Jump to content
Sign in to follow this  
odinsgrandson

Wreck Age

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By SparrowMarie
      I got this for myself:

       
      I'm having tons of fun with it. I've finished 2 so far and am onto a third. I'm trying to implement my 3D painting techniques onto paper, like highlighting and shading.
       


       
      ETA: I'm using colored pencils not paint.
    • By tombwalker
      One of my newer pieces.  Been having a play with a couple of corrugating tools and a baked bean tin.  Really enjoy making these things,  just need a bigger house to store them in.



    • By Jordan Peacock
      Okay, so I've been trying to cobble together some ideas for adventures to run at Necronomicon 2018.  For me, the process of kit-bashing the minis and assembling the scenery goes hand-in-hand with writing up my adventures.  I might be inspired to tweak the pre-gen character set based on a figure (e.g., he's got a gun in each hand, so Ambidextrous and Two-Fisted would be ideal Edges for Savage Worlds stats).  I'm also likely to stage the big action in such a way that I actually have supporting terrain -- and I want to have some nice scenery to put out as the "showcase" on the table before the game starts, to potentially interest last-minute types who are milling about and haven't yet signed up for a scenario.

      At the thrift store, I found a few Geo-Trax set pieces, including most of a "Grand Central Station" set.  Originally, I grabbed it with the vague idea that I could turn it into some sort of a "monorail station" I could use for a ruined urban area, but the trouble was in trying to find a suitable monorail (or "ruined" portion thereof) that would actually fit in the space provided.  Scale is rather SQUISHY where the GeoTrax toys are concerned (they ARE toys, after all), but enough of the features looked passable for being able to position 32mm miniatures on and about them that I thought I'd give it a shot.

      Along the way, I got the idea of trying to run a wild west scenario for Necronomicon, inspired by the work of Karl Keesler on the maps and other details of the "Fort Griffin" supplement from Dog House Rules.  I found an Ertl "Cow Town" play set (or portions thereof -- most of the buildings, at least) and got the idea to paint it up as a "Wild West" town facade ... and then, for my traditional three different RPG scenarios, try to run three different adventures in three different settings that would each have reason to make use of the same "wild west" scenery.  So ... one adventure in the genuine old west (DHR "Fort Griffin" or "Buckshots") ... then one "Ghostbusters" style adventure with paranormal pest-control specialists investigating a haunt at a local "wild west" tourist trap ... and then, hey, Fallout 4 has a "wild-west" theme park at Nuka-World, in the form of "Dry Rock Gulch" (part of the Nuka-World DLC), so why not set an adventure there?  But what exactly to do?  Someone suggested I really ought to run a Scooby-Doo-inspired mystery adventure, but that would be ANOTHER game slot ... so why not mash up Scooby and Fallout together?  I mean, Scooby-Doo is a little late for the usual time period inspiration for Fallout (I haven't seen much "flower power" influence in the Fallout universe), but ... eh, close enough for horseshoes, hand grenades, and one-shot convention RPG scenarios, I figure.
       
      Now, one thing about the Fallout universe is that it tends to treat any pop-culture references by "filing off the serial numbers."  Why, you can't even have real-world brand names in the universe.  (Except for gun manufacturers, for some reason, but I digress.)  So, the big soda brand is Nuka-Cola, for instance, and the big car manufacturer is Chryslus. 
       
      I decided that instead of Scooby, we'd have R00-B, a talking cyberhound.  The Rooby Gang would consist of Ted Bones (standing in for Fred Jones), Stephanie Drake (standing in for Daphne Blake), Wilma Winkley (standing in for Velma Dinkley), and Raggy (standing in for Shaggy).  I dug through my Chronoscope minis, and decided to go with 50032 "Jake Ryan, Hero Explorer" for Ted/Fred, 50238 "Farrah, Sci-Fi Heroine" for Stephanie/Daphne, 50024 "Candy, Anime Heroine" for Wilma/Velma, and 50199 "Denver, Zombie Survivor" for Raggy/Shaggy.

      For our titular star, Rooby, I'm still digging through the bits box for some old HorrorClix pieces that might be useful for the cyberhound conversion.  More on that later.
       
    • By SGHawkins09
      This was one of my dioramas for the 2017 ReaperCon. I got the idea when Bombshell announced their Maelee and bot combo pack for the month of February last year, I think. I just happened to be playing Fallout 4 at the time and got the idea of doing a wasteland bot shop with Maelee as the owner and a bunch of bots around doing things. This was not my diorama that ended up being judged for the medal but it did received the silver Maelee Award for Diorama/Large Scale.
       
      Here is the WIP thread: The Bot Shop
       
      A big thank you to everyone who gave me feedback in the WIP thread and a huge shout out to @SisterMaryNapalm for recommending I add the android which ended up solving my "is this telling a story?" issue.
       
       

    • By Jordan Peacock
      Reaper Chronoscope #50044 -- "Frank Russo, Mercenary," with bare-head option, on 25mm round resin base (War Cast Studios).
       
      This mini from the Chronoscope line pretty much strikes me as a proxy for "Punisher-knock-off character" for a superheroic campaign, but the spandex-like costume ALSO strikes me as a good contender for a Vault-Tec vault-dweller jumpsuit.  Of the two heads provided with this mini (bare-headed, or skull mask), I went with the bare head, of course.  The basic scheme for a vault suit just means that I paint the suit blue, paint some yellow trim around the neck and down the front, and paint some number from 1 to 120 on the back.  In this case, I went with the notion of "Vault 66" for a variety of reasons: Originally, "Vault 66" was going to be a scenario for Necronomicon, giving justification for "Rex," my converted Khans road-ganger (in another thread) to be able to drive his Nuka-Bike around underground.  (Otherwise, what use would his Driving and Ace skills/Edges be in a post-apocalyptic dungeon-crawl?)  My rough idea was that the vault was built upon an old facility that once housed an underground hyperloop, and that with the conversion of the facility into a Vault, the "hyperloop" was widened into a driving track, and some nuclear-powered vehicles were housed in an adjoining garage.  Having a road to nowhere accomplishes nothing, save for giving the inhabitants a hobby, I suppose, but if the vault-dwellers were vehicle obsessed, I figured it would justify having some extra-wide hallways -- either because they were built that way originally, or modified over the following 200+ years.

      I never really did anything with it, but on a whim I decided to paint up this guy as from "Vault 66."  He could be another driver/Ace type, though more combat-focused than Rex (who was a bit more well-rounded in his skill selections).
       
      Anyway, the backdrop is a work in progress -- a Batcave play set I picked up at the Goodwill for 2 bucks, which I have been slowly transforming into a sort of cut-away Vault diorama.  It's not really practical for miniatures-gaming, as the "play area" is too narrow, and it'd be a pain to see and access minis in the corners, but I intend to use it as a sort of glorified GM screen and table display to attract attention to my game, and then to serve as a visual aid for the PCs' progress through a Vault, as they explore it.  I've moved on from the "vehicle-focused vault" idea, as I just couldn't think of an overarching "story" for the vault and what the PCs would do there, but just in case I DO do something with it, I'm keeping the terrain itself relatively neutral (i.e., I could recycle to represent Vault 66 or Vault 122 or whatever).
       
      Those are supposed to be stimpacks on the back of his utility belt, by the way.  At that size, however, my shaky hands and bad eye sight pretty much mean that the best I can hope for is to blotch on some dots of color in the general vicinity and hope that it conveys the general idea to someone seated across the table.  This post isn't about "Gee, look at my l33t painting skills," because I don't have them, but rather about, "Gee, look, this mini could be a Vault Dweller!" because I've been on a bit of a Fallout kick for a while.  ;)
       
      (One of these days / one of these years / hopefully sometime before I kick the bucket or my brain gets too addled for me to run these things anymore, I hope to run a Fallout-themed Savage Worlds campaign, but my player group keeps latching onto something else every time we come up for a new campaign, so I haven't gotten there yet, and my main outlet has been to run Fallout-themed one-shots at Necronomicon.)
       
  • Who's Online   10 Members, 1 Anonymous, 33 Guests (See full list)

×
×
  • Create New...