kind of wish the second edition of Bolt Action stole more ideas from it) even if none of the factions aesthetics really grab me.

 

I picked up both the introductory set and the starter set about a week ago at 50% off and 70% off respectively. Looking forward to giving it a go, but it does look very promising.

Link to post
Share on other sites
9 hours ago, lowlylowlycook said:

It seems to be a very nice set of rules (I kind of wish the second edition of Bolt Action stole more ideas from it) even if none of the factions aesthetics really grab me.

 

I really like the GoA aesthetic, got the rulebook & both Algoryn & Isorians. Alas it failed to even put a dent in the local gamer base...

 

Damon.

Link to post
Share on other sites
4 hours ago, kristof65 said:

Except I have a system already 50% designed on paper and 80-90% designed and refined in my head.  And some of the basics have already been play-tested.

In that case you should probably finish that system. If you do I'd be very interested in seeing it, I'm always on the lookout for new systems.

 

I find I like to learn a lot of systems when I'm trying to come up with something new or different. For what I'm currently working on I'll be pulling things from 5e, Frostgrave, Frostgrave Ghost Archipelago, Song of Blades and Heroes (both advanced and basic), and Savage Worlds.

  • Like 1
Link to post
Share on other sites
  • 1 month later...
  • 4 weeks later...

Have you looked into FUBAR ? 

One page of rules for any force you want to use ... solid but basic system, but no point system for building your force thou so you'll have to balance scenarios yourself ... or make your own point system as I did.

Link to post
Share on other sites
  • Moderator
23 hours ago, Boaz said:

Have you looked into FUBAR ? 

One page of rules for any force you want to use ... solid but basic system, but no point system for building your force thou so you'll have to balance scenarios yourself ... or make your own point system as I did.

 

I've got a very mature and tested version of FUBAR with a points system I'd be happy to share. 

https://drive.google.com/open?id=0B6HUGmJgXqKHXzBUc2FaQU5vZms

  • Like 2
Link to post
Share on other sites
  • 1 year later...

So I stalled on doing my own rule-set (again), and right before I went to pick it back up, I heard about Renegade Scout by Nordic Weasel. I don't recall seeing it last year when I checked out Nordic Weasel's other games.    Picked up Renegade Scout a few days ago, and I think it might be pretty much what I'm looking for.  It's a Retro-Clone of the original 40k Rogue Trader. 

It hits my major points -

  • it's currently available (and since it's a PDF, I can share it if it ever becomes not available)
  • it's not a money pit (I bought everything currently available for it, and spent less than a Reaper order with free shipping)
  • it looks like it can handle multi-sided scenarios easily
  • it's not an I-Go, U-go turn sequence
  • it has vehicles
  • so far it's been pretty easy to stat up my own minis to it. 

It has some bonuses, too - there are a lot of optional rules aimed at narrative games, like scenario generators and character advancement rules. 

The biggest downside I've seen to it so far is that the guy who is Nordic Weasel needs some better layout software and/or graphic design skills.  I'm willing to forgive that, though, because he appears to be a pretty decent game designer. 

  • Like 5
Link to post
Share on other sites
  • 1 year later...

So a couple of months ago I was introduced to a game that looks like it will end my search here. 

Renegade Scout was close, and will still be on my play list, but I think my new main game has become 7tv by Crooked Dice. 

If you've never heard of it, here's a brief description:
 

Quote

What is 7TV?

7TV is designed for cinematic style skirmish games. If you love an old television show or film and wish you could realize it on the table top – well, now you can!

7TV is a tabletop miniatures game of high-octane spy-fi action set in the worlds of 1960s and 70s cult TV shows. Spies, minions, masterminds, ghosts, aliens, officialdom, hitmen, coppers and metal killers are all waiting for you. Relive some of 7TV Studio’s great lost shows or create your own and reach new audiences! 7TV is back in 2015 with an all new 2nd edition, so grab your shooting script and lets go!


it does "break" one of my wishes - it's an I Go U Go turn sequence, but it has some other mechanisms like Plot Points and Countdown cards that add enough twist I can forgive it. 

Only downside - it's hard to acquire it here in the US. 
 

  • Like 3
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Mckenna35
      I know there are a few folks that do Bolt Action and similar 28mm wargaming (@buglips), so I thought I'd bounce this out there.
       
      https://www.kickstarter.com/projects/tftb/world-war-ii-soviet-railroad?ref=discovery_recommendations
       
      Story
      Railroads are an important means to transport troops, equipment, ammunition and all other kinds of supply to the front. Especially in a country as vast as the Soviet Union with it's endless steppes, only few reliable roads and no major rivers running in the direction of the German advance during Operation Barbarossa in World War II. 
      With this set of detailed buildings and rolling stock in 1/56 scale for 28mm figures you get the opportunity to recreate the crucial fighting around the Soviet railroad system.
      The kits focus on the major pieces of rolling stock available to the Soviet defenders: box cars, gondola cars and flat cars. And the mighty ALCo RSD-1 Diesel Engine which was made available under the US Lend-Lease Act.
      Also included is a typical rural train station with optional additional platforms for all who want to depict a Soviet - or captured German - supply depot, where heavy equipment like tanks and guns are being unloaded.
      And for all of you looking for an armored train - don't worry! We have you covered.
        Talking about railroad tracks:
      We did not see the need to reinvent the wheel, so all kits are designed to be used with
      4Ground Railroad Tracks (available as add-ons to the Kickstarter) or O Gauge Model Railroad Tracks The kits include optional parts enabling you to choose your favorite system while assembling. Going this route has allowed us to concentrate on designing and producing the rolling stock only, which has the advantage of an earlier fulfillment date for the Kickstarter.
      All models are highly detailed on the outside and inside. The interiors are easily accessible, as roofs are removable. In addition, all doors are moveable, which means you can open or close them during gameplay.
       
    • By Mckenna35
      Finished a couple more gang members for Warlord Games Judge Dredd game.  Painted with reaper and Vallejo.  In theory they'll get used for demos so I didn't want to burn a lot f time on the bases.  These were some of their first figures in their new resin.  It's kind of like Bones I as far as material goes.  Also think they some of their early  ones in 3d modelling as the "engraving" is almost too light.  makes it hard to pick out details and you've got to be careful not to apply too heavy a coat or you'll fill in lines pretty easily.

    • By Mckenna35
      Short Kickstarter from Bad Squiddo games for female Soviet troopers for WWII gaming.  Thiis expands their existing range and adds troops clad for winter.
       
      https://www.kickstarter.com/projects/badsquiddogames/women-of-ww2-soviet-russia-28mm-miniatures
       

      Story
      Hello! This is a Kickstarter to increase our existing WW2 Soviets range. Already massively popular since the first wave launch of 2016, we decided it needs reinforcements! The miniatures are sculpted and master cast, so this project is to cover the funds of production moulds and the initial casts.
       
      BORING BUT IMPORTANT TECHNICALS - The miniatures are 28mm scale and cast in extremely high quality white metal. Everything is single piece where possible. They come without bases supplied but with moulded on small puddle  bases (easy to chop off if you wish to). And of course -   they are compatible with the similar male miniatures from other manufacturers. They are supplied unpainted - so you can either paint them yourself or simply bring out the detail with an ink wash.
       
      Shipping is charged in addition to your pledge, AFTER THE CAMPAIGN, scroll to the bottom for more information. Please don't add the shipping cost during the campaign. EU Customers be aware of additional import fees, more on that later too.
    • By Chaoswolf
      'Scorch' Sotniko was hot. This whole damn world was hot, but this stinking jungle somehow seemed to be hotter still. The other mercenaries he was moving through the jungle with looked like they were feeling about the same as he was. Strange Midnight, their scout, didn't seem to be bothered as much as everyone else, but that was because he came from the rad deserts of Zargove-3. This was just a nice stroll in the woods for him. Scorch knew that they'd be at the rendezvous point in another half hour or so, and then he'd get a break. He'd be able to refill his canteens, as well as to remove the heavy Intergalactic Marine Expeditionary Force armor that he'd gotten a few months back off the black market. Between the heavy armor, the protective anti-flash gear, the flamethrower he was carrying, and all the rest of his gear, he had a fairly heavy load. It'd be good to able to shed the weight, even if only for a little while. Some of the other guys gave him grief about his chosen equipment, but they hadn't seen what the bugs they were hunting could do to a man; Scorch had. From what he'd heard, the IMEF armor was supposed to offer a substantial amount of protection from the claws and fangs that most of their current enemy was armed with. Likewise, the flamethrower was good for keeping them at a distance and killing whole swaths of the things at once. Yeah, it might be hot, but the way Scorch figured it, that was better than all the screamin', bleedin' and dyin' he remembered from his first encounter with the bugs.
       
      Nothing fancy, just a fairly quick tabletop paint job to shake the rust off.
       

    • By Mckenna35
      Finished up the companion to the "Stug" mech I posted earlier this year.  This is the "Tiger" mech from West Wind Productions, although this build-out differs from what they currently offer on their website.  Friend of mine picked it up in their kickstarter and asked me to paint it for him as he doesn't like doing vehicles.  I drilled out the "turret" and the legs and epoxied magnets in so the turret can rotate.  They're 1/4" so you can actually pick the thing up by the turret!  Base coat and camo is Tamiya, details are in an assortment of manufacturers paints.  Weathered with an oil pin wash and Secret Weapon pigments.  Markings are from a 1/48 sheet of dry transfers from Archer.




  • Who's Online   17 Members, 0 Anonymous, 35 Guests (See full list)


×
×
  • Create New...