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SamuraiJack

Barrowmaze: HighFell - The Drifting Dungeon

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HighFell: The Call to Adventure!!! HighFell: The Call to Adventure!!!

INTRODUCTION

HighFell, an ancient keep long abandoned and in decay, now drifts slowly across the landscape.

A millenia ago, black wizards founded the keep as a school of eldritch wizardry atop a remote mountain called the Dwimmerhorn. Only the most gifted students received instruction within its walls.

In time, HighFell was deserted and fell into ruin. Its towers, battlements, citadels, and catacombs became home to all manner of wandering monsters. Adventurers and dungeon explorers began making the dangerous trek up the mountain in search of arcane lore and magical treasures.

In recent months a strange green light was seen emanating from the ruins at midnight. The light slowly intensified until a great explosion rocked the Dwimmerhorn. HighFell pulled away from the mountain and now slowly drifts - and occasionally phases in and out of place - over the Great Steppe of The Northern Reaches.

Are you brave (or foolish) enough to explore the ruins of HighFell - The Drifting Dungeon?

WHAT IS HIGHFELL?

This Kickstarter campaign is designed to support the creation of a new megadungeon adventure called HighFell: The Drifting Dungeon.

HighFell is designed for Labyrinth Lord but can be played with any Old School Role-Playing Game (or their clones) from the 70s and 80s such as B/X, First or Second edition, OSRIC, or Swords and Wizardry. This scenario can also be played with the DCC RPG with conversions.

This new megadungeon adventure is designed to support a medieval fantasy campaign lasting months and years. HighFell will support low-level to high-level play.

I estimate the final draft to be between 180-250 pages and approximately 500-600 encounter areas. If you are familiar with Barrowmaze Complete, that project was 259 pages in a two-column format (cover to cover). Forbidden Caverns, my follow-up project, was 293 pages, PDF poster maps will be done in both black and Old School blue.

HighFell opens with a gazetteer that outlines the region in which the adventure takes place. This includes a cultural history as well as the detailing of several small villages that can provide a base of operations for an extended campaign. Like the mounds in Barrowmaze, or the caves in Forbidden Caverns, HighFell also provides some low hanging fruit above-ground to get (wise) players started. The dungeon proper will be leveled in a traditional style, albeit in a floating dungeon context with twists and surprizes. This approach merges my own particular vision with inspiration drawn from modules like The Village of Hommlet, Dragons of Desolation, and The Ghost Tower of Inverness.

Remember prices are in Canadian Dollars so there's AWESOME SAVINGS for all my peeps in the United States and abroad. If you are unfamiliar, the 2017 average conversion for the year was $1.00 USD = 71 cents CAD. (citation: bankofcanada.ca).

Here are some past layout samples from Barrowmaze Complete with the cover by ex-TSR artist Erol Otus. The cover and page samples represent the style you can expect with HighFell: The Drifting Dungeon

Cover and Layout Samples Cover and Layout Samples

 

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