Jump to content

Star Wars: What's going on? (SPOILERS)


Recommended Posts

  • Replies 85
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Two things have helped clarify my thinking on the modern Star Wars movies this week.   1- I sat down and watched the original trilogy, the most marked differences that I observed between tho

Just saw the new Star Wars movie, but just like the first new one they did, Rey ruins it for me   i hate her character (sorry to those that like her, but I do)   she is a badly wri

I loved this movie. It is definitely, hands-down, my favorite of the non-OT Star Wars...and it might be in my top 3 SW movies, period.   I grant, there are some weird things going on. I don'

Posted Images

4 minutes ago, Sirithiliel said:

I'm not going to go out and buy several alternate media just to get the story they failed to tell 

Exactly, I was a huge supporter of the Expanded Universe before the Disney deal but it was always supplementary. You didn't need to buy everything just to know what was going on in the films, the films told a full story you could understand without the supplements. Granted quite a bit of the story came in the form of the text crawl but still.

  • Like 5
Link to post
Share on other sites
21 minutes ago, Rat13 said:

Exactly, I was a huge supporter of the Expanded Universe before the Disney deal but it was always supplementary. You didn't need to buy everything just to know what was going on in the films, the films told a full story you could understand without the supplements. Granted quite a bit of the story came in the form of the text crawl but still.

 

agreed. EXpanded universe had some things that filled in gaps, like Shadows of a Empire that told what happened between The Empire STrikes back and Return of the Jedi, but it wasn't necessary to the over all story. 

Even putting that vital information in the text crawl would've been better than just not tellign us at all and expecting us to go buy supplementary material to learn what had happened

  • Like 4
Link to post
Share on other sites
  • Moderator

Exactly. Put it in the text crawl, make the movie 3 minutes longer to allow for a bit of descriptive dialogue, whatever, but fill in the back story enough so that your current story (the movie) makes sense.

 

If I'm interested enough, I'll probably go hunt down ( and possibly buy) all the other stuff on my own.

  • Like 2
Link to post
Share on other sites

sadly i'm just not interested haha. I really wish they had one single director over seeing all of these movies in the trilogy, becuase right now The Force Awakens and The Last Jedi feel like 2 very different movies, unrelated to each other, when they're supposed to be connected one after the other in a trilogy

 

that's part of hte problem of having one director for one, and another for the second, who decides he doesn't like the plot points and characters the first made and just hacks them all out with a rusty saw and introduces his own subplots and characters instead....

 

instead of finding out who Snoke is, how he turned Kylo Ren, who the Knights of Ren are, who Rey's parents are and WHY she is so over powered (is it parentage? A mind wipe on a actual jedi master to make her forget?), or even develop some interesting arch with Finn and Captain phasma, his rival. 

No, instead we get Rose and a casino plot that has absolutely no impact on the story what so ever and instead just feels weird and unnecessary

Edited by Sirithiliel
  • Like 4
Link to post
Share on other sites

A New Hope and Empire Strikes Back felt pretty different, too, back in the day. And they were written and directed by two totally different teams, albeit under George Lucas' veto power.

That being said, I will admit that The Last Jedi didn't answer as many questions as The Force Awakens posed...

Link to post
Share on other sites
53 minutes ago, Dr.Bedlam said:

A New Hope and Empire Strikes Back felt pretty different, too, back in the day. And they were written and directed by two totally different teams, albeit under George Lucas' veto power.

That being said, I will admit that The Last Jedi didn't answer as many questions as The Force Awakens posed...

 

Not this different, surely. At least Return of the Jedi continues and answers questions from The Empire STrikes Back.

 

there were a lot of things set up in The Force Awakens that are either completely dropped from the film, killed off, or answered in a very abrupt way that doesn't sound like what the first director had intended. 
 

1. Knights of Ren. They are shown in Force Awakens, it looks interesting and sounds interesting. Absolutely 0 mention of them in this new movie

 

 

 


latest?cb=20160106203901
 

 

 

2. Rey's parentage. In the Force Awakens it is built up to mean she is something. The golden ship that leaves her, etc. And then...oh, it was actually nothing. It more sounds like the new director didn't care about it, and so just wrote in something easy.

 

3. Snoke. He has no explanation or history, no backstory. In the first movie he is mysterious, and hints at his great power are made. And in this movie...he gets killed off without any explanation as to who he is, why he does what he does, or anything at all.

 

4. Luke's character. WHY would he leave a complex map leading to his location for when people need him...and then not care when they come? that is a lot of work to go through to sudden turn into an angry old hermit that wants to die (even Mark Hamil said he fundamentally disagreed with nearly everything they did to his character in The Last Jedi.) They took someone who was so optimistic that he went to DARTH VADER, the second most powerful person in the galaxy, to try and save him. But a inkling of darkness in his nephew, his best friend and sister's son, made him want to kill him? I don't buy it for one moment. We've seen the lengths he'd go to to try and save someone from the darkness and it wasn't by slaughtering them. You'd think he'd schedule an intervention or something FIRST, with Han and Leia. 

 

I don't know. The two films felt very disjointed. I didn't like the first one, and if anything i dislike this one even more. NOne of the issues i had with the first one were resolved, and if anything the plot lines that interested me were abandoned or hacked out of the film brutally and quickly, leaving plots and characters i care nothing about.

Edited by Sirithiliel
  • Like 2
Link to post
Share on other sites
  • Moderator
2 hours ago, Sirithiliel said:

 

Not this different, surely. At least Return of the Jedi continues and answers questions from The Empire STrikes Back.

 

there were a lot of things set up in The Force Awakens that are either completely dropped from the film, killed off, or answered in a very abrupt way that doesn't sound like what the first director had intended. 
 

1. Knights of Ren. They are shown in Force Awakens, it looks interesting and sounds interesting. Absolutely 0 mention of them in this new movie

 

  Hide contents

 


latest?cb=20160106203901
 

 

 

2. Rey's parentage. In the Force Awakens it is built up to mean she is something. The golden ship that leaves her, etc. And then...oh, it was actually nothing. It more sounds like the new director didn't care about it, and so just wrote in something easy.

 

3. Snoke. He has no explanation or history, no backstory. In the first movie he is mysterious, and hints at his great power are made. And in this movie...he gets killed off without any explanation as to who he is, why he does what he does, or anything at all.

 

4. Luke's character. WHY would he leave a complex map leading to his location for when people need him...and then not care when they come? that is a lot of work to go through to sudden turn into an angry old hermit that wants to die (even Mark Hamil said he fundamentally disagreed with nearly everything they did to his character in The Last Jedi.) They took someone who was so optimistic that he went to DARTH VADER, the second most powerful person in the galaxy, to try and save him. But a inkling of darkness in his nephew, his best friend and sister's son, made him want to kill him? I don't buy it for one moment. We've seen the lengths he'd go to to try and save someone from the darkness and it wasn't by slaughtering them. You'd think he'd schedule an intervention or something FIRST, with Han and Leia. 

 

I don't know. The two films felt very disjointed. I didn't like the first one, and if anything i dislike this one even more. NOne of the issues i had with the first one were resolved, and if anything the plot lines that interested me were abandoned or hacked out of the film brutally and quickly, leaving plots and characters i care nothing about.

I liked both films, however you bring up a lot of good points that I was expecting to be answered in the second movie...

 

And I definitely believe that these questions should be answered within the films and not in comic books/novels/video games/tv Christmas specials/breakfast cereal boxes/podcasts from the dark web/ or anything that is essentially  fan fiction that has been given the Disney Stamp of Approved Officiality.

  • Like 3
Link to post
Share on other sites

Completely setting aside my complaints about characters, and just tackling the pure story element...this movie didn't seem to DO anything.

They start the movie by fleeing the First Order. The whole movie is one long slow chase scene (that doesn't make sense since they could have done any of these things:

 

- the First ORder has FLEETS of ships that could've come to help and moved to intercept the fleeing ship

or

- send out their hundreds of TIE fighters we know they have to blow up the fleeing rebels (i mean, they showed Kylo Ren already doing that earlier in the film...why not again? do they really only have 3 TIE fighters on that massive ship? An average Star Destroyer carries a ton, why not this beast?)
or

- SPED UP. I seriously doubt they can not reach the rebels in speed. Or why not jump to light space and jump back, but closer? or in front? 
or

- in previous star wars films, shields could only take so much hammering before they died. Except in this one they have invincible shields that never die no matter how much they're pounded by the first order's big guns

 

And then they end the movie...still fleeing the First Order. They lost half their ships and half their people, they destroyed one ship for the FIrst Order, but they're still in the exact same position they were in at the start of the movie. Everything that happened in between didn't really matter, because all that was ended up being this person dying or that person dying =/ i didn't even see any real character development except on Kylo Ren's part, and that took a interesting story line where he might turn, or where Rey might turn, and instead made them clones of Darth Vader and Luke Skywalker again, evil vs good.

 

The original trilogy has its flaws but at least stuff HAPPENED lol, and not just 'oh these extra characters and this lame bad guy died'. Leia was captured, Leia was rescued, Obi Wan died, Death star blew up. Rebels moved headquarters. Headquarters attacked. They barely escape. Luke goes to train with Yoda (more training than Rey ever receives, lol!). Luke's friends are captured, he goes to rescue them, gets crippled and barely escapes with his life. Han is never rescued in the second movie. Third movie he's rescued. New Death Star (lame yes, but not as lame as doing it AGAIN in The Force Awakens. Third time's a charm i guess? Wait, nope.). The Empreor had set up an impressive ruse to destroy the rebels by luring them in to fight. Luke nearly dies. Sudden plot twist from Vader. Dumb ewoks. Etc etc. 

 

Stuff at least HAPPENED in each movie, lol. While in this movie, the only thing that happened is....Luke dies. At the very end, in a very unsatisfactory way. 

I dunno, this whole movie feels like a "GOTCHA" movie. Almost every narrative point is undone by what happens next. Leia dies. Except she's not. Kylo Ren has good in him, he's going to turn! Whoops, no he's not. Rey is going to give in and turn! Not. Rose and Fin are going to get the codebreaker and save them! Nope. Completely pointless plotline. Luke is going to train Rey! No he's not. Oh wait yes he is! Oh, no he's not. Rey has interesting parents that explains her Overpowered nature! Oh, no she doesn't. Rey is in big trouble, she's facing two Sith! Oh, no she's not. SHe's fine. Snoke sucks. Luke is there to help! nope, just a projection. Finn is going to save everyone in a noble sacrifice! Oh, no he's not. Now they're all doomed. OH wait they're not! 

 

i dunno. This movie rubbed me wrong in nearly everything it did. At least the first one, while having a super over powered Rey and other weird character choices, was at least entertaining to watch for the most part and had a coherent story line. This one jerks the rug out from you every time it shows you something.

 

 

 

 

  • Like 3
Link to post
Share on other sites

Ultimately, I'm going to put the blame of script writer/director Rian Johnson for making the movie my least favorite of the non-prequels.

 

Looking back the the script writers for the movies, you find:

  • Phantom Menace: George Lucas
  • Attack of the Clones: George Lucas, Jonathan Hales
  • Revenge of the Sith: George Lucas
  • New Hope: George Lucas (duh!)
  • Empire Strikes Back: Lawrence Kasdan, Leigh Brackett
  • Return of the Jedi: George Lucas, Lawrence Kasdan
  • The Force Awakens: Lawrence Kasdan, Rick Kerb
  • Last Jedi: Rian Johnson
  • Rogue One: Tony Gilroy, Chris Weitz

I'm now realizing that Lawrence Kasdan (and Leigh Brackett for ep.V) is the one who made Star Wars so magical. Despite the flaws of the movie, he made Force Awakens "feel" right. He's the Bill Finger to George Lucas's Bob Kane.

 

Rian Johnson's Star Wars is not the same as Lawrence's. Not the same as mine. Though seeing Lawrence as the writer for the Solo movie does make me hopeful.

  • Like 3
Link to post
Share on other sites
48 minutes ago, Cranky Dog said:

Ultimately, I'm going to put the blame of script writer/director Rian Johnson for making the movie my least favorite of the non-prequels.

 

Looking back the the script writers for the movies, you find:

  • Phantom Menace: George Lucas
  • Attack of the Clones: George Lucas, Jonathan Hales
  • Revenge of the Sith: George Lucas
  • New Hope: George Lucas (duh!)
  • Empire Strikes Back: Lawrence Kasdan, Leigh Brackett
  • Return of the Jedi: George Lucas, Lawrence Kasdan
  • The Force Awakens: Lawrence Kasdan, Rick Kerb
  • Last Jedi: Rian Johnson
  • Rogue One: Tony Gilroy, Chris Weitz

I'm now realizing that Lawrence Kasdan (and Leigh Brackett for ep.V) is the one who made Star Wars so magical. Despite the flaws of the movie, he made Force Awakens "feel" right. He's the Bill Finger to George Lucas's Bob Kane.

 

Rian Johnson's Star Wars is not the same as Lawrence's. Not the same as mine. Though seeing Lawrence as the writer for the Solo movie does make me hopeful.

 

i hadn't noticed that. Interesting. I'd have liked the Force Awakens if Rey was toned down a bit, and if Phasma wasn't such a push over. But really, other than those things it wasn't a BAD movie. Rey just ruined it for me =P

But The Last Jedi...completely different story

  • Like 1
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By MoonglowMinis
      Hi everyone.  I've been thinking a lot about color while painting recently.  It's been a major motivation for some of my more recent projects.  I wanted to talk about some of the things I've been doing and hoped that some of you would share your thoughts about color choice as well.

      First of all, my paint collection is fairly modest.  Probably around 50.  But I'm a firm believer that you don't need a ton of different paints.  I add paints periodically to fill gaps - especially colors that I find myself struggling to mix well (purple continues to be a struggle and I need some better options).
       
      I love the Reaper Triads - they're a great way to expand a collection and get colors that behave well together.  Also a great way to teach newer painters the philosophy behind layering.  For awhile I was running with the philosophy that I wanted to avoid mixing more than two colors at once.  Especially because it's harder to duplicate.  I was using the triads a lot as a guide while painting.
       
      However, I have recently pushed away from using triads.  I have been playing around with more limited palettes.  Not exactly the 3 color challenge, but just really considering whether or not I need to grab a new bottle, or if I can mix what I want using something I already have.  With this philosophy, the triads clash.  So I definitely find myself grabbing the midtones most often.

      I've been thinking of this as "mindfully limited palette."  Sometimes I grab the colors I know I want ahead of time, other times I'll grab a new color as I go.  Typically this involves a black and a white and then 5 or less unique colors.  Often a red, blue, yellow, and brown.  Though not necessarily the purest versions of those colors.  I might choose a greener blue.  Or a brownish red.

      There's two ways I've been playing with this.  One is by leaning into a more monochromatic palette.  I have found it really fun and challenging to try to imagine the setting a mini is in and reflecting that environment in the color choices of the mini.  It's also a fun challenge to make many different shades and tones using similar colors.  This is what I had in mind while painting this Ice Witch, and Swamp Skeleton.

       
      The other way I have been playing with these limited palettes is to try for a more unified tone, but not necessarily monochrome.  There's a painting theory behind a "mother color" where you mix a bit of one color into every other color on your palette.  While I haven't gone that far, I have found that reusing colors, even in different mixes, helps unify the piece.  Just like balancing colors across the mini.  I don't have as many good photos of this, as my best examples are the most recent minis I've been working on - really pushing color variety while using limited paints.  This Kobold is sort of like that, though he definitely is a bit more monochromatic.  I'll have to come back and add my more colorful examples.

       
      What kind of color theory and challenges have you been playing with to motivate and push your painting?  Please feel free to share photo examples.  This has been a major source of excitement and motivation in my painting recently and I feel it's really improving my results.  I would love to see what everyone else is doing!
    • By Rat13
      Like most people minus a few games here and there with my wife I haven't played a proper wargame or skirmish game in quite awhile. My wife and I did start a Frostgrave Ghost Archipelago campaign awhile back but instead of an ongoing campaign it halted after a single game. As she usually steamrolls me in most games I understand why she prefers to wait until our usual group finally starts getting together again. I guess she just knows me too well, making me an easy opponent. As for myself I'd rather be playing, even if I always lose, but I can see how always winning could get boring (Not that I'd actually know). The need to play finally brought me around to solo games which I'd never tried before and here we are. On many recommendations I ended up with Rangers of Shadow Deep, which makes sense as its only a modified Frostgrave system with a bit more meat to it.
       
      Before writing up my first experiences with the game however there is one problem I've found. Its nothing to do with the system itself instead it has to do with my own shortcomings. Apparently my terrain and miniature collection (especially when it comes to monsters) is amazingly lacking. Up until playing this first game I thought I had a fairly decent collection but I guess I was just fooling myself. My warband didn't even escape this oversight and ended up being the most ramshackle bunch of any of my armies/squads. With that warning out of the way here is my first game...
       
      The first mission begins just after the destruction of a neighboring kingdom and the appearance of the Shadow Deep itself. The book describes this as a realm permanently covered in black clouds and filled with evil creatures. With the entire kingdom on high alert you are tasked with locating a missing Ranger that was investigating attacks on a nearby village.
       
      As you approach the village you feel that something is wrong. Everything is too quiet and the village itself smells of recent death. You pass bodies lying in the dirt as you move into the village proper. As your group reaches the village square and is beginning to form search parties you hear a horrible moaning sound surrounding you.
       
      Seems like a great place to start the actual game right, but there are still a couple last pieces of bookkeeping. First up is introducing my actual warband (you were warned they were an odd lot). 


      Missing almost all of the necessary monsters I had to improvise.
      The modern zombies are filling in for fantasy zombies.
      The kobolds are filling in for giant rats.
      The skeletons are filling in for giant spiders.
      The three adventurers will be filling in for the village survivors.
       
      As if that wasn't enough proxying I also had to proxy buildings with small wall sections. With the scenario needing houses with doors I selected center of the open area on each wall to act as the door. 

      Starting out your warband is deployed in the center of the village represented here with the well. There are six different points of interest that may act as clues to the missing rangers whereabouts. As you can see four zombies and two giant rats are deployed around the village. Clue 1 was moved 6" closer to my Ranger as he passed a perception check prior to the game. 
       

      With my first turn I started pairing my warband off attempting to reach all the clues. Going clockwise starting with my ranger (I'll be doing this going forward), he easily reached the first clue and managed to find a survivor (represented by the red wizard). Recruit 2 (The Ninja) managed to kill a zombie right off the bat. My arcanist (Oswald the overladen) started moving toward the clue inside the "house" while my knight (female half Orc) and hound (dog from a quarter machine) killed a giant rat. The archer (high elf archer) almost completely hidden by the well shot the zombie in front of him and brought it down to half health. Meanwhile my templar (old pikeman) and recruit 1 (villager with torch) were having trouble with their giant rat as the templar went down to only four health. That rat really did a number on him. Finally before the turn ended the event deck brought two more zombies onto the board.
       
      On turn two my Ranger started working his way over to the other clue "house" and killed a zombie. The survivor made a beeline to the center of the village. Recruit 2 was knocked out fighting a zombie and the arcanist had to finish the job. The knight and the hound managed to defeat their first zombie while recruit 1 had to step in and save the archer after he was nearly killed. The templar slowly made his way closer to another clue. Then the event deck spawned another two zombies. 
       

      Turn three my ranger entered into his second combat. The survivor reached the well and the arcanist finally reached the door. The door requires either a Pick Lock or Strength roll (TN8) to enter, he tried to pick the lock but failed. Using a double move the knight went around the building getting closer to the second clue. Also using a double move recruit 2 started moving toward clue five. The archer shot at another zombie almost killing it but came up short. Meanwhile the hound tore across the board with it's double move and the templar reached the third clue. The third clue ended up being a mutilated body and with a very lucky survival roll he was able to determine the nature of the bite marks. Finally the event deck caused one of the buildings to collapse (Going forward it received a die on top of it), recruit 1 was too close and was nearly crushed. Fortunately he came away unscathed.
       
      Turn four found my ranger and hound struggling to kill a zombie with my hound taking a hit. The survivor was content to hold his ground at the fountain while the arcanist continued to struggle with the door. The knight made it to the second clue but all she found was a zombie. The archer finally one shotted a zombie while recruit 1 finished off another. Recruit 1 also made it to clue five and found a potion of Wraithwalk. Try as he might the templar was still too far away to help the ranger and hound but he did close the distance. The event deck even spawned a zombie beside one of the clues inside a "house". 
       
      Turn five my ranger killed his second zombie with an assist from the hound. Again the survivor was content and the arcanist struggled with the door. Poor guy just couldn't get a decent roll. The knight began trading blows with a zombie and after just one turn they were both down to half health. Recruit 1 used a double move to start heading down to the arcanist hoping to put his +3 lockpicking skill to use. Obviously I should have sent him there in the first place but I really underestimated that simple TN8 roll. The archer like the survivor was content to stay where he was as he was very close to death. Last but not least the templar reached the "door" of the second clue "house", unfortunately he missed his strength roll. Finally thanks to the event deck my hound was struck with terror completely incapacitating him for a turn.     
       

      Turn six the ranger opened the door (after the templar failed during a group activation) and found strange tracks at the fourth clue. Using his tracking skill he was even able to determine their nature. The hound remained where it was frozen in fear while the survivor chose again to stay at the well. Recruit 1 used a double move again trying to get to the sixth clue. The arcanist continued to struggle with the door while the knight finished off her zombie and moved in to assist. The archer again stayed at the well. Then event deck then spawned four more zombies at the same location as the starting enemies.
       
      Turn seven found my ranger, templar, and hound stuck fighting two zombies and managing to only kill one. The survivor and archer finally moved away from the well and closer to their allies. This didn't work out to well for the survivor as you see. The arcanist left the door and positioned himself between the archer and the incoming zombie. Recruit 1 killed another zombie and the knight opened the door. Instead of a clue as to the whereabouts of the missing ranger she found a treasure token (represented here by an old scatter die). The event deck had one more surprise in store for me however, it spawned two more giant rats.
       
      As you can see in the picture I initially placed them incorrectly and forgot to take another picture after discovering my mistake. They are supposed to spawn out of line of sight beside a random building but if that's not possible they must spawn beside the building as close as they can to an enemy. In this case I could spawn only one out of line of sight (the one on the left) but the other one was clearly visible to my knight no matter where I placed him behind the building. The photo doesn't give this justice but believe me my laser pointer had the last word on the matter. So instead of spawning behind the building they spawned almost right on top of the survivor as the altered picture shows.
       

      As you can imagine turn eight was quite a melee. The survivor was killed by the giant rats before I could intervene. I did however manage to kill one of them. My arcanist even got his hands dirty again at the end but only managed to lose two health for his trouble. 

      Things were a bit better with my ranger's group as they killed their last zombie.
       
      They didn't exactly achieve their goal of finding the missing ranger but that wasn't due to lack of trying, that's just the way the dice rolled. Securing a treasure wasn't bad though as it turned out to be a Herb Pouch which in this system is a pretty good "magic item". The ranger received almost enough XP to level up while all his companions received two progression points, minus recruit 2 of course. As for recruit 2's injuries I'm happy to say he'll make a full recovery.   
       
      As far as a first game goes this actually went pretty smoothly, already knowing most of the system certainly helped though. I've got to say I really appreciate the way the scenario system handles monsters, knowing everything you need ahead of time for a mission is great. I know that comes at the sacrifice of a table of random encounters but it certainly makes it easier to plan for (even though I just proxied everything, you know what I mean). Also the number of each monster that it suggests was spot on, I really thought I'd have to grab some extra zombies or "rats" but I didn't. I really think this system might be the perfect fit for me. Even before lockdown and everything that came with it I had trouble finding anyone interested in playing Frostgrave or Ghost Archipelago (which I prefer). So a system that expands upon that and offers solo play is right up my alley. 
       
      With any luck I'd like to play this once a week for at least the foreseeable future. I'm a little rusty with writing battle reports and honestly I haven't written that may to begin with but with practice I hope to get better. I can already see that my notes need to be way better if for no other reason than to make writing the report quicker and less tedious. I had to look up so many things that could have been avoided had I just taken better notes. 
    • By PhantomAsh
      You know, you may be right. I could have sworn that one was a male one, but it'd be nice if it was female! Either, way, I'd like a complete set of male + female for all the elements.
       
      I mean.... I'd also like a non-binary / androgynous set as well, but getting that stuff commercial is.... very difficult.
    • By strawhat
      Lots of pictures.  I've done my best to keep the size down.
       
      The Cast:
       
      Story:
      In the waning days of the Galactic Rebellion, before the Battle of Yavin and Scariff, the Empire had nearly wiped out not only the Jedi but also many users of The Force.  Emperor Palpatine had special hunters, known as Inquisitors, that scoured the galaxy and captured/killed those rogues that survived Order 66.
       
      The Grand Inquisitor tracked another Force user to the remote Tibana gas mine known as Cloud City hovering in the Bespin atmosphere.  The Inquisitor had orders to capture the rogue and return him to the Emperor for purposes unknown.  After setting up a carbon-freezing chamber in the depths of the city, the Inquisitor set his plan into motion.  Hired muscle, in the form of notorious Trandoshan bounty hunter Bossk, would help drive Hawkbat to the chamber into the waiting trap manned by Agent Blaise and two Imperial Security Bureau agents.
       
      The large sums of money thrown around by the Empire aroused the suspicions of vile gangster Jabba the Hutt who, despite his long residency on Tatooine, has decided to make a rare off-world trip to witness the hunt.  Bringing along a trusted, if slow on the draw, bounty hunter known as Greedo.  Jabba would attempt to maneuver the happenings to his own advantage.
       
      Agent Hawkbat, despite being useful on many occasions to Cloud City administrator Lando Calrissean, had run out of allies there.  Unbeknownst to him, Obi-Wan Kenobi had picked up his lightsaber once more and sought to foil the Inquisitor's plans.  After contacting an old friend, Ithorian Diplomat Murne Rin, the two would seek aid from the Administrator--If Hawkbat were no longer in Cloud City the Imperials would likely leave.  The Tibana gas mined here was not of sufficient quantity or quality to warrant further action by the Empire, and the Inquisitor seemed to barely notice anything not directly related to his quarry.
       
      But could Obi-Wan and Murne count on Calrissean's aid, or would he betray them all to Imperial forces?
       
      It appears that I've missed the rings on a couple bases.  I'll have to go back, one of these days, and tidy those up.
       
       
    • By strawhat
      The Cast:
       
      The Story:
       
      After the capture of Han Solo by the Bounty Hunter Boba Fett, Princess Leia Organa selects a group of operatives to accompany her on a special mission back to Hoth in order to recover files and equipment that will be necessary to implement Solo's rescue.  The rebels expected the remains of the base to be empty, but Darth Vader's prescience led him to leave a small garrison force on the remote ice planet.  
       
      Dengar, and his cadre of assassin droids, were too late to Bespin to participate in Solo's capture and the attempted capture of Luke Skywalker, but he continued trailing the Millenium Falcon when it left Cloud City.  Unfortunately for Dengar, the rebel sniper Loku Kanoloa trailed the rest of the band and now has the bounty hunter in his sights.
       
      The rebels managed to acquire their assets but were discovered on their way out of the base.  General Sorin, eager to not fail Darth Vader, has deployed all his best assets in an effort to capture the rebels before they can return to their transport and escape.
       
      All the activity in the area of the base has alerted a small band of wampas that were living in the ruins, and they are investigating.
       
       
      Again, I need to redo some of the Scum & Villainy bases.  I think I changed ring-colors and the darker green just doesn't show well.
       
      Dengar's armor is the wrong color.  I was originally going to do more of a feldbruan, but I got caught mentally on feldgrau.  I also need to go over the dots on the HK's bases.  I was originally going to mark the bases to distinguish which tokens to use, but I came up with a better way (as many IA gamers/painters did) of just hitting the base with a hash mark in the appropriate color.  That makes it much easier to distinguish which models go together and which ones are which.
       
      Loku is shown in the printed materials as being a red Mon Calamari wearing green.  But, after Rogue One introduced to Admiral Raddus and his crew, I knew I didn't want to paint him red.  It makes no (visual) sense for a sniper on an ice world to be wearing so much brown and green, so I went rogue and painted him blue with  more lighter colored gear.  I thought about painting his skin white, but...
       
      so...
       
      much...
       
      white...
       
      I just couldn't do it (and I still have 11 or so characters who will be wearing white)!  I think I should have started with a little bit lighter shade, but I did what I did and I'm not redoing it or Dengar's armor.  It might not be accurate, but tough noogies.
  • Who's Online   15 Members, 5 Anonymous, 41 Guests (See full list)


×
×
  • Create New...