Jump to content

kodiakbear

Dwarven Forge KS6 Caverns Deep

Recommended Posts

 

Image

 

 

 

https://www.kickstarter.com/projects/dwarvenforge/caverns-deep-by-dwarven-forge-handcrafted-game-ter/description

 

 

 

 

 

 

 

 

If anybody here loves cavern terrain and missed DF's first cavern KS KS2, this spring/summer around June DF will have KS6. The theme of KS6 will be Return to the Caverns and should be great fun for those who took part in KS2 or those who are new to DF.

DF had this to say and showed the below teaser pics

We're doing for Caverns what Dungeon of Doom did for Dungeons. A whole new batch of fun pieces to enhance your existing collection, but also completely stand-alone.

Some of the key features:
New Core Shapes (diagonal wall, convex curves, 1" pieces, etc)
Passages
Elevation (with stuff that's impossible on graph paper...)
Negative Space pieces (and new Terrain Trays)
Flashy Pieces (Magnets & LEDs)
Large pieces (4x4 and larger)
 

Image

 

Image

 

Image

 

Image

 

Image

 

Edited by kodiakbear
adding live KS link
  • Like 6

Share this post


Link to post
Share on other sites

Really excited to see what will be in this KS. I'll have more funds for this one than DoD.

 

For DF owners, what set would you say you use the most? Dungeon, cavern, city, etc ?

Edited by Mushu_Green

Share this post


Link to post
Share on other sites

I am super excited about this one, but also currently have pretty much no hobby funds. Not sure how this will pan out for me.

 

5 hours ago, Mushu_Green said:

Really excited to see what will be in this KS. I'll have more funds for this one than DoD.

 

For DF owners, what set would you say you use the most? Dungeon, cavern, city, etc ?

It really depends. I own stuff from all the Dwavenite sets and use quite a variety. Caverns is probably the least often due to how much city and town interactions we have in my games. Caverns are a ton of fun, though. I am especially a fan of the elevation and water stuff that is currently available.

Share this post


Link to post
Share on other sites
22 minutes ago, Talae said:

I am super excited about this one, but also currently have pretty much no hobby funds. Not sure how this will pan out for me.

 

It really depends. I own stuff from all the Dwavenite sets and use quite a variety. Caverns is probably the least often due to how much city and town interactions we have in my games. Caverns are a ton of fun, though. I am especially a fan of the elevation and water stuff that is currently available.

 

I'll have to wait for "Return to the city" KS next year for these :P 1 year at a time but maybe some day I'll have all i need !  (which is never enough... maybe...)

Share this post


Link to post
Share on other sites

Well I'm eager to see what they make.  I'm surprised its happening so quickly....KS5 didn't ship did it?


Hoping they will sneak a City builder advanced builder piece for Tudor  (the half walls and half floors) i know its a long shot though.

Share this post


Link to post
Share on other sites

I use the caverns the most, by far. Second is the dungeon.  Third is the city and last is the castle, though my 12 yo son and I have built some really awesome castles!  (just havent played them in games yet).

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Mushu_Green said:

Why is it so far away :(

 

I debated whether to start the topic yet. 

 

In the end I figured the more time cavern terrain gamers have to save up gaming funds the better.

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, kodiakbear said:

 

I debated whether to start the topic yet. 

 

In the end I figured the more time cavern terrain gamers have to save up gaming funds the better.

 

I already say the post on DF forums and I too wanted to start a post here to spread the news. But I didn't XD

Edited by Mushu_Green

Share this post


Link to post
Share on other sites

DF tiles aren't cheap. IiRC, The average backer for the last one pledged $1K. That's double the high end pledge of a CMON KS. Also, wasn't the last DF KS a year ago? I remember the DF KS being spaced two years apart, and now it's one. I like how KS creators are giving more time for potential backers to prepare to pledge. I remember when we didn't have much notice and were somehow expected to empty $150+ out of our pockets.

Share this post


Link to post
Share on other sites
9 hours ago, ced1106 said:

DF tiles aren't cheap. IiRC, The average backer for the last one pledged $1K. That's double the high end pledge of a CMON KS. Also, wasn't the last DF KS a year ago? I remember the DF KS being spaced two years apart, and now it's one. I like how KS creators are giving more time for potential backers to prepare to pledge. I remember when we didn't have much notice and were somehow expected to empty $150+ out of our pockets.

 

You are correct DF tiles aren't cheap, but they are Awesome.

 

DF has had a KS every year,  the first was funded and fulfilled in 2013 and the second did both in 2014.  After that they started having more complicated KS that funded in one year and fulfilled the next year.

 

KS5 was run last year but is due to fulfill this spring.  Then KS6 will return us to my favorite gaming environment Caverns.

Edited by kodiakbear
  • Like 2

Share this post


Link to post
Share on other sites

I am really looking forward to seeing what comes out this year. I went in medium on KSV, and hope to spend lesson caverns. But it will be hard, I suspect. 

 

Unfortunately going medium on DF means spending 2 and a half times what I pledges for Bones IV. 

Edited by dice4hire
  • Like 2

Share this post


Link to post
Share on other sites

Yeah, but you can use your DF terrain more often than your typical mini from Reaper, unless it's a PC.  DF typically only has 3 environments:  Stone walls (with themes), Cavern, and City.  Get some of each and you can make almost any setting with the exception of outdoors.  Caverns can be painted to be limestone, underdark, underwater, etc.  Stone walls can be fieldstone, sandstone, brick, etc.  With minis it's harder to creatively use them to represent a creature they weren't intended to be. 

 

What I'm getting at is you may pay more, but that's due to larger, heavier pieces and more opportunities to use them.

Edited by animesensei
  • Like 1

Share this post


Link to post
Share on other sites

 

On ‎1‎/‎17‎/‎2018 at 3:54 AM, dice4hire said:

I went in medium on KSV, and hope to spend lesson caverns. But it will be hard, I suspect. 

 

I had to be very calculating with my choices for KS5 to get the pieces that would enhance my big dungeon builds best with out killing my finances.

 

I expect to be in huge trouble with KS6 because I love big elaborate cavern builds even more than big dungeons.

 

  • Like 2

Share this post


Link to post
Share on other sites
9 minutes ago, animesensei said:

What I'm getting at is you may pay more, but that's due to larger, heavier pieces and more opportunities to use them.

 

True, I have minis that may only get uses once or twice in game but a terrain piece will get used hundreds of times in game, having said that I am not about to stop collecting awesome minis either.  

 

  • Like 4

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By BLZeebub
      Here's the finished product.  WIP here:  https://forum.reapermini.com/index.php?/topic/88136-blzeebub-builds-another-bird-boxbegin/&tab=comments#comment-1870132  I made this as a wedding gift for some friends.  I think they'll dig it and maybe you will too.
       
      More moss!  I added a stained bottom for easy attachment to a post.  I also decided to enrich the wood of the door and slapped some wood stain on it for depth of color.  The metal I roughed up a bit with sandpaper and sprayed with a solution of salt, hydrogen peroxide, and vinegar to speed oxidation.  Though the ridge cap is galvanized steel and the chimney is aluminum, so who knows what that oxidation will actually look like!  Questions, comments, critiques always welcome!
       

    • By Knight of the Dinner Table
      https://www.kickstarter.com/projects/1662635043/haflings-gone-bad-volume-one?ref=discovery_category_newest
       

       

       

       

       

       
       

       
       

    • By BLZeebub
      So...gonna make this a WIP though it's technically done as of yesterday.  At the risk of becoming the "birdhouse guy" I opted to skip the registry of household (comm)oddities and make a bluebird nesting box for my friends' wedding.  I think they'll appreciate it.
       
      I wanted a kind of whimsical, cottage style--the crazy roof being the focus.  After much perusing of images of "fairy house," "magic cottage," and the like I settled on a basic design.   I used a jigsaw to cut out the front and back walls from 1/2" plywood.  Side walls are similarly non-square.  Wood glue and finishing nails later and I had a frame.

       
      While that dried I soaked some 5mm (1/4") plywood in hot water long enough to soften it and bent it slowly onto the frame, clamped it for a day, and glued and nailed.  Repeated for the other side.  The two sides of ply were differently happy to take a curve so I acquiesced to the wood.  Some peeling of the outer ply occurred, but later I scraped that off.
       
      For the rocks, I took some "river pebbles" from the local big box hardware store, rinsed off the dust and began applying with heavy duty landscaping adhesive (might have actually been Liquid Nails brand--I've used it before for the same effect).  Let these cure and catch up with other life for a few days then on to the other sides!
       

       
       
    • By HornedTurtle
      A little more than 48 hours left for this one, I think it looks really cool.
       
      http://kck.st/2z0HjUk
       
      Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
      Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
      Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
        But we need your help to bring this book into existence!
      The Game
      The world of Kamigakari features a distinctly seinen action anime  and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
      So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
      And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
      An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
      An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
      We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
    • By Knight of the Dinner Table
      This might hurt my wallet:  https://www.kickstarter.com/projects/cmon/trudvang-legends/description
       

       

  • Who's Online   45 Members, 3 Anonymous, 92 Guests (See full list)

×