Recently Browsing 0 members
No registered users viewing this page.
By Rob Dean
So, in the course of loading my miniatures onto the storage shelves last weekend, I opened a box of partially painted figures to find this group. Sold by Archive in the late '70s, I've owned these since then. My original paint job on them was unappealing enough that I didn't end up rebasing them in the great rebasing I undertook in the late '90s, and they languished until I started reworking vintage fantasy stuff from my collection around 2015. Unfortunately they have been languishing again since then, so when I found them this weekend, I decided to dry brush the heck out of them and base them up for gaming.
So, as I mentioned, I was given a pristine old Grenadier set of Champions supervillains for Christmas.
On the cover is a little splash logo: “FREE Starter Scenario Game Aid and Figure Accessories”
The “Starter Scenario Game Aid” is just a folded piece of paper with a hex map on one side and some suggestions on the other.
But the “Figure Accessories” are two actual, substantial molded pieces: a pair of rockets and what I think is a hover-scooter.
You can see them in the middle row on the far right, between two figures, here:
These two pieces are not pictured on the box art, nor are they listed in the set description.
They definitely go with the set. The box was sealed when I received it.
They are not mentioned nor shown on the Lost Minis Wiki page of the set:
Question: Should I document and upload pictures of these accessories to the wiki?
What makes a good table top war game ... model count, system complexity, special characters, great background fluff, core rules ... what really makes one system more fun to play than another ?
I have noticed several folks are working on a system as finding one that is 'just right' is almost impossible and if you do its tied to a model line you don't have ... I'm one of the folks working on a game system but I'm aiming for model independence ... a solid system that is not tied to any model line but open to use with any force you like ... I just want a good game I can bring any army I want to, and stll have a fair and balanced game with others bringing any army they like ...
Most of the open army systems I have looked at are too light or over regulated and most don't have a viable point system ... a solid point system might never be perfect but it's the only viable medium for pick up games and turnament play in an open army game system , so I'm starting with ...
A universal point system, based on force type templates.
1d10 based for all randome resolution.
Smooth and straight forward game mechanics , with some special rules but keeping the system simple / fast is a primary goal.
Looking for player preferences, likes/ dislikes , why one system stands out over others, what worked well and what just never seemed to get it right or seemed sooo wrong ... for all of us poking around at what could be ...
By Rob Dean
Following the muse today, I set aside my vintage Minifigs orcs for these two Adina hill giants.
I’ve had one of the rock throwers for many years, although I didn’t know what it was for a long time, but recently managed to pull this pair off of eBay.
I started with the club-wielder:
There isn’t a lot to them, so both are now waiting while base treatments dry.
I should have them varnished by tomorrow.
I’ll put Sir Forescale in the next picture. Even for 1978 these weren’t the tallest giants around...
By Rob Dean
Finally varnished these guys today...as noted last weekend, they amount to a packet of Broadsword P11 and P12 each, and were acquired in a couple of different eBay purchases.
Since they had some fun and interesting figures back in the day (~1980) and I didn’t have any of them, I conclude that none of my local hobby shops carried the line.
Who's Online 33 Members, 3 Anonymous, 58 Guests (See full list)
- Knight of the Dinner Table
- Mad Jack
- Doug Sundseth
- Egg of Coot
- Darsc Zacal