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By Jordan Peacock
Some more Interface Zero 2.0 Kickstarter minis painted up for cyberpunk-themed games (and removed from their original "broccoli bases" and put on some War Cast Studios resin "tech" 25mm round bases instead). Alas, that I don't know where I can actually GET more of these minis after the Kickstarter. They're fairly straightforward poses, with hands held out, so they invite easy kit-bashing for hand-and-weapon swaps.
The Street Samurai is a pretty nice basic retro trope cyberpunk mini. As cast, there's an extension to the long coat that includes the attached scabbard, so technically you could *leave off* the train and give him a much shorter coat, then do a hand-weapon swap to give him (for instance) another gun in his off hand. The right half of his face has a mechanical look to it, and I'm guessing that "painted as intended" would be to paint the right side of his face in "chrome" or "gunmetal" appearance -- but I decided to deviate here and go for more of a "half Kabuki-mask" look, which I thought might fit better with the "cyber-samurai" theme.
As with capes for fantasy minis, the billowing trenchcoat begs for some sort of insignia on the back. I was tempted to paint him up like a Japanese bosozoku (biker gang) member -- a white coat with lots of splashes of brush-work to suggest Kanji in red on the coat -- but this time around I went for dark, but with "Tron lines." (I've got at least one more street samurai to paint up, so I think he might get the Bosozuku treatment instead.)
The MAIN POINT of this of more general interest, however, is with the Hacker: I had a piece of scrap laser-cut acrylic from a Warsenal "grab bag" deal, and I got the idea to try to use it to represent an "augmented reality" interface. Since it was hot pink, I thought I'd go with a pink-and-black scheme for the figure as well. (At least, I don't think I've painted up any other cyberpunk minis in hot-pink-and-black recently.) For the display effect, I drilled a hole in the center of each side of the triangle, then took a piece of paperclip wire and bent it into a makeshift tiny "compass," with one length of wire longer than the other. I then stuck the longer end in the drilled hole, and used some needle-nose pliers to drag the "compass" around in circles and arcs, gouging the plastic in the process. When the piece is put under a light, the gouged lines seem to "light up" in relation to the translucent pink background, giving me my "holo" or "hyper-reality" display effect. I then pinned the triangle to the Hacker's outstretched power-glove hand.
I've tried "etching" this acrylic before (inspired by the pieces from Warsenal that actually ARE deliberately laser-etched for a "display" effect), but with a hobby knife, which is kind of hard to get to follow a curve without making a real mess of things. This is the first time I thought to start with a drill hole and engineer a mini-"compass" to get some decent curved gouge lines. I've got a few other featureless cut-acrylic pieces from the Warsenal "grab bag" that I intend to try etching some more, for "holo displays" or perhaps even Iron Kingdoms-style "runic circles" as additional figure effects. (If only the acrylic weren't quite so THICK!)
So finally got around to finishing up a project now that I am fully moved into the new home and work is settling down a bit. This is the first of two Desperadoes that come in the box. One cool thing about the Infinity line (imho) is that the two bikers are completely different, even the bikes are different. Just nice from a variety standpoint. These guys are described as bikers first, soldiers second, so I decided that even though he is technically military, that he would have a little bit of bling on his bike. This guy is my usual table-top quality as that's really about as good as it gets for me at this stage, but I am always looking for any comments, critiques, suggestions, etc. There are parts in a lot of my projects now where I feel the improvement and others that still show me my newbieness. The leather on the hat, coat and gloves was done using the Oiled Leather triad. I'm not a huge fan of the Burnt Orange for the highlight, but even though I had issues with the blending (a notable issue I have in general) I think it kinda/sorta worked here for the items. It just makes them look a bit rougher, which I think is ok, at least from a table top standpoint.
Finally, based on a suggestion from my last bike that I did, I added some of the terrain color to some of the lower parts of the bike to show that he's been riding through the cracked earth desert for a while, etc. Please let me know your thoughts on this as this was kind of a blind experiment for me. Too much? Too little? Should I have simply glazed it on instead? As I said, I'm always looking for suggestions as I very, very slowly improve. :)
As always, thanks for any and all comments, suggestions, critiques, etc.!
By Kuro Cleanbrush
Hi all! So, I keep putting off and putting off posting with as busy as I've been lately, but I really want to get back to using the forums more. Therefore, here's my newest project!
She's just for fun with no real competitions or games planned for her, but I've loved this rather simple Infinity sculpt for quite a while and finally wanted to get some paint on her!
Also, her base is made of of plasticard and window screen, if anyone is wondering.
So I got a greater number of Infinity Aleph minis from a guy who doesn't find them fit to his playstyle.
Anyway - I decided to create my own bases, opposite to the clean and attractive style of the Aleph minis using some kind of a long lost and ruined city.
I also got Atalanta and her SpotBot and I think that this spotbot has quite a personality and I want to create his base accordingly.
(Picture for reference)
So I thought that it would be fitting to have some kind of robot head or so he could stare at. (Like to 2b in the picture below - but being a mechanical rabbit with sad eyes).
So I thought about using a space marine head but I don't find it fitting to the whole setting and it would just disappear between the rubble and the debris I prepared for the base. And it wouldn't match the style of Infinity.
On the other hand - I tried using a bandai mecha/gundam head and it is way too big for a 25mm base. Does anyone have an idea which could help me solve the problem?
By Jordan Peacock
Okay, first of all, this isn't so much about, "Gee, look at what awesome paint jobs I managed to sloppily churn out over the holiday," as it is more about, "Wow, this board game has some rather cool minis that could be interesting for a cyberpunk campaign."
Anyway, every now and again I work on painting up board game minis for a friend with at least enough detail that they can be visually distinguished easily enough on the table. As such, most of my effort goes into color-coding, and that's especially the case here.
(AGENTS - L to R: Orangutan, Cobra, Blue Jay, Spider)
The game has two teams: Agents, and Hunters. The big catch of the game is that you don't just stick all the minis and move them around as playing pieces like you would in a normal game. Rather, there's a hide-and-seek element at play, where the player of the Agents is secretly tracking their actual positions, and the player of the Hunters is trying to hunt them down before they can complete their secret objectives, with some predetermined missions and a lot of tracking required to keep things honest.
The cards for the characters have color-coded frames -- red for Agents, blue for Hunters -- so the first and easy part was just to make sure that the figure alignments are clear by the color of the rings. The character art is nearly monochromatic -- the suggestion seems to be that just about EVERYONE is dressed in black, and so the main color elements of the artwork seem to be based upon the idea of bathing each character in a different shade of light. So, maybe Orangutan is really dressed in armor that looks rather orange (or brown -- hard to say), or he just happened to be bathed in some amber-red light, or something like that. This color-coded scheme serves me well for the Hunters, but not so much for the Agents: Aside from Orangutan, their artwork depicts ALL of them as dark with primarily bluish highlights. Fortunately, their silhouettes are SO different from each other that I don't think anyone's going to mix them up.
Cobra suffered from having a hopelessly bendy sword blade that defied attempts to straighten it out. I ended up fashioning a replacement out of a pewter sprue tab, and pinning it in place.
(HUNTERS - L to R: The Beast, The Prophet, The Puppet, The Gun)
See, here I had a bit more color to work with. Beast's artwork is mainly purple-blue, the Prophet is all green, Puppet stands around in red light, and The Gun stands in a dusky sunset scene that makes him look all golden-orange. I could have just dry-brushed them all with the requisite color and called it a day, but I added a few details here and there (skin tones for bare skin anywhere I got a hint that there SHOULD be any skin tone, for instance, and bright points of white -- usually the eyes). I probably could have done the gun of The Gun in more of a gunmetal look, but I felt that it would detract too much from the otherwise one-color look that dominates the figures, since the gun comprises SO MUCH of the figure.
I suppose the Prophet could have gotten some skin-tone as well, but the artwork for him makes him SO GREEN. I tried to compromise by mixing a lighter and slightly greyed shade of green for the head, but it doesn't really show up well in the photo. Too subtle? Probably.
For the bottoms, I painted them graphite-grey, then wrote the figure name in white acrylic, but that's only barely legible. It's more a clue for someone who already knows the names but for some reason can't FOR SURE remember which mini is which. ;) I'm not showing THAT, since it'd just look painfully ugly in a photo.
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