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Since before all this craziness started my wife and I have been saying how we should start gaming again. This of course led to the question of, what to play? After some discussion and explanation (not to mention some gentle nudging) we decided to start a Ghost Archipelago campaign seeing as it ticked the most boxes. Its fantasy based, not too complicated or hard to learn, plays quickly, and the combat/general gameplay is enjoyable.
I'll be the first to admit this discussion and decision occurred at the beginning of the lockdown and our first game was last Saturday. Why the long delay between deciding and starting? A good and valid question, which basically boils down to home repairs, relearning the system, and creating two identical (stat wise at least) crews. So as the lockdowns start to lift in some places our lockdown campaign finally begins.
Before I forget to mention it this was my wife's first game and only my second. So we opted to ignore Heritor and Warden abilities/spells altogether. I know this takes a lot away from the game but we figured it was better to get the basics down first. Our next game will certainly include these however.
By simple luck of the die our first scenario just happened to be X Marks the Spot, the first scenario in the book. We placed all the treasures and deployed our crews.
My wife's orks.
That's when I noticed I hadn't rolled for the creature/creatures defending the central treasure. It almost didn't matter as it ended up being a skeleton that my archer killed on turn one. I'd call it the play of the day.
Placement after turn one or two. I honestly lost track.
As you can see we're both positioned to grab two regular treasures apiece while a melee is brewing at the central treasure.
It was around this time that we both really got into the game and subsequently forgot to take any pictures. Not a bad thing, just not great for a battle report, I'll try my best to report everything missed however.
1.)The central treasure had become quite a melee involving both our Heritors and Wardens. I managed to knock out her Heritor just before mine went down. In the picture you can see the two Wardens squaring off for the treasure afterwards.
2.)At bottom center you can see one of my crewmen getting ready to escape with a treasure.
3.)Top right corner you can see one of my archers getting ready to escape with another treasure. I managed a very lucky shot which outright killed one of her crewmen that had nearly escaped with that treasure.
4.)Middle right my goblin crewmen is almost off table with a treasure.
5.) Not pictured my wife's orks secured a treasure on the left side of the board.
The next turn I secured three regular treasures and the desperate fight began for the central treasure. With only my Warden and mercenary remaining I squared off against her Warden, mercenary, infantryman, two archers, and a regular crewman. Though I came close to taking out her warden mere inches from table edge and safety it wasn't meant to be. Both my Warden and mercenary were knocked out and she secured the central treasure.
Her final positions after removing my last two figures.
My casulties and treasure.
My mercenary was killed outright while everyone else made a full recovery.
Fury Leaves +30gc
Smoke glass and Lingle berry
Heritor XP: 185
With my level up I increased my movement to 7.
Warden XP: 60
Her casulties and treasure (including the central treasure).
Her Heritor took psychological scars subtracting 1 from her Will, while everyone else made a full recovery.
Stinkwort and Farlight Leaf
Fury Leaves + 30gc
Heritor XP: 160
With her level up she reduced a heritor abilities utilization number by 1.
Warden XP: 60
All in all it was a ton of fun and neither of us can wait for the next game. This game did however show me just how little fantasy terrain I actually have, so I guess I know what my next project is.
By Lidless Eye
Kislev lives on in our hearts forever.
I've continued my theme of building the Frostgrave: Ghost Archipelago Crew with a Steppes feel. The majority of these are built using bodies and arms from the Crew kit, with some Empire/Mordheim heads and other outsourced bits.
The last batch wound up being more generic Pirate types.
By Lidless Eye
My most recent painted pieces are the Tribals from Frostgrave: Ghost Archipelago.
I really liked the spirit mask options. My grandmother had a set in her spare room, and I was fascinated with them as a child.
The Cyclops is actually a 3D print by Valandar to celebrate the successful funding of his Titans of Legend Kickstarter. The Cyclops stretch goal in the FG:FA Nickstarter wasn't hit, but the file was released the same day. I figured he would fit in with them.
By Rob Dean
The club's next Ghost Archipelago campaign starts this coming Saturday, so I am taking advantage of the day off to make sure that I am ready. We are starting with new crews, and my new spell caster (warden) has a spell to create a little piece of blocking terrain, so I decided that I had better make a few today. I am hoping/expecting that 6 of them should be enough. The parapet is supposed to be 2" long and a half inch high, so I pulled out some 50mm cavalry bases to stack stones on.
Glue on stones and wait for things to dry.
By Chris Palmer
Seeing this map of the 100 Acre Wood on my Facebook feed made me think what a neat scenario map it would make. This got me thinking how cool a Pooh based Crew would be for Ghost Archipelago.
I immediately thought of Reaper’s Werebear, and Wereboar for Pooh and Piglet as the Heritor and the Warden.
And coming up with an anthropomorphic Tiger, Owl (Bones Black Owlbear?), and Rabbit shouldn’t be hard. For Eeyore I thought I could convert a Minotaur.
Anyone actually make a Weredonkey or Werehorse?
My real sticking point is Kanga and Roo. Does anyone make an anthropomorphic kangaroo?
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