Jump to content

Recommended Posts

Okay, first of all, this isn't so much about, "Gee, look at what awesome paint jobs I managed to sloppily churn out over the holiday," as it is more about, "Wow, this board game has some rather cool minis that could be interesting for a cyberpunk campaign."

 

Anyway, every now and again I work on painting up board game minis for a friend with at least enough detail that they can be visually distinguished easily enough on the table.  As such, most of my effort goes into color-coding, and that's especially the case here.

 

26112142_10213048180911720_1327438329343

(AGENTS - L to R: Orangutan, Cobra, Blue Jay, Spider)
 

The game has two teams: Agents, and Hunters.  The big catch of the game is that you don't just stick all the minis and move them around as playing pieces like you would in a normal game.  Rather, there's a hide-and-seek element at play, where the player of the Agents is secretly tracking their actual positions, and the player of the Hunters is trying to hunt them down before they can complete their secret objectives, with some predetermined missions and a lot of tracking required to keep things honest.

The cards for the characters have color-coded frames -- red for Agents, blue for Hunters -- so the first and easy part was just to make sure that the figure alignments are clear by the color of the rings.  The character art is nearly monochromatic -- the suggestion seems to be that just about EVERYONE is dressed in black, and so the main color elements of the artwork seem to be based upon the idea of bathing each character in a different shade of light.  So, maybe Orangutan is really dressed in armor that looks rather orange (or brown -- hard to say), or he just happened to be bathed in some amber-red light, or something like that.  This color-coded scheme serves me well for the Hunters, but not so much for the Agents: Aside from Orangutan, their artwork depicts ALL of them as dark with primarily bluish highlights.  Fortunately, their silhouettes are SO different from each other that I don't think anyone's going to mix them up.

Cobra suffered from having a hopelessly bendy sword blade that defied attempts to straighten it out.  I ended up fashioning a replacement out of a pewter sprue tab, and pinning it in place.

 

 

26166301_10213048181151726_8339189789693
(HUNTERS - L to R: The Beast, The Prophet, The Puppet, The Gun)

See, here I had a bit more color to work with.  Beast's artwork is mainly purple-blue, the Prophet is all green, Puppet stands around in red light, and The Gun stands in a dusky sunset scene that makes him look all golden-orange.  I could have just dry-brushed them all with the requisite color and called it a day, but I added a few details here and there (skin tones for bare skin anywhere I got a hint that there SHOULD be any skin tone, for instance, and bright points of white -- usually the eyes).  I probably could have done the gun of The Gun in more of a gunmetal look, but I felt that it would detract too much from the otherwise one-color look that dominates the figures, since the gun comprises SO MUCH of the figure.

I suppose the Prophet could have gotten some skin-tone as well, but the artwork for him makes him SO GREEN.  I tried to compromise by mixing a lighter and slightly greyed shade of green for the head, but it doesn't really show up well in the photo.  Too subtle?  Probably.

CC2015specterprophet.jpg&f=1

For the bottoms, I painted them graphite-grey, then wrote the figure name in white acrylic, but that's only barely legible.  It's more a clue for someone who already knows the names but for some reason can't FOR SURE remember which mini is which.  ;)  I'm not showing THAT, since it'd just look painfully ugly in a photo.

  • Like 14
Link to post
Share on other sites
  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

On 12/27/2017 at 12:03 AM, VolksFest said:

Very neat! You know the ancient proverb "A painted game is much better than an unpainted one." and your is no exception..

 

The game sounds cool too.. Should try it sometime I guess.. 

 

It's a pretty neat concept, IMHO.  Long, long ago, I've experimented with ways to handle miniatures wargaming with some form of "true fog of war" (involving two identically-set-up tables, two locations, and a mediator to go back and forth -- or some variation on that) and the IDEA always seemed better than the EXECUTION.  This is an interesting compromise, by making the "fog of war" one-sided, and acknowledging that as part of the "price of entry."

Another detail that I find interesting (if not entirely successful) is how they approached the board.  It has some nice artwork on it, but as with many moody-atmosphere boards with really detailed art, it's rather DARK.  This has caused me some trouble with a few games, such as the original edition of Tannhauser.  (Very artsy, very dark, very hard to make out anything other than those brightly-colored position circles.)  One way they make sure that you can still read the labels (more or less) is that most of the board is done in a matte finish, but the letters have a glossy, shiny layer on them -- so when you're viewing the board at an angle and the bare shine on the table might start to obscure the details, the glossy finish makes those letters and numerals SHINE all the more, and stand out.

Or, at least, SOMEWHAT.  You might still have to move your head around to catch a good glimpse at the labels.  The photo seems to illustrate this point well enough.

Anyway, next up, I'm painting up some more Mansions of Madness minis, and then some Robo Rally 'bots.  :)  Those are both games that benefit from a bit of basic paints on the figures if for no other reason than to make them visually distinct from one another.  That, and with Mansions of Madness I also paint the names on the bases of the Investigator models, because sometimes it's hard to figure out which figure is supposed to correspond to which character card.  The monsters, at least, come with bases with inserts for little printed cards that make it abundantly clear what's what. 

For Robo Rally, there's really no difference between one robot and the next, despite the fluff and the illustrations, but I find it helpful to paint each one in a different color scheme so it's easy to identify which one belongs to which player: e.g., it's easier to pick out "the red one" rather than "the one that looks kind of like a steamroller -- no, not THAT one, but the OTHER one."

  • Like 1
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Inarah
      Black on black, your standard sci-fi street-runner.  Gave his coat a touch of purple just to give the eye something to look at.  
       

       
    • By Glitterwolf
      Youngest Vixen's Boyfriend has a friend who owns the Boardgame Dark Souls.
      He asked if I would paint the minis for him.
      So here's the first batch.
      The main characters and the core troops.
       
      I went for Tabletop Quality.
       
      WIP here:
      https://forum.reapermini.com/index.php?/topic/96134-painting-dark-souls-board-games-miniatures-by-glitterwolf/page/2/#comments
      Next up wil be the big meanies..
       
       














    • By Oblong Yellow
      Hello folks! AngerSmash will be launching in Kickstarter on September 15, 2021 and you may now follow the project with this pre-launch link: https://www.kickstarter.com/projects/uncreatedspace/angersmash-a-game-making-fun-of-your-anger 
       
      But before launching on Kickstarter, I wanted to get some pre-feedback on the game box design that we've come up so far. Please refer to the photo below. We'd love to hear your thoughts! Thank you so much! 🙂 
       
       
       
      (August 27) Edit: Just finished reading the guidelines, so far I think I might not be violating any rules, except for the gif photo that I've posted here which I've taken down and replaced with a non-moving png 🙂 If I did misunderstand the guidelines please let me know so that I don't do this again. Thank you so much! 
       
      (August 26) Original:
      Hello folks! I'm not sure if this post is allowed and if it's not, I can remove it right away. 🙂 
       
      Just wanted to ask for feedback on the box design of a game that I'm currently developing. Hoping to hear from y'all, most of you guys are pretty experienced in board/card games. Thanks so much! 🙂 
       
      Gonna leave the Kickstarter project page link here as well as the Instagram link
      AngerSmash | A Game Making Fun of Your Anger
      https://www.instagram.com/howamiweirdgames/
       

    • By Rigel
      Hasslefree specializes in characterful badasses, and I thought it good to paint a few of them up like my merc Frank Russo. Meet the Major, Ekaterina, Rowen, Alex, and Tank, along with their previously posted colleagues:
       
       
       
      In several cases they have been modified or accessorized.  My FLGS had some leftover GW Bitz they were kind enough to let me plunder, and between that, a GW scout walker's leftover bitz, and Bombshell tool sprues there were plenty of canisters and accessories to go around. 
       
      Here is the Major. (Hasslefree designation Major Hoare.) I added the gas tanks and the hose to his weapon. One canister is pyrophoric, the other, an extinguisher. The Major is acutely aware of which is connected at all times. I assume the cigar is a futuristic electronic device, for that would be most unsafe otherwise. 
       

       

       
       
       
      Ekaterina appears to be one of Hasslefree's analogues to Black Widow. I added some canisters and a Bombshell machete. 
       

       

       
       
       
      Rowen here really sold me on this project. Love that dynamic and confident stroll, and the flippy hairstyle. They are very secure in who they are, even more so with a portable GW missile strapped to their back.
       

       

       
       
      Alex has access to guns and grenades but prefers sharp blades. [This mini, unlike his colleagues, comes in like six pieces; pin and glue accordingly.]

       

       

       
      And of course there is Tank. Tank is not Hasslefree, but rather a leftover GW scout walker pilot. I've posted in the past about diversity in minis, and resolved to follow through on that by giving him a souped-up wheelchair/personal mobility device with some extra bells and whistles. Tank sees your wheelchair-inaccessible stairs and is prepared to turn them into an accessible ramp of smoking rubble. GW parts plus parts from a toy car I found under a refrigerator.
       
       
       

       
       
       
      And lastly, a repaint of Bombshell's Maelee, to get her in line with the Task Force dress code. Also added a couple pouches and canisters. 
       

       

       
      Together they make a formidable team, good for spacefuture or cyberpunk settings. What sorts of mayhem mightn't they get up to...for the right price, of course?
       

    • By Glitterwolf
      So, youngest vixen's boyfriend mentioned my hobby when hanging with his friends.
      They like to play board games etc,.
      One of his friends asked if I would paint the minis for his Board Game - Dark Souls for him.
       
      So...I agreed.
      He will let me know what he'd like for the bigger monsters.
      As for the characters and minions, he let me decide ( oh boy, shall I paint a rainbow skeleton?)
       
      Anyway, here it goes.
       
       



  • Who's Online   11 Members, 0 Anonymous, 42 Guests (See full list)

×
×
  • Create New...