Jump to content

Star Wars: What's going on? (SPOILERS)

Recommended Posts

1 hour ago, Sirithiliel said:

And fixing the Millennium falcon when Han, who had flown and owned it for so much longer and should know the ins and outs of that 'pile of junk' much better than her? 

I can see people picking up how to fight, how to lift stuff. But what about 100% immediately mastering how to force manipulate someone's mind on the very first go? 

I dunno. As i said, i like to see characters earn stuff and so far all i see is her being given these special amazing powers to make the plot work. SHe feels like a very one dimensional character with no reason to like her or care about what happens to her, to me at least. I know otherts will feel differently but her character rubs me the wrong way with always being perfect in everything she wants to do.


they could give her one thing to be bad at and show her failing at it, no? Maybe? Or is that too much to ask for there to be a flaw in this character? =P sure she's a bit gullible to be tricked into going to Kylo Ren, but that's okay because she didn't actually get any harm out of it. What mistakes she does make don't actually affect her in any real way


i guess i just expect too much from movies now a days and prefer characters with some substance and reason for being beyond 'she has powers becuase Kylo ren has powers and she magically gets power equal to his'

Again, she was a junker and actually knew how to fix things and how things worked. Most of the time on the Falcon it was R2 or Chewy who fixed the broken stuff and got things going. Han was mostly the pilot. 


Luke was never trained to do mind tricks, he saw Obi Wan do it 1 time in the first movie. He could barely force lift things by the end of his training with Yoda. 


So what does this all mean? The Force in all these movies is INSTINCTUAL on so many levels. They know how to use it to manipulate minds, how to fix things, how to pilot, how to move things, and how to fight. They use more of their minds, they can access different parts of their brains and they can do things that others cannnot. We have to suspend reality in terms of Star Wars and stop asking why can X do this and remember that throughout the series Y and Z also do it. 


Her biggest flaw to me is her impulsiveness and her need to feel like she belongs. Really I think people expect too much out of a 2 hour movie as far as character development goes. None of the Star Wars movies do a good job of character development to be honest. It’s a Space Opera centered around magic and technology and one family (mostly). It’s good versus evil adventure and meant to entertain not create an Oscar winning deep plot and great character development. Throughout the series it’s been about balance of the Force. There’s always a yin/yang. So yeah, I think some expect waaaay too much and blithely forget the original trilogy had just as many if not more flaws with character development and plot holes and then nostalgia makes them conveniently forget and hate on the new stuff which is as good or better than the originals in my opinion. Yes, I think a few changes would have been cooler. I’d have loved to see Rey and Kylo join up together and become Grey Jedi and I’d have loved to see Finn go out in a blaze of glory in heroic fashion taking out that laser canon, but they went in different directions and I’m excited to see how it concludes in Episode IX. 

  • Like 2
Link to post
Share on other sites
  • Replies 85
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

hmmm i guess, but i'm not going to argue about it anymore, i'm definitely not in the mood for that


all i will say is that she annoys me as a character and i'd prefer something other than 'she magically gets her powers because a sith in the universe is getting more powerful too'


that still feels like a cheap cop out plot device to make their story work than an actual working theory, and i'll just leave it at that. Not even sure i'm going to go watch 9, the previous 2 having been such disappointments for me

Edited by Sirithiliel
  • Like 1
Link to post
Share on other sites

Hmm. Just hit me. In one of those... gah! Can't recall the fake guy's name! YouTube review of the Phantom Menace; had a girl chained in the basement. Mr Plinkett?


Anyway, a challenge he came up with was to describe the SW character without using their occupation or wardrobe. First trilogy characters were easy. Prequels characters were hard.


These last two? Mixed bag. Poe, Finn, Rey, and Kylo all seem mostly on their way to that good point. Brash and daring. Cowardly yet eventually does right. Lost, powerful, and seeking. Ambitious, dark, and brooding. A lot of the others are cardboard. Snoke? Uh... ugly. Phantasma? Uh... shiny. Damn. That's wardrobe.


ETA: I suppose Siri would add "overpowered" to Rey.

  • Like 1
Link to post
Share on other sites
10 hours ago, ub3r_n3rd said:

I think a lot of people forget that Luke trained with Ben for a day or two, then Yoda for a couple weeks and suddenly he’s a full fledged Jedi able to go toe-to-toe with the one of most powerful and skilled Sith ever in Darth Vader and even defeat him in front of the Emperor. 

What a lot of people forget about the original trilogy is that time passes between the movies. It's like two years between the end of A New Hope and the start of The Empire Strikes Back. In that time Luke is using the force and slowly learning. At the beginning of Empire he's struggling just to force grab his lightsaber even with all this "training".


Last Jedi cannot say that, it literally picks up right at the end of Force Awakens. Rey had no time to develop naturally. 


From where I'm standing the only way to explain her is to use the major plot point from KOTOR. In that she was a really powerful Jedi or Sith that had their mind wiped, which is why they're such a "natural" when it comes to the Force and lightsaber combat.

  • Like 1
Link to post
Share on other sites

Two things have helped clarify my thinking on the modern Star Wars movies this week.


1- I sat down and watched the original trilogy, the most marked differences that I observed between those films and the new ones were these. The original films felt expansive, especially ESB and ROTJ, it felt like the Empire was everywhere, all powerful and the lack of rebels was due to the crushing dominance of the Imperial structure,. In contrast the new films feel small, like they're set in a single solar system, everything is reduced in number and scale. 

The second thing was just how iconic and memorable many of the secondary and tertiary characters from the OT are. Think of characters like the bounty hunters we see for only a few seconds in ESB, or the Gamorrean Guards in ROTJ, I can't really say that such characters are memorable in the new films, for a start there are a lot less of them, but they've also become so much less significant.



2- I went to see TLJ with two of my nephews (14 and 18), my third time and their first. Both of the boys have been brought up on Star Wars, they were almost force fed it from the earliest age in the form of toys, cartoons and films....they love it. It made me quite emotional that they were prepared to wait this long to see it with me, I'd promised to take them and maintain our Star Wars watching tradition together, and they've been dodging spoilers and Youtube clips ever since.

So as the film progressed I kept glancing left and right to see how they were getting on and they were absolutely living it, both had tears in their eyes at the end. 

We went for a burger afterwards and their level of enthusiasm was incredible, they had nothing negative to say, no criticisms. And it occurred to me that in many ways I mirrored the original SW heroes in the way that my role with the Star Wars films has developed. I still had a part, but I'd had my shot at the magic and the next generation is now carrying the torch. Not to say that I don't experience the thrill anymore but I'll never free myself from the cynicism and doubt that comes with age.


Edited by Beagle
  • Like 8
Link to post
Share on other sites

@Beagle - exactly! The nostalgia is very strong and a lot of fans who hate the new stuff are comparing to the feelings they had as children watching for the first time with those as more cynic and jaded adults. Really, with Star Wars there’s a formula that Lucas (and now the new directors) follow for the most part. The new films don’t give the same sense of wonder to a lot of the older crowd. 

  • Like 2
Link to post
Share on other sites

well of course kids are going to enjoy it haha, i don't really see kids watching movies the way adults do. Look at kid movie plots compared to adult movie plots xD or movies directed for kids, like those awful Transformer movies.

but oh well. I know i'm in the minority in that the movies bother me, the characters bother me, an di think the writing and direction sucks but i've said my piece so i'll just back out of the thread now and let the happiness continue without tarnishing it

Link to post
Share on other sites
2 hours ago, Sirithiliel said:

well of course kids are going to enjoy it haha, i don't really see kids watching movies the way adults do. Look at kid movie plots compared to adult movie plots xD or movies directed for kids, like those awful Transformer movies.

but oh well. I know i'm in the minority in that the movies bother me, the characters bother me, an di think the writing and direction sucks but i've said my piece so i'll just back out of the thread now and let the happiness continue without tarnishing it

I’m not saying in any way that you aren’t entitled to your opinion or that I think you should love the new movies. I’m simply stating that the wonder you (and many others) felt when watching the original trilogy is mostly gone as an adult and a lot of people may be viewing through that lens. The OT was far from perfect and had many flaws that a lot of people overlook because of their nostalgia for them. If they came out today for the very first time then I bet you and many others would probably find the same problems/issues that you do as an adult with the newer stuff. 

Link to post
Share on other sites

The issues I have with rey is becoming a master in nearly everything in the span of a few days


OT does not have that issue. There are gaps of two or so years between whenever luke could barely force pull a light saber to him and when he is actually skilled


i don’t think the lEns issue is making me see that. They made Rey very powerful in a time frame that spans a week. I find that absurd 

  • Like 3
Link to post
Share on other sites
1 hour ago, Sirithiliel said:

The issues I have with rey is becoming a master in nearly everything in the span of a few days... They made Rey very powerful in a time frame that spans a week. I find that absurd 


Yes... but...but...

What if Rey was already super skilled in the Force when we first encounter her, but she doesn't remember... Things are happening that are bringing those memories and skills back... Like Jason Bourne in the first Bourne movie...


So Rey is Jason Bourne level awesome but no one (not even her) knows...


Edited by Smokestack
  • Like 1
Link to post
Share on other sites

See that would be fine. That would be a reason for her instant mastering I could get behind


but so far all the movies have told us is it is because Kyle Ren is getting more powerful, so the force is handing her free mastery as well



Edited by Sirithiliel
Link to post
Share on other sites
  • Moderator

Ok, I finally saw it, so I can participate in this thread.


The main issue I have with the new trilogy is that there's no explanation of what the hell happened in the 20-30 years since the events of Jedi. Exactly what happened that leads us to the protagonists being in exactly the same situation in these movies that they were in in the original trilogy? Who/what is Snoke? What is the first order? Where'd they come from?


(I have been able to do some online research and figure this out, but it should have addressed in the movies, IMO)


So, that's my major gripe with the new movies. Most of my other ones are minor, attention to detail type things that a lot of people may have missed.

SPOILERS BELOW, in case you still haven't seen the movie.


Forex: When Luke makes his projection at the end of the movie, how did he hold Leia's hand?

A bigger one: At least 6 escape transports escaped and made landfall on the  salt-planet. I haven't been able to figure out (yet) the transport capacity of them, but lets assume there should have been roughly 500 people on the ground. There wasn't enough fighting to have wiped them all out to the point that there were only a few survivors left to escape on the Millennium Falcon.




And then there's Phasma. Some of you are likely to be upset by this, so I apologize up front.


I hope she's dead. The character was a waste from the word go. There was no reason for her to exist. I would've loved to see a really nasty lady villain; they blew it when they decided to go with 'shiny stormtrooper' for her look/gimmick/whatever. That goes completely against everything that's already established. Stormtroopers are nameless, faceless, bad guys. They (mostly) wear white armor. They have different colored pauldrons that denote rank. They may wear different styles of armor depending on their assignment (snowtrooper, scout trooper), but they don't get to wear special colored, one of a kind armor for any reason. Any special ornamentation to denote significant achievements would have been reserved for use on the dress uniform. The shiny armor doesn't make sense from the in universe lore stand point, and it doesn't make sense militarily, either. (Kill the one with the different armor, it might be their leader).

If they'd had a couple lines of dialogue about it being new, experimental, blaster proof armor for use by officers, and had at least a few other people wearing it, I wouldn't have had as much heartache about it.

Just to be absolutely clear, this has nothing to do with the fact the character was a woman, it would have irked me just as much if it was a guy. Actually, I'm more irked that they included a female villain, and then they basically wasted her.

  • Like 4
Link to post
Share on other sites

i definitely agree Phasma was a waste of potential, and i hope they dont' bring her back because that's twice now they failed to do anything with the character other than get her butt whooped


and i agree on the empty gap of 'what happened?'. we need to know why the Republic is, yet again, downtrodden rebels after having been in control of the galaxy at the end of RotJ. We need to know where the FIrst Order came from and who they are, what they want, if we're to properly feel there is actual conflict and stakes at hand. "They're the bad guys' is not enough for me to go off of.


I want to know how they went from Point A, the victory at the end of RotJ, to Point B...being a scattered handful of rebels in a First-Order controlled galaxy

  • Like 5
Link to post
Share on other sites

Most of the gap questions are covered in the auxiliary media, book, comics, etc.  Let the rivers of money flow...


The remnants of the Empire and their escape to the Unknown Regions is covered in the Aftermath trilogy

The entry of the First Order and the failings of the New Republic are covered in Bloodlines.

Phasma has her own book which goes into why she and at least one other have special uniforms.

Poe Dameron has a comic series.


Would it have been awesome to cover this in a movie?.  Yes, sure.  But I'm pretty sure that was never part of the plan.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By MoonglowMinis
      Hi everyone.  I've been thinking a lot about color while painting recently.  It's been a major motivation for some of my more recent projects.  I wanted to talk about some of the things I've been doing and hoped that some of you would share your thoughts about color choice as well.

      First of all, my paint collection is fairly modest.  Probably around 50.  But I'm a firm believer that you don't need a ton of different paints.  I add paints periodically to fill gaps - especially colors that I find myself struggling to mix well (purple continues to be a struggle and I need some better options).
      I love the Reaper Triads - they're a great way to expand a collection and get colors that behave well together.  Also a great way to teach newer painters the philosophy behind layering.  For awhile I was running with the philosophy that I wanted to avoid mixing more than two colors at once.  Especially because it's harder to duplicate.  I was using the triads a lot as a guide while painting.
      However, I have recently pushed away from using triads.  I have been playing around with more limited palettes.  Not exactly the 3 color challenge, but just really considering whether or not I need to grab a new bottle, or if I can mix what I want using something I already have.  With this philosophy, the triads clash.  So I definitely find myself grabbing the midtones most often.

      I've been thinking of this as "mindfully limited palette."  Sometimes I grab the colors I know I want ahead of time, other times I'll grab a new color as I go.  Typically this involves a black and a white and then 5 or less unique colors.  Often a red, blue, yellow, and brown.  Though not necessarily the purest versions of those colors.  I might choose a greener blue.  Or a brownish red.

      There's two ways I've been playing with this.  One is by leaning into a more monochromatic palette.  I have found it really fun and challenging to try to imagine the setting a mini is in and reflecting that environment in the color choices of the mini.  It's also a fun challenge to make many different shades and tones using similar colors.  This is what I had in mind while painting this Ice Witch, and Swamp Skeleton.

      The other way I have been playing with these limited palettes is to try for a more unified tone, but not necessarily monochrome.  There's a painting theory behind a "mother color" where you mix a bit of one color into every other color on your palette.  While I haven't gone that far, I have found that reusing colors, even in different mixes, helps unify the piece.  Just like balancing colors across the mini.  I don't have as many good photos of this, as my best examples are the most recent minis I've been working on - really pushing color variety while using limited paints.  This Kobold is sort of like that, though he definitely is a bit more monochromatic.  I'll have to come back and add my more colorful examples.

      What kind of color theory and challenges have you been playing with to motivate and push your painting?  Please feel free to share photo examples.  This has been a major source of excitement and motivation in my painting recently and I feel it's really improving my results.  I would love to see what everyone else is doing!
    • By Rat13
      Like most people minus a few games here and there with my wife I haven't played a proper wargame or skirmish game in quite awhile. My wife and I did start a Frostgrave Ghost Archipelago campaign awhile back but instead of an ongoing campaign it halted after a single game. As she usually steamrolls me in most games I understand why she prefers to wait until our usual group finally starts getting together again. I guess she just knows me too well, making me an easy opponent. As for myself I'd rather be playing, even if I always lose, but I can see how always winning could get boring (Not that I'd actually know). The need to play finally brought me around to solo games which I'd never tried before and here we are. On many recommendations I ended up with Rangers of Shadow Deep, which makes sense as its only a modified Frostgrave system with a bit more meat to it.
      Before writing up my first experiences with the game however there is one problem I've found. Its nothing to do with the system itself instead it has to do with my own shortcomings. Apparently my terrain and miniature collection (especially when it comes to monsters) is amazingly lacking. Up until playing this first game I thought I had a fairly decent collection but I guess I was just fooling myself. My warband didn't even escape this oversight and ended up being the most ramshackle bunch of any of my armies/squads. With that warning out of the way here is my first game...
      The first mission begins just after the destruction of a neighboring kingdom and the appearance of the Shadow Deep itself. The book describes this as a realm permanently covered in black clouds and filled with evil creatures. With the entire kingdom on high alert you are tasked with locating a missing Ranger that was investigating attacks on a nearby village.
      As you approach the village you feel that something is wrong. Everything is too quiet and the village itself smells of recent death. You pass bodies lying in the dirt as you move into the village proper. As your group reaches the village square and is beginning to form search parties you hear a horrible moaning sound surrounding you.
      Seems like a great place to start the actual game right, but there are still a couple last pieces of bookkeeping. First up is introducing my actual warband (you were warned they were an odd lot). 

      Missing almost all of the necessary monsters I had to improvise.
      The modern zombies are filling in for fantasy zombies.
      The kobolds are filling in for giant rats.
      The skeletons are filling in for giant spiders.
      The three adventurers will be filling in for the village survivors.
      As if that wasn't enough proxying I also had to proxy buildings with small wall sections. With the scenario needing houses with doors I selected center of the open area on each wall to act as the door. 

      Starting out your warband is deployed in the center of the village represented here with the well. There are six different points of interest that may act as clues to the missing rangers whereabouts. As you can see four zombies and two giant rats are deployed around the village. Clue 1 was moved 6" closer to my Ranger as he passed a perception check prior to the game. 

      With my first turn I started pairing my warband off attempting to reach all the clues. Going clockwise starting with my ranger (I'll be doing this going forward), he easily reached the first clue and managed to find a survivor (represented by the red wizard). Recruit 2 (The Ninja) managed to kill a zombie right off the bat. My arcanist (Oswald the overladen) started moving toward the clue inside the "house" while my knight (female half Orc) and hound (dog from a quarter machine) killed a giant rat. The archer (high elf archer) almost completely hidden by the well shot the zombie in front of him and brought it down to half health. Meanwhile my templar (old pikeman) and recruit 1 (villager with torch) were having trouble with their giant rat as the templar went down to only four health. That rat really did a number on him. Finally before the turn ended the event deck brought two more zombies onto the board.
      On turn two my Ranger started working his way over to the other clue "house" and killed a zombie. The survivor made a beeline to the center of the village. Recruit 2 was knocked out fighting a zombie and the arcanist had to finish the job. The knight and the hound managed to defeat their first zombie while recruit 1 had to step in and save the archer after he was nearly killed. The templar slowly made his way closer to another clue. Then the event deck spawned another two zombies. 

      Turn three my ranger entered into his second combat. The survivor reached the well and the arcanist finally reached the door. The door requires either a Pick Lock or Strength roll (TN8) to enter, he tried to pick the lock but failed. Using a double move the knight went around the building getting closer to the second clue. Also using a double move recruit 2 started moving toward clue five. The archer shot at another zombie almost killing it but came up short. Meanwhile the hound tore across the board with it's double move and the templar reached the third clue. The third clue ended up being a mutilated body and with a very lucky survival roll he was able to determine the nature of the bite marks. Finally the event deck caused one of the buildings to collapse (Going forward it received a die on top of it), recruit 1 was too close and was nearly crushed. Fortunately he came away unscathed.
      Turn four found my ranger and hound struggling to kill a zombie with my hound taking a hit. The survivor was content to hold his ground at the fountain while the arcanist continued to struggle with the door. The knight made it to the second clue but all she found was a zombie. The archer finally one shotted a zombie while recruit 1 finished off another. Recruit 1 also made it to clue five and found a potion of Wraithwalk. Try as he might the templar was still too far away to help the ranger and hound but he did close the distance. The event deck even spawned a zombie beside one of the clues inside a "house". 
      Turn five my ranger killed his second zombie with an assist from the hound. Again the survivor was content and the arcanist struggled with the door. Poor guy just couldn't get a decent roll. The knight began trading blows with a zombie and after just one turn they were both down to half health. Recruit 1 used a double move to start heading down to the arcanist hoping to put his +3 lockpicking skill to use. Obviously I should have sent him there in the first place but I really underestimated that simple TN8 roll. The archer like the survivor was content to stay where he was as he was very close to death. Last but not least the templar reached the "door" of the second clue "house", unfortunately he missed his strength roll. Finally thanks to the event deck my hound was struck with terror completely incapacitating him for a turn.     

      Turn six the ranger opened the door (after the templar failed during a group activation) and found strange tracks at the fourth clue. Using his tracking skill he was even able to determine their nature. The hound remained where it was frozen in fear while the survivor chose again to stay at the well. Recruit 1 used a double move again trying to get to the sixth clue. The arcanist continued to struggle with the door while the knight finished off her zombie and moved in to assist. The archer again stayed at the well. Then event deck then spawned four more zombies at the same location as the starting enemies.
      Turn seven found my ranger, templar, and hound stuck fighting two zombies and managing to only kill one. The survivor and archer finally moved away from the well and closer to their allies. This didn't work out to well for the survivor as you see. The arcanist left the door and positioned himself between the archer and the incoming zombie. Recruit 1 killed another zombie and the knight opened the door. Instead of a clue as to the whereabouts of the missing ranger she found a treasure token (represented here by an old scatter die). The event deck had one more surprise in store for me however, it spawned two more giant rats.
      As you can see in the picture I initially placed them incorrectly and forgot to take another picture after discovering my mistake. They are supposed to spawn out of line of sight beside a random building but if that's not possible they must spawn beside the building as close as they can to an enemy. In this case I could spawn only one out of line of sight (the one on the left) but the other one was clearly visible to my knight no matter where I placed him behind the building. The photo doesn't give this justice but believe me my laser pointer had the last word on the matter. So instead of spawning behind the building they spawned almost right on top of the survivor as the altered picture shows.

      As you can imagine turn eight was quite a melee. The survivor was killed by the giant rats before I could intervene. I did however manage to kill one of them. My arcanist even got his hands dirty again at the end but only managed to lose two health for his trouble. 

      Things were a bit better with my ranger's group as they killed their last zombie.
      They didn't exactly achieve their goal of finding the missing ranger but that wasn't due to lack of trying, that's just the way the dice rolled. Securing a treasure wasn't bad though as it turned out to be a Herb Pouch which in this system is a pretty good "magic item". The ranger received almost enough XP to level up while all his companions received two progression points, minus recruit 2 of course. As for recruit 2's injuries I'm happy to say he'll make a full recovery.   
      As far as a first game goes this actually went pretty smoothly, already knowing most of the system certainly helped though. I've got to say I really appreciate the way the scenario system handles monsters, knowing everything you need ahead of time for a mission is great. I know that comes at the sacrifice of a table of random encounters but it certainly makes it easier to plan for (even though I just proxied everything, you know what I mean). Also the number of each monster that it suggests was spot on, I really thought I'd have to grab some extra zombies or "rats" but I didn't. I really think this system might be the perfect fit for me. Even before lockdown and everything that came with it I had trouble finding anyone interested in playing Frostgrave or Ghost Archipelago (which I prefer). So a system that expands upon that and offers solo play is right up my alley. 
      With any luck I'd like to play this once a week for at least the foreseeable future. I'm a little rusty with writing battle reports and honestly I haven't written that may to begin with but with practice I hope to get better. I can already see that my notes need to be way better if for no other reason than to make writing the report quicker and less tedious. I had to look up so many things that could have been avoided had I just taken better notes. 
    • By PhantomAsh
      You know, you may be right. I could have sworn that one was a male one, but it'd be nice if it was female! Either, way, I'd like a complete set of male + female for all the elements.
      I mean.... I'd also like a non-binary / androgynous set as well, but getting that stuff commercial is.... very difficult.
    • By strawhat
      Lots of pictures.  I've done my best to keep the size down.
      The Cast:
      In the waning days of the Galactic Rebellion, before the Battle of Yavin and Scariff, the Empire had nearly wiped out not only the Jedi but also many users of The Force.  Emperor Palpatine had special hunters, known as Inquisitors, that scoured the galaxy and captured/killed those rogues that survived Order 66.
      The Grand Inquisitor tracked another Force user to the remote Tibana gas mine known as Cloud City hovering in the Bespin atmosphere.  The Inquisitor had orders to capture the rogue and return him to the Emperor for purposes unknown.  After setting up a carbon-freezing chamber in the depths of the city, the Inquisitor set his plan into motion.  Hired muscle, in the form of notorious Trandoshan bounty hunter Bossk, would help drive Hawkbat to the chamber into the waiting trap manned by Agent Blaise and two Imperial Security Bureau agents.
      The large sums of money thrown around by the Empire aroused the suspicions of vile gangster Jabba the Hutt who, despite his long residency on Tatooine, has decided to make a rare off-world trip to witness the hunt.  Bringing along a trusted, if slow on the draw, bounty hunter known as Greedo.  Jabba would attempt to maneuver the happenings to his own advantage.
      Agent Hawkbat, despite being useful on many occasions to Cloud City administrator Lando Calrissean, had run out of allies there.  Unbeknownst to him, Obi-Wan Kenobi had picked up his lightsaber once more and sought to foil the Inquisitor's plans.  After contacting an old friend, Ithorian Diplomat Murne Rin, the two would seek aid from the Administrator--If Hawkbat were no longer in Cloud City the Imperials would likely leave.  The Tibana gas mined here was not of sufficient quantity or quality to warrant further action by the Empire, and the Inquisitor seemed to barely notice anything not directly related to his quarry.
      But could Obi-Wan and Murne count on Calrissean's aid, or would he betray them all to Imperial forces?
      It appears that I've missed the rings on a couple bases.  I'll have to go back, one of these days, and tidy those up.
    • By strawhat
      The Cast:
      The Story:
      After the capture of Han Solo by the Bounty Hunter Boba Fett, Princess Leia Organa selects a group of operatives to accompany her on a special mission back to Hoth in order to recover files and equipment that will be necessary to implement Solo's rescue.  The rebels expected the remains of the base to be empty, but Darth Vader's prescience led him to leave a small garrison force on the remote ice planet.  
      Dengar, and his cadre of assassin droids, were too late to Bespin to participate in Solo's capture and the attempted capture of Luke Skywalker, but he continued trailing the Millenium Falcon when it left Cloud City.  Unfortunately for Dengar, the rebel sniper Loku Kanoloa trailed the rest of the band and now has the bounty hunter in his sights.
      The rebels managed to acquire their assets but were discovered on their way out of the base.  General Sorin, eager to not fail Darth Vader, has deployed all his best assets in an effort to capture the rebels before they can return to their transport and escape.
      All the activity in the area of the base has alerted a small band of wampas that were living in the ruins, and they are investigating.
      Again, I need to redo some of the Scum & Villainy bases.  I think I changed ring-colors and the darker green just doesn't show well.
      Dengar's armor is the wrong color.  I was originally going to do more of a feldbruan, but I got caught mentally on feldgrau.  I also need to go over the dots on the HK's bases.  I was originally going to mark the bases to distinguish which tokens to use, but I came up with a better way (as many IA gamers/painters did) of just hitting the base with a hash mark in the appropriate color.  That makes it much easier to distinguish which models go together and which ones are which.
      Loku is shown in the printed materials as being a red Mon Calamari wearing green.  But, after Rogue One introduced to Admiral Raddus and his crew, I knew I didn't want to paint him red.  It makes no (visual) sense for a sniper on an ice world to be wearing so much brown and green, so I went rogue and painted him blue with  more lighter colored gear.  I thought about painting his skin white, but...
      I just couldn't do it (and I still have 11 or so characters who will be wearing white)!  I think I should have started with a little bit lighter shade, but I did what I did and I'm not redoing it or Dengar's armor.  It might not be accurate, but tough noogies.
  • Who's Online   7 Members, 1 Anonymous, 17 Guests (See full list)

  • Create New...