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Hey! So I've been putting paint to minis for about two months, and I've yet to finish one up satisfactorily. So I thought I'd come here and ask y'all for some C&C for a struggling newbie.
The Tiefling is an NPC baddie for my DM, and I'm struggling trying to get more detail on his face. I tried adding highlights to his t-zone to make it less flat but getting detail in such a tiny space is driving me mad. I'm also not happy with the highlights on the tail. How do ppl do faces on minis without much detail to the sculpt?
I've been struggling with transitions and blending/glazing. On the mouseling the transitions are supposed to be glazing but it just comes out more of a wash with a heavy load of pigment where it settles. I've tried wet blending, but I don't know how to get that on smaller or more detailed/textured areas.
I'm a lot happier with my skelly boys, and I'm going to try NMM on the swords. I'm wondering how to reduce the shininess on the varnish (the middle one). I'm using Vallejo matte varnish, but there are still reflections under light.
Thanks so much if you've read down all the way here! I know I've got a long way to go, so I'm looking forward to any and all C&C.
Edit: Cut this down to just the ones I'm not happy with, and need advice on.
Warnings first, this image is linked for nudity. I would like to ask for advice on this mini. I might be finished or I might have to go back and paint her all over again. I wanted her to look like bare wood, like raw lumber because she is part of the tree. I wanted it to look kind of like she was the inside wood of the tree coming out through the bark but I think she ended up looking a little like regular skin. So my question is does she look okay or should I paint her green instead to keep her from looking human? Thanks for any advice you can offer. Please also be advised, it isn't the best image but it gets the idea across.
So the stars have aligned and Mudgullet has been released just in time for my group's Tomb of Annihilation playthrough. I'm planning on going for a simple, suitably froghemoth-y color scheme but have realized that my palette is lacking in the greens department. Oh, no!
So, time to remedy this. What should I grab from the MSP and Bones paint lines to give me a good selection of greens, while limiting the number of colors I need to buy (maybe 3-5 bottles this purchase)? What are some of the colors you folk tend to reach for, with an eye towards versatility? The Power Palette is only as good as the swatches it pulls from, and it's been my experience that Reapers paint swatches are very hit or miss, unfortunately.
I hear horror stories about people getting frozen bottles of paint. Is there any way to tell if the paint has been frozen prior to using it? I was concerned about this when I did my holiday paint order, but it was a little unseasonably warm the day they were delivered. What does frozen paint look like & is there a way to salvage it if it has been frozen?
Carnevale is a tactical narrative miniatures game set in 1790's Venice. Safe from the effects of the Rent in the Sky that tore Italy in half, Venice is now a hot-spot of magical activity. Strange creatures rise from the canals, the ruling class play violent games with lesser men, and the population of Venice try to survive. All vie for power in the street fights that take place in the dark of the night.
Carnevale is a game that focuses on movement and brutal combat. You're as likely to see two people battling in the streets as you are to see warriors jumping from rooftop to rooftop and drowning their opponents in the canals. Using the tight streets and watery dangers to your advantage will ensure victory, and if it doesn't, some well-timed magic spells might!
Carnevale is a narrative game that sees gamers play through various scenarios with their gangs of fighters. The games skirmishes allow for in depth storytelling, and we have made an effort to streamline rules in order to let the action take place on the tabletop, rather than spending too much time keeping track in the pages of a rulebook. The tactical flexibility opens up when building your gangs how you want, using many varied members to different effect.
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