Jump to content

[Starfinder] Dead Suns pbp


Recommended Posts

  • Replies 30
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Xap will move to use the yellow barrel west of the northern most 21er for concealment.  he will try to hide (12+9=21) to remain unseen from the baddies on the east side of the dock.  assuming he doesnt draw fire, he will send LEX up the wall using its camouflage unit (16+6=22) and turn on its recording camera to start documenting the fight.

Link to post
Share on other sites

Caught off guard, it didn't take him long to come back to his senses, and come up with a plan of action. Like a shot he sprinted across the open of the docking bay, trusting to his speed, and the second skin he wore under his coveralls, to provide protection if any of the gangers took a shot at him, headed for the information kiosk and the cover it would provide. 

Link to post
Share on other sites

Cain is unsure who, if anyone, is on his side here but he saw the 21's shoot the Starfinder Society contact so they become his primary target.  

 

I will try to make it to the nearest 21.  I believe I can make it to the front of what looks like a luggage vehicle at the end of this turn, putting me within 5 ft of a 21 and with some cover.

Link to post
Share on other sites

NOTE: I totally messed up the sides.......21 is suppose to be on the right & Crowns are suppose to be on the left. I need to adjust their actions in the surprise round & here. Other then that everything should be fine. So this post is on hold till I sort things out....(What I get for posting when I was tired....ugh.)

 

Xap: 22

 

You make it to your destination, unseen. So far no one has spotted your drone either. That may change thou.....

 

Kings: 17

The Kings gang proceeds to fire up on the 21 members!

#1 fires upon #2 but misses

#2 fires upon #2 as well & overshoots him.

#3 fires at #3 & hits! He does 2 pts of damage!

 

Cain: 12

Note: This is the Kings side, you can change your actions if you'd like before the round is over.

 

You as well make it over to your new spot as well. The gang member, thou sees you approach & will probably take aim at you next round. You will receive cover from the baggage cart.

 

Switch: 12

You make it to the info kiosk, no problem.

 

Max: 7

You make it to the crates. You use your power on the gang member but he shrugs off the effect. You have his attention now thou.

 

21: 6

#1-21

(continued)

#2-21

(Continued)

#3-21

He fires his pistol on Max. He hits (2 pts of a fire damage)

 

Zataka:5

You fire upon the #1-21 member & you graze him with your blast! 1 point of damage!

Link to post
Share on other sites

I'll be honest, I'm even more confused now.  I thought the 21's were on the right, but it looks like the crowns are on the right per your updated map...but you just said in bold that the 21's are on the right sooo....

 

Time to punch someone I guess.  

 

I'll stick to my previous move.  Cain will move up to the nearest gang member and pop him one.  If he's a 21, great.  If he's a King...well he shouldn't have been there.  

 

Hammer Fist - 14+5=19 vs KAC

Damage - 2+6=8 bludgeoning 

 

Also I'll be going after Switch as they have a better dex.  

  • Like 1
Link to post
Share on other sites

Reaching up, Zataka grabs hold of his stellar mote which flares to life with bright blue-white light. Lengthening the beam grows into a sword of light. Spinning the blade he will once again fire at the ganger that shot Durovar.

 

(Small Arms: 13 + 2 = 15; Damage = 5)

Link to post
Share on other sites

Max doesn't want to be in the middle of fire fight.  Max was just trying not to get shot.  Max did not want to have to shoot anyone and thus used Daze. Max got shot anyways.  Max will do unto others as they are doing unto her.

 

Draw Tactical Semi-Auto pistol (move action) and shoot the ganger that shot her (standard action)

 

To hit: 8+3=11 vs KAC

Damage: (1d6) 1

  • Like 1
Link to post
Share on other sites

He chatters rapidly to himself, anyone who speaks Ysoki and can hear him would get a lot of 'crap crap this is not good'  But in spite of his rapid fire complaints his actions are those of a semi-professional  rising his head up just enough to scan the info kiosk, to see if there was a way to call for security, or at least medical aid, without resorting to hacking into the system

  • Like 1
Link to post
Share on other sites

Having had a moment to look over the area from cover and setting up surveillance to make sure he doesn't get blamed (again) he works his way over to the Dwarf trying to remain out of sight and off everyone's radar.  If he gets to his goal he will start first aid on the dwarf.  if he gets caught, well that's what guns are for after all...

 

Xap Stealth (14+9= 23) to get to the dwarf

(have to see what condition hes in before attempting any medical treatment) 

the drone continues to scuttle up the wall behind a support beam keeping just its camera eye open and exposed (stealth 14+8= 22 [last number should have been higher, forgot the add the drones dex bonus])

 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By haldir
      Starting post for the upcoming Starfinder: Attack of Swarm pbp I will be running. I'm mainly using this to get a feel for Starfinder & such as I'm hoping to run a game or 2 at ReaperCon 2021.
       

       
      Paizo Inc.
      (Part 1 of 6 Attack of the Swarm Adventure Path)
       
      (as quoted from the Paizo product page:)
       
      "Suskillon Needs You!
      As the ever-ravenous threat of the insectile Swarm surges across another system in the Vast, the heroes are part of the defense effort. They must fight back against waves of foes and rescue civilians, including a shirren priest of Hylax whose temple seems to be of particular interest to the invaders. By relying on their wits—and each other—the heroes just might survive the Swarm onslaught."
       
      Suskillon System
       
      The Story so far..........
       
      It has been 6 months to the day, since the Swarm* first touched down on Suskillon in a bloody conflict named the Battle at Stone Sea. After the Swarm punched through the planet’s aerial and orbital defenses, its components landed near the Stone Sea, a large freshwater lake surrounding a dormant volcano. The Fifth Battalion of the Suskillon Defense Force (SDF**) was closest to the site of contact and held the Swarm back long enough for the SDF to mobilize other battalions to the area. Stories of the battle have already reached near-mythical heights, as most members of the Fifth Battalion were killed in glorious, terrible combat.
       
      Since then, the SDF has fought a losing battle against the Swarm. Though Suskillon is a friendly trading partner with the Pact Worlds, the planet’s government has yet to officially request aid, with many afraid that the Pact Worlds will claim their planet as a protectorate in “payment” for such help. However, that hasn’t stopped volunteers and mercenaries from other systems (including the Pact Worlds and the Veskarium) from journeying to Suskillon to join in the fight against the invasion. The Swarm is relentless, though, and it has already overran and taken nearly half of the planet.
       
      *The Swarm is a collective menace of sentient insect-like creature bent on expanding it's colonies by devouring anything in it's wake. The Swarm doesn't negotiate with people it just consumes it's host & whatever it's host is on. The Shirren were part of the Swarm, but during "The Gap" they were able to free themselves from it's collective mind & established their own colonies. Unfortunately, The Swarm has the ability to adapt to the challenges conquering it's foes & were able to follow the Shirren & left most of their new colonies in ruins due to the Shirren's connection with the Hylax, a divine entity the Swarm are hellbent on wiping from existence.
       
      This also led them to come in contact with the Veskarium, the system of the military-like reptilian humanoids. The Swarm was so overwhelming that the Vesk (as their race is called) called in the Pact Worlds (home to many, but notably humans) & formed an alliance to beat back the Swarm. This has only temporarily stopped the Swarm from taking over both their worlds.
       
      Only time will tell when that may happen........
       
      ** Suskillon Defense Force (or the SDF for short) is the military force of planet Suskillon. In the beginning it was your standard military but as the war with the Swarm has progressed, the leaders of the SDF have brought it whoever wanted to fight the Swarm. Whether or not these folk due to it for honorable reason, matters not, as the SDF needs bodies to win the war against the Swarm. So far, the war has only gone the way of the Swarm. The Fifth Battalion is the unit, you the PCs are assigned to. Welcome aboard, solider!
       
      The Present...
       
      You have answered Suskillon's need for heroes & saviors, whether it was due to you were already in the SDF as career military, a merc, a prisoner whose sentence was to serve or die, or just someone who wanted to help out in any way you can, etc etc. You been enlisted into the SDF & have been asigned to the Fifth Battalion & have been sent to Camp Cavalier, a small military encampment outside the capitol city of Brinnoa. Brinnoa is located on the planet's most populated continent in the southern hemisphere. The commanding officer is Major Jaldamarrak, a Vesk with a impressive military background (feel free to give me, Culture or Profession (soldier) check to learn more about this individual).
       
      The adventure begins in the middle of "Dead Winter", one of Suskillon's extended, extremely cold weather period. Also, much the surprise to most people, the daily attacks of the Swarm have died off, almost to a point that if not for their previous attacks & destruction, one might think they have decided to retreated & focus on some other system.
       
      You all begin inside a room outside the commanding unit at Camp Cavalier, awaiting on when you can see the Major. 
    • By Mutilatedlips
      "Paizo" carved on the bottom, from the early 2000's. I don't know much more than that. 
       

       
       

       
       

       
       

       
       
       
    • By Mutilatedlips
      This mini said Paizo on the bottom and a date from the early 2000's. It reminded me of the Robert E. Howard Conan story "Rogues in the House" and painted him with red in his cloak as sort of an homage.
       

       
       

       
       

       
       

       
       
       
    • By Darcstaar
      Hi people.
      Im going to start another PBP.  So far I have interest from @ShadowRaven, @dwarvenranger, @Dilvish the Deliverer, and @Kangaroorex.
       
      We’re going to start the Serpent’s Skull adventure path.  Pathfinder 1e.
       
      All books are in play, but I reserve the right to veto something if it seems too gross/bloated.
       
      Please utilize the Serpent’s Skull Players Guide from the Paizo website.
       
      Abilities: 4d6, reroll all 1’s, drop lowest score, yielding ranges from 2-18 pre mods.
       
      Avg. Starting gold.
       
      We’ll follow the AP leveling track when possible.
       
      We’ll have individual initiative.
       
      I hope to get this started soon, so please post those characters.

      -edits-
      House Rules
      1. HP beyond first level.  Roll the hit die.  If the roll is less than”avg” then take avg instead.  Example: Wizard d6.  Rolls a 1.  Gets 4hp instead, before Con mod.
      2. Acrobatics can be used to avoid AOO when standing from prone.
      3. If someone is not responding and action is waiting for them, I’ll send a pm after 24 hours.  If no response 24 hours later, I’ll take over that character to get action rolling again.
    • By Darcstaar
      Part 1 of the Serpent’s Skull Adventure Path.  By James Jacobs, (c) 2010.
      Paizo Publishing.
       
      Using the Pathfinder Rules from the Pathfinder Core Rulebook
      Sixth Printing, 2013 and copyright 2009 and on
      Also uses Open Game License Content 1.0a Copyright 2000 Wizards of the Coast
  • Who's Online   11 Members, 2 Anonymous, 38 Guests (See full list)

×
×
  • Create New...