Jump to content
Sign in to follow this  

[Starfinder] Dead Suns pbp

Recommended Posts

No one gets a random laser blast from the gang members!




Onward to Round #1



  • Like 2

Share this post

Link to post
Share on other sites

Xap will move to use the yellow barrel west of the northern most 21er for concealment.  he will try to hide (12+9=21) to remain unseen from the baddies on the east side of the dock.  assuming he doesnt draw fire, he will send LEX up the wall using its camouflage unit (16+6=22) and turn on its recording camera to start documenting the fight.

Share this post

Link to post
Share on other sites

Caught off guard, it didn't take him long to come back to his senses, and come up with a plan of action. Like a shot he sprinted across the open of the docking bay, trusting to his speed, and the second skin he wore under his coveralls, to provide protection if any of the gangers took a shot at him, headed for the information kiosk and the cover it would provide. 

Share this post

Link to post
Share on other sites

Cain is unsure who, if anyone, is on his side here but he saw the 21's shoot the Starfinder Society contact so they become his primary target.  


I will try to make it to the nearest 21.  I believe I can make it to the front of what looks like a luggage vehicle at the end of this turn, putting me within 5 ft of a 21 and with some cover.

Share this post

Link to post
Share on other sites

Max runs for the cover of the crates (two squares right from the bottom of the 4) ducking behind them for cover.  Realizing that she is exposed to fire from the ganger to her east, she uses Daze to prevent him from shooting her.  (Will save DC 14)



Share this post

Link to post
Share on other sites

Seeing gunfire take out the Starfinder agent, Zataka draws his pistol and fires on the 21 that shot Durovar.


(Attack: 13 + 2 = 15... Damage: 1)

(Let me know if there are other or different dice I need to roll)

Share this post

Link to post
Share on other sites

NOTE: I totally messed up the sides.......21 is suppose to be on the right & Crowns are suppose to be on the left. I need to adjust their actions in the surprise round & here. Other then that everything should be fine. So this post is on hold till I sort things out....(What I get for posting when I was tired....ugh.)


Xap: 22


You make it to your destination, unseen. So far no one has spotted your drone either. That may change thou.....


Kings: 17

The Kings gang proceeds to fire up on the 21 members!

#1 fires upon #2 but misses

#2 fires upon #2 as well & overshoots him.

#3 fires at #3 & hits! He does 2 pts of damage!


Cain: 12

Note: This is the Kings side, you can change your actions if you'd like before the round is over.


You as well make it over to your new spot as well. The gang member, thou sees you approach & will probably take aim at you next round. You will receive cover from the baggage cart.


Switch: 12

You make it to the info kiosk, no problem.


Max: 7

You make it to the crates. You use your power on the gang member but he shrugs off the effect. You have his attention now thou.


21: 6






He fires his pistol on Max. He hits (2 pts of a fire damage)



You fire upon the #1-21 member & you graze him with your blast! 1 point of damage!

Share this post

Link to post
Share on other sites

I'll be honest, I'm even more confused now.  I thought the 21's were on the right, but it looks like the crowns are on the right per your updated map...but you just said in bold that the 21's are on the right sooo....


Time to punch someone I guess.  


I'll stick to my previous move.  Cain will move up to the nearest gang member and pop him one.  If he's a 21, great.  If he's a King...well he shouldn't have been there.  


Hammer Fist - 14+5=19 vs KAC

Damage - 2+6=8 bludgeoning 


Also I'll be going after Switch as they have a better dex.  

  • Like 1

Share this post

Link to post
Share on other sites

Reaching up, Zataka grabs hold of his stellar mote which flares to life with bright blue-white light. Lengthening the beam grows into a sword of light. Spinning the blade he will once again fire at the ganger that shot Durovar.


(Small Arms: 13 + 2 = 15; Damage = 5)

Share this post

Link to post
Share on other sites

Max doesn't want to be in the middle of fire fight.  Max was just trying not to get shot.  Max did not want to have to shoot anyone and thus used Daze. Max got shot anyways.  Max will do unto others as they are doing unto her.


Draw Tactical Semi-Auto pistol (move action) and shoot the ganger that shot her (standard action)


To hit: 8+3=11 vs KAC

Damage: (1d6) 1

  • Like 1

Share this post

Link to post
Share on other sites

He chatters rapidly to himself, anyone who speaks Ysoki and can hear him would get a lot of 'crap crap this is not good'  But in spite of his rapid fire complaints his actions are those of a semi-professional  rising his head up just enough to scan the info kiosk, to see if there was a way to call for security, or at least medical aid, without resorting to hacking into the system

  • Like 1

Share this post

Link to post
Share on other sites

Having had a moment to look over the area from cover and setting up surveillance to make sure he doesn't get blamed (again) he works his way over to the Dwarf trying to remain out of sight and off everyone's radar.  If he gets to his goal he will start first aid on the dwarf.  if he gets caught, well that's what guns are for after all...


Xap Stealth (14+9= 23) to get to the dwarf

(have to see what condition hes in before attempting any medical treatment) 

the drone continues to scuttle up the wall behind a support beam keeping just its camera eye open and exposed (stealth 14+8= 22 [last number should have been higher, forgot the add the drones dex bonus])


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Maglok
      I painted this dude up as my technomancer for our Starfinder campaign. The idea is his coat is very tech-ey. I used a Bones Chronoscope miniature and modded in some antenna. Also slightly purple skin, cause this is a Lashunta.
    • By lexomatic
      Is there anyone who might be interested  in a PBP 4e GURPS lite (rules light, no crazy math) portal horror/ mystery modern day adventure.
      1) Gurps 4e is published by Steve Jackson Games, and the free "lite" version of the rules is available online here.
      2) This world is adapted by me from the fiction of Ian Rogers with my own additions.
      3) Character creation rules
      NO MAGIC OR SUPER POWERS or cinematic skills/abilities
      100 points available up to 50 points in disadvantages and 5 quirks as well. If your character concept is disabled, then there's leeway to go over this, but needs discussion with me first
      If you have 4e books or the character creator app, feel free to go for it. Otherwise I will post a list of templates and where they're located that I've vetted to guide you beyond the lite rules.
      A skill at 12/13 is considered professional quality. higher gets you a better ability to handle tough situations and improve chance at a critical. Really high skills might get notoriety (could be good or bad).
      Useful guidance http://forums.sjgames.com/showthread.php?p=369148
      Also this free pdf condensing skills info should be useful
      4) This is set in Toronto and Ontario Canada primarily. Your character doesn't need to be from there, you just need to have an idea of what you're doing there, and specifically to start, what you're doing in the PATH specifically (this will be how you are all introduced). After reading about the world basics, you will also need to think about any supernatural/ blacklands experience your character has had... if any, and if/how they were affected by it.
      The World Basics
      I'm hoping to be able to do a few posts a week, but because I'm new to this, and have limited availability it might be slower than I want. I'm unsure about the number of players - this could work with only a few.
      More later. Feel free to ask questions or express interest.
      If you have and use a skill that will allow you to obtain info/ achieve goal to advance plot, that will happen. I won't make people roll until something happens or things end.
      This site seems to have a decent character generator. There`s step-by-step at the top of the page, and it auto-calculates. Please print to pdf or printscreen or recopy.  so I can review. If you need a template, please let me know. Please set point maximum to 100 (it defaulted to 300 for me).
      Current Characters list:
      1)Magnus Albertson @Dilvish the Deliverer
      2)Sammy @Arkady
      3) Sam Travis @Corsair
      4)TBD @Chaoswolf
      5) Raoul @Colonel Kane
      6) Morgan Faustus @Kangaroorex
      There will be a hard cap at 6 players. And maybe only 5 total. We're closing in on being able to start things.
    • By haldir
      I think I've decided on what adventure to run:
      Seers of the Drowned City
      This is a 6th level adventure.
      Stats, roll 4d6 drop the lowest die
      No evil alignments, CN allowed
      HPs, Max 1st level & then either avg or roll, ignoring 1s.
      Gear: As I said before work with me on what you want for your level. Normal equipment, you can have, even plate if you want but remember the title of the adventure. Magical items: Hmmm it's been awhile but since this adventure is kinda of a sequel to Ire of the Storm, I'm gonna draw the treasures out of that one & post & let the party pick what they want out of that.
      Class: Everything, including Unchained versions
      Races: Hmmm work with me but I'm flexible
      Traits: Allowed, up to 2.
      Any questions: Post here & I'll do my best to answer.
      If you have any interest, feel free to post. First 4 are definitely in & possible 5th or 6th.
      With me having a home 5e game now, I'm letting my Pathfinder knowledge slip a bit so I wanna at least keep 1st ed alive for me till 2nd comes out.
    • By Darcstaar
      Authors: Logan Bonner, Jason Bulmahn, James Jacobs, Amanda Hamon Kunz, Stephen Radney-MacFarland, and Mark Seifter
      Based on the Playtest Version of the Pathfinder 2.0 Rules
      Compliant with the Open Game License 1.0a.
    • By SamuraiJack
      About this project
      Space is about to get serious....   
      Frog God Games is known for its lethal adventures and fantastic places. Our iconic treks have sent vast numbers of players down to face dark adversaries beyond the reach of the sun. Fighting,dying and fighting again they have faced the blackest pits of a Demon's abyss.  
      Well, where else can we find new challenges?  
      May we suggest the first step is looking up?  
      The Starfinder Roleplaying Game  
      Paizo, the powers behind the Pathfinder Roleplaying Game, are completing the final system check on the highly anticipated release of The Starfinder Roleplaying Game. Based on the robust, yet familiar The Pathfinder Roleplaying Game, The Starfinder Roleplaying Game will be taking fans of The Pathfinder Roleplaying Game forward in time and to the edge of space where familiar races, powers and creatures have been unleashed.  
      Now beyond the bounds of their home world they traverse and expand into the dark reaches. Where cryptic cultures, xenomorphic horrors, and merciless enemies are scattered across alien worlds. New technologies, arcana and untapped alien arcana can be discovered in the vastness of space.   
      Which is where we come in...  
      Science Fantasy Frog God Style  
      Frog God Games is pleased to present to you its Starfinder Roleplaying Game Compatible Line, which, with your help, will release alongside Paizo's highly anticipated Starfinder Roleplaying Game: Core Rulebook ™ (expected August 2017). Frog God Games is pleased to present to you its Starfinder Compatible Line, which, with your help, will release alongside the core Starfinder rules (expected August 2017). We have seen the rules and are very excited to be supporting Paizo's foray into Science Fantasy. 
      The Starfinder Roleplaying Game compatible releases from Frog God Games consists of 2 Full-Color, 8.5 x 11 Hardcover Books: The Planetarium and the Tome of Aliens and a folio of six poster maps all available in both print and PDF format.
      Where to land? Presented in full-color, Frog God's Planetarium contains over a dozen new worlds filled with creatures, cultures and civilizations. Apex lifeforms, post-apocalyptic undead, and extraplanar dragons are found within these pages. All for your use as settings with built-in adventure seeds ready for the Starfinder Roleplaying Game campaigns you will be enjoying soon. 
      Need an ocean world? A high-tech planet? How about unexpected destinations like comets or gas giants? Detailed write ups of those and more are included in the Planetarium. Full color art and cartography for each planet (when appropriate) are provided by the talents of Alyssa Faden, Terry Pavlet, and Colin Chan.
      Tome of Aliens  
      Space may be cold but no player is going to feel lonely? Not with the Aliens coming from Frog God. This full-color book contains over 120 creatures for the Starfinder Roleplaying Game your alien needs will be satisfied. Each one is designed threaten your party using a similar creature creation philosophy to all of our popular fantasy products (basically, when in doubt lean toward scarier and hungrier). 
      The full color art was commissioned from outstanding artists gauranteeing the production values will be worthy of the quality beasts, sentients and, others dreamed up by our authors.
      The Tome of Aliens will be out of this world. With your help it can get even better.
  • Who's Online   29 Members, 1 Anonymous, 30 Guests (See full list)

  • Create New...