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Traveling Encounters volume 1
Compelling 5th Edition Challenges For CR1 to CR5
This small project is to fund a collection of little encounters that can be dropped into an existing adventure for low level adventurers. I backed his previous project for alternate character backgrounds, and he delivered the PDFs early.
By Lidless Eye
Here's some shots from the penultimate session of our D&D game.
The party finally confronts the Sewn Sisters.
The tiles are from "Dwarven Forge" and "Secret Weapon". The tables, chairs, and most props are from "Mantic:Terrain Crate", with the cauldron being from an Old Glory Crones set.
The Scarecrow & Leomon (Half-Elf Paladin) are from "Reaper Bones".
The rest of the party are 3D prints, from HeroForge, Desktop Hero, and Miguel Zavala.
The Sewn Sisters are 3D prints from DarkRealms.
Everything was hand painted by myself.
Cradle of the Death God.
The tiles are Dwarven Forge.
The party are 3D prints, with designs from Hero Forge, Desktop Hero, and Miguel Zavala. (One is a Reaper Bones piece)
The Soulmonger is a 3D print designed by Miguel Zavala. The God That Never Was is a 3D design by Duncan "Shadow" Louca.
Everything was painted by myself. I also added LEDs.
A little more than 48 hours left for this one, I think it looks really cool.
Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
But we need your help to bring this book into existence!
The world of Kamigakari features a distinctly seinen action anime and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
Tried to get the word out by word of mouth, and decided on here might be a good way to go about it as well. The tables for gaming had to be altered from what was on the printed schedule due to some logistics issues. (Logic?! At a con?! Say it isn't so.)
Games on GrowTix should reflect accurate locations (and hopefully always reflected accurate times). Also, there are printed schedules available on the table just beside registration. ALSO, ALSO, I attached the Xcel spreadsheet of the schedule if anyone wants to peruse.
Joseph Wolf's Dreadmere games are still at Table 1 - under the big Dredmere banner. Tables 2 ,3, and 10 are various Roleplaying games, as per the schedule Table 4 is an all-day, every-day Freeblades demo - drop by and check it out! Tables 6 thru 9 are for Gamers looking for Pathfinder/Starfinder D&D Adventure League is now tables 11 thru 23, but Gamers taking part in DDAL are encouraged to head to Table 18, where Colby (and crew) will be marshaling GMs, getting players into games, and generally just controlling the madness of League events. Tables 24 thru 28 are going to host Frog God Games (in the Arabian rooms) ReaperCon 2019 Gaming.xlsx
We're starting a new 5th Ed D&D campaign in a couple weeks. I decided I might play a rogue, so I wandered down to the LFGS at lunch and looked at what was there (because I obviously have NO miniatures already I could use).
Spotted the Tabaxi Rogue female pack from WizKids (I like the sculpts and poses of the female figs more than the male ones) so that's going to be my next character.
Cool fig, primer isn't too bad. Some nasty mold lines but I only have a week to paint this so I'm not messing with them. Maybe after I'll clean up the "advanced" version and do a better job on her.
And after some time fiddling with colours.
Well, that looks a mess. Just figuring out colours.
Skin base is MSP Alien Flesh. Cloth is MSPB Succubus Kiss. Had AV Model Air Black handy so used that to start base coating metals. And leather is MSP Leather Brown. Still not sure on the leather but I'll give it some time to think about it and maybe try a wash on it.
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