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By Disciple of Sakura
For the last three years, I've gotten to attend Origins in Ohio, and have really loved doing the Reaper Speedpaint (and even won last year). I was hoping to go and participate in the Speedpaint again this year, but I was going through the Origins 2019 event schedule and didn't see a single entry from Reaper. Is Reaper not going to be at Origins this year, or at least not hosting any events?
By Rob Dean
My crew of five drew an earliest hotel registration time of 2:00 this afternoon, which wasn't enough to score a room in a connected hotel. It looks like we'll be out by the airport again this year, so that will place a premium on traveling light, and shopping responsibly.
Next task, decide whether we're driving, and how to configure two different miniature war-games for air travel. Perhaps this is the year when Fat Dragon fold-flat buildings will cover the table...
Dream Pod 9's latest Jovian Wars Tabletop Wargame Kickstarter is live. This time we are making new spaceship, exo-armor, and fighter/bomber squad miniatures for the game's Venus faction. The Kickstarter runs to Sunday evening, December 2nd, 2018 at 8 pm EST.
Our initial funding goal is $4,000 CAD, needed to cover the mold costs for the high quality multi-part resin spaceships and give our Backers some great reward packages has already been reached. Now we are working on Stretch Goals to add more weapons and other parts to the various ships. If you love spaceship miniatures please checkout the 8 new spaceships (1/4000 scale) and 9 exo/fighter/bomber squads (1/1000 scale) in the image below.
Plus here is an image of the Strap Carrier with different views of the 3d model, exploded parts view, and photos of the actual resin miniature on 3" x 3" acrylic base. The Venus faction don't flaunt their power in the solar system and camouflage their warships as civilian freighters. Hence we have included extra cover plates for weapons and closed hanger sections to make the civilian versions or if you want you can pin the parts and hot swap as desired.
You can check it all out at the Kickstarter link below and help us by pledging for one of our great reward levels.
By Original Timmy
Wrathborn: Tabletop Skirmish Wargame Is Live on KS.
"Wrathborn is a fun fast paced skirmish game with dynamic combat and activations. Set in the dark and mysterious world of Juttergard, Wrathborn has a heavy Dark Age feel to it with a nice slice of High Fantasy."
"The rule book is currently running at a BETA version count of 34 pages including the faction list for the initial 2 factions. If you'd like to download this and see what the game is about it is available as a free download in our web store, Once we add extra faction rules, scenarios and campaign rules, as well as art, stories and background content into the book, we expect the finished book to come in around 150 pages in a hard back format loaded with history, lore and artwork"
The pledge levels are..
Wanderer - £1 Thank you for the support, this pledge has access to the Pledge Manger to add items that have been unlocked.
Jarl - £15 This pledge gives you one copy of the Kickstarter exclusive miniature. Skirmish - £40 One Faction starter set.
Element Walker - £60 One copy of the Wrathborn Rulebook and one Faction starter set.
Warband - £100 One copy of the Wrathborn Rulebook and two Faction starter sets Plus access any stretch goals added to the pledges.
Warhost - £180 One copy of the Wrathborn Rulebook and four Faction starter sets. Plus access to any stretch goals added to this pledge
Resin Master - £900 A copy of every miniature we unlock, including all paid add ons, as resin masters. Limited to 15 bundles.
Retailer - £375 consists of 5 copies of the rule book, 10 faction starter sets, and 5 Retail only Alpha Miniatures. All priced at 35% discount from RRP with the 5 retail exclusive minis thrown in for free. You will get your models 3 months before they go on general release.
Kickstarter link: https://www.kickstarter.com/projects/liontowerminiatures/wrathborn-tabletop-skirmish-wargame?ref=576671&token=5e9fd624
Angel Giraldez painted miniatures
Turn order ...
Some games turn is one full side gose, then the other sides full force gose, easy to keep track of but first shooting or alpha strike army's can make this a kinda lopsided go of it ...
Some alternate unit activation witch keeps both sides active and reduces overwhelming fire but leads to several smaller units trying to bleed out the 'activations' of the other player before throwing out an end cap ... their big shooty unit going last one turn then first the next to effectively double tap ...
Some have randome activation (colored dice in draw bag) or dice for following activation with command roll ... both good options ...
Other popular turn structures ?
Turn mechanics ...
You know, player A rolls to hit, then rolls to wound then player B rolls to save wounds then maybe a moral check ...
I was thinking of cutting this down to
Player A rolls for hits ... player B saves vs wounds (putting wound modifiers and armor modifiers together in one roll) with a possible moral roll ...
Kinga of war also has a kiss system but player A rolls to hit, to wound, and against player Bs moral value on his turn with player B making all rolls on his turn ...
So I have been working on a semi randome (with some player influence) unit activation system with the player A rolling to hit with B save but now wondering if active player making all roll would be more or less intuitive ?
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