Jump to content

Recommended Posts

I'm not a war gamer even though my GW collection seems to keep growing. My local shop doesn't do any wargaming, it's basically a Magic the Gathering shop. In all honesty I was surprised they were hosting D&D Adventure League when I started playing there.


Lately though after AL a bunch of us have been sticking around till close playing other games. Munchkin and Star Realms are pretty popular but we do get into other things from time to time. Those two just tend to be our go to games at the moment.


Since I started painting I've been watching a lot of videos on the hobby and one of the channels I've been watching is Tabletop Minions. If you've ever been there you know they talk a lot about war gaming and skirmish games. 


Well today that lead me to a skirmish game called Song of Blades and Heroes. It looked like a lot of fun with a very small learning curve. Basically it looks like something I'll be able to convince my group to try.


Recently I became a DM for our group so I already have enough miniatures to create multiple "groups/troops/bands"(not sure what the proper term is for this game). So really all they have to do is give it a try, there is zero buy in for them.


Does anyone here play this game? Is it as easy to learn as I've been lead to believe? I picked up the gist of it pretty quickly but will players be able to pick this up on the fly? As skimish games go how does this one rate?


I've already ordered the books, both the revised and the advanced editions so I'm in either way but I'm interested in seeing if anyone else plays this.



Link to post
Share on other sites
  • Replies 51
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Since everyone had the day off we decided to get together again. We ended up playing an epic team game. It was my friend and his girlfriend versus my wife and I.   The game was an epic two a

My copy of Song of Blade and Heroes should be here tomorrow. With any luck I can start learning the system tomorrow night. I'll have almost two weeks before I present this to my group too, so I should

Please don't misunderstand.  My group is myself and my two eldest children.  My kids like the spring/summer/fall warbands.  My Eldest's Elves are a fall theme (Orange/Green/Yellow), while my youngest

Posted Images

I haven't played it very many times, but it's quick to learn and easy to play.  I taught it to several people, including some kids aged 7-12 without any problems.  Sure, it doesn't have some of the complexities as other games, but it's got enough that keep it fun. 

For the most part, it will probably be my default fantasy game rules from now on.  A large part of that is how simple it is to play/learn, how few minis it really needs to be fun, and how inexpensive the books are - all qualities I will be using to sucker recruit new mini games players in my small town. 

  • Like 5
Link to post
Share on other sites

While I haven't played, I want to.  The initiative function, where the acting player might lose the initiative to the other player, is really neat.  It appears that the game works best if you have similar power-level troops on both sides - one side filled with figures that activate on a 6 will likely lose to a force composed of higher quality models that activate on 4-5-6.


The fact that the base game is cheap is a plus. I can use paper miniatures if I want is a plus.  The fact that there aren't a ton of rules is a plus.

  • Like 5
Link to post
Share on other sites

I've just accrued so many miniatures that I don't have a use for and I'd like to do something with them. This looked like the perfect solution.


It'll also give my group another game we can throw into the rotation while we talk and unwind after AL.

  • Like 2
Link to post
Share on other sites

I've only played it once so far, teaching it to one of the guys at the local wargaming club, but it was a lot of fun and not hard to pick up for either of us. My only suggestion would be to watch how many different traits you're using in an introductory game, and not pick anything that looks too complicated (requiring more than a couple of sentences is a good indicator).

I'm a fan of the rules in any case, and I have plans to rope some of my friends into the game who have just gotten into wargames this year. Then it'll be on to other games by Andrea; Mutants and Death Ray Guns, Rogue Stars, and hopefully Harder Than Steel by the end of the year (fingers crossed).

  • Like 3
Link to post
Share on other sites

I've been thinking about the traits more than was probably necessary. I'm thinking about building the first two groups without any traits so there is less to keep track of and teach. Even without any traits though I think that first game will be enough to get everyone hooked.

  • Like 1
Link to post
Share on other sites

I tried this game a few times with some primarily board gamer friends of mine and the results were underwhelming.  It's been a year or two since we played, but IIRC nobody in my group liked the initiative rule. It disengaged people from the game in a "I've failed to meaningfully activate my forces for 3 turns in a row now...you win, I concede" sort of way.  This, combined with how few dice are rolled when something does get to act, leads to a lot of whiff--tastic turns where nothing happens and you just feel like you're pointlessly rolling dice.   


This game would have been a great beer-n- pretzels, 30-minute war game if it had been, y'know, fun.  It actually worked as a mild turn-off to miniature war games in our case.  

Link to post
Share on other sites
5 hours ago, Rat13 said:

I've been thinking about the traits more than was probably necessary. I'm thinking about building the first two groups without any traits so there is less to keep track of and teach. Even without any traits though I think that first game will be enough to get everyone hooked.


I don't think you need to abandon traits altogether. Things like block, heavily armoured, good shot, and the various weapon traits are all easy enough to grasp. Just watch how many different ones are being used for each warband.

VitM I'm curious, were you playing standard SoBaH or the Advanced version? I think the reaction rules in Advanced Song of Blades are a great addition which helps keep both players involved.

Link to post
Share on other sites
1 hour ago, Dai-Mongar said:


I don't think you need to abandon traits altogether. Things like block, heavily armoured, good shot, and the various weapon traits are all easy enough to grasp. Just watch how many different ones are being used for each warband.

VitM I'm curious, were you playing standard SoBaH or the Advanced version? I think the reaction rules in Advanced Song of Blades are a great addition which helps keep both players involved.


We were playing standard SoBaH.

Link to post
Share on other sites

I don't have Advanced SOBH but I have a bunch of the other books. The basic game is simple enough and fun. We've only played a handful of times and it just never caught our attention like some other games. The activation rules ruined in for my younger son because he was the guy who couldn't make a decent roll all game several times. The sheer number of traits is a bit overwhelming at first. It seems like a decent system once you get some lists made up that suit your collection and I love the adaptability but we just decided we like Frostgrave more for the time being.

Link to post
Share on other sites
30 minutes ago, Zink said:

...once you get some lists made up that suit your collection...

I think this is a key thing.   Playing scenarios instead of just a fight helps a lot, too. 

When I played it with the kids the first time, I had hastily scribbled lists for each of them, and ran a free for all scenario.   When we tried Galleys & Galleons two weeks later (similar system for ships, also by Andrea), I had taken the time to make nice little cards for each of their ships, and had a scenario game in place to play.  

As a result, the kids all said they liked Galleys & Galleons better.  The very smart (broccoli) autistic son of my friend pointed out that I should have done the cards and scenario for SoBH, too, because they were almost the same game.  In the end, they liked both games, once I did cards up for their forces. We were using both games as part of a 5e D&D campaign where the PCs were all pirate ship captains. 

Edited by kristof65
  • Like 6
Link to post
Share on other sites

@Rat13  One thing I did (and I'm sorry I missed the thread!) is I made a note card of the traits that the army used for quick reference.  It sped up the game immensely when I taught my kids. 


It's a quick game and it allows for a lot of fun, I am planning a "battle at the farm" type scenario soon.





  • Like 4
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By MoonglowMinis
      Hi all. Was hoping you could help me find a mini.
      I have a player in an upcoming game of D&D who wants a flying monkey as a familiar. 
      I'm having trouble finding a good option. I'm surprised how few options there are.
      I'm looking for one with feathered wings as opposed to bat wings. And something without a fez. Minimal clothing is okay (a vest or some bracelets) but in general looking for something that's more like a wild animal.
      STLs are okay. But physical is better.
      Thanks in advance!
    • By MoonglowMinis
      Hi gang.

      I always have trouble with finishing minis if they take too long.  Groups of minis are a frequent struggle for me.  What kind of advice do you have to avoid burnout?

      I try to mix things up to stave off the exhaustion and tedium.  I typically switch off between working on groups of minis, to just doing one at a time.  Small minis to big minis.  Detailed minis to simple minis.  I'll even avoid things that are the same color back-to-back.  Anything to help avoid getting sick of painting.

      But I have a harder time just getting through a group of minis.  I'll try breaking them into sub groups, or just focusing on painting everything of the same color like all of the wood, or all the leather.

      Maybe I'm just tired in general, but I'm definitely feeling worn down on my current set, which is a shame because I am excited to see them finished.

      What advice do you have?
      How do you avoid burnout?
      How do you get yourself to just keep painting?
    • By MoonglowMinis
      Looking for some advice on using inks in painting.
      So I've seen people using inks and spouting praise about their uses with mini painting.  Especially for glazing purposes.  I got a set of cheaper inks last christmas, but they really didn't play nice.  They were constantly rehydrating.  Even with a protective layer of spray varnish.  As soon as I painted over top of it, the color would bleed back up.

      Anyone know what I was doing wrong?  Or if I was using a kind of ink that wasn't compatible?  I bought a set of 10 colors from amazon - ZZKOKO caligraphy pen ink.
      I got an airbrush recently and have heard that white ink results in smoother zenithal than traditional white paint.  Any words of warning?
    • By Fnordlover
      Picture them in your head. Crazy, evil cultists. Secret meetings, twisted plots, midnight masses in service of the unthinkable. Got it? What color are their robes?
      I'm about to start painting a group of cultists and I'm having trouble deciding on a color. I don't want the color to be indicative of their allegiance, I want them to be able to stand in for any group of evil cultists.
      So I want to put it to the Forumites: What color says, "that's an evil cultist," without having it say, "That's a cultist of (blank)?" What color robes do you wear when you worship your dark Deity of choice? What color looks great, even if it covers 90% of the miniature?
    • By Rat13
      After some interesting plumbing adventures the family and I are out of the house for the next couple weeks while repairs are made. Knowing that I'd need something to do in the evenings I had to make a tough call. I could gather up my painting supplies or I could grab one box, a knife, glue, and clippers. I obviously chose the easier route. So during our little forced vacation I'll be assembling the Robotech RPG Tactics starter box and giving you my thoughts on it. Not that I think anyone particularly wants to hear my thoughts on it, but if I'm going to build all this I'm going to talk about it.
      Before we jump into it I do want to mention that if you've ever heard anyone talk about this set I'm probably going to say a lot of the same things. I do however think I bring at least one new idea that somewhat redeems this box or at least changes the way you think about it.
      Right off the bat I've got to say it does have a nice box. It's fairly solid and the art not only on the outside but on the inside is a nice little addition. 
      When I first bought the box it was my intention to build the three configurations of a Veritech and stop. I already have too many projects and this was to be the reward after completing everything else. You better take a look at them before I start ranting.

      It was during the build of these first three models that I couldn't help but notice problems, you know the very ones we'd all already been warned about. The instructions are not always clear, all you get for each model is a deconstructed picture that can leave you guessing. Then to make it just a little more fun some components that are shown as being multiple parts just aren't. There is nothing like searching a sprue for a piece needed to complete a part before you realize its already attached.
      Then of course when it comes to "fiddly" bits these may be the fiddliest I've ever seen. There are a ton of parts that are tiny to the point of the simple act of removing them from the sprue breaks them. Remember this because we'll definitely be coming back to it.
      Even the larger pieces have their problems though. Most of the bigger pieces are multi-piece parts for no real reason. Maybe they're there to lull you into a sense of false comfort right before you start in on the "fiddly" bits.
      Now we come to the sprues themselves. They're not exactly horrible minus the times when you break a "fiddly" bit trying to remove it but they're not great. 
      After only assembling three I really wondered how they'd stand up to use on the tabletop. Even for display pieces they feel fragile. The detail is there but the construction and contact points are just bad, again we'll get back to that. 
      Confidence was not high after the first three figures. Then came about our impromptu vacation so I pressed on with the assembly and next up were the other Macross defenders, you know the cannon fodder, the Defenders and the Tomahawks.

      This is where I hit my stride. Overall I assembled them quickly, with many of the same complaints, but by then I'd become familiar with the idiosyncrasies of the set. It's also where I had the revelation that completely changed my attitude.
      You see these aren't miniatures and they really aren't game pieces, they're models. Models complete with all of the "fiddly" bits and needless multi-piece assembly you could expect. Once I started to think of them as models it bacame easier to accept the flaws and oversights. I couldn't exactly forgive or forget them, but at least they made a kind of sense. They're made like a Gundam model where the real accomplishment isn't in building it, it's in the fact that during the assembly you never threw it against the wall.
      Armed with my new outlook I started work on the special Zentraedi models. Even with the new outlook there were issues. Here are some "fiddly" bits I broke while removing them from the sprue. See just how tiny some of them are?
       Oh and remember those contact points I mentioned?

      That's how a leg attaches, a leg, you know the thing that is meant to support the whole model.
      Eventually I did complete the three special models however. 
      After reading all that it would be easy to think I hate this box. It'd be even easier to think I wouldn't recommend it. Even with all the issues however that isn't the case. I think under the right circumstances, I can recommend this to everyone they just have to meet certain criteria.
      Firstly you need to be a fan, because you'll need that love of the source material to keep going. The box needs to be on discount (bought mine for about $50 and that seems fair). It also helps to know exactly what you're getting into; before buying I'd already heard plenty of horror stories (still ended up buying it and I'm glad I did). Finally you need to think differently about the figures themselves, honestly once I started thinking of them as models like Gundams or even highly detailed planes everything bacame easier. If you check all of those boxes this is probably right up your alley. Don't ask me about gameplay however I already know I'll never find someone to play with, I just wanted the models. 
  • Who's Online   18 Members, 1 Anonymous, 35 Guests (See full list)

  • Create New...