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Is Jamming an ECM signal an active process that must be maintained like current Electronic Warfare counter Measures or is it more like an EMP that just turns off ECM?
If my Talon activates ECM to block Target-Locks, then my opponent successfully Jams my ECM with his warden, is my ECM gone until next turn or would it be back if I immediately destroy the warden that jammed my ECM on my next activation during that turn?
So someone tipped me off about 32mm Harry Potter figures at Wal Mart. For about a buck each.
They're a bit big and not as detailed as I would like, but DM Scotty's Facebook group has noted that when you strip that enamel off, the detail improves. Pictured here, we have the Harry Potter line, but they also have Street Fighter, WWF, Guardians of the Galaxy, Marvel, and DC figures, as well as these display/playset things. It ain't easy to find metal figures for a buck a pop these days, so I figured I'd say something; my students will be earning some of these in the weeks to come... and I'll be "improving" the spares I bought...
By Rob Dean
I picked up a copy of Osprey's Rogue Stars rules when they came out. I still haven't had a chance to play, but I'm not thrilled with the 6 pages of errata for a 64-page book, and the general level of lists of modifers. At least the Quick Reference Sheet is available online now, which it wasn't at publication last Christmas.
Anyway, that leaves me with a growing collection of very generic SF figures and possibly no rules. I'm looking for any recommendations for a similar set of rules for small crews or squads that can absorb a wide range of generic figures. I don't care about popularity or continuing support, since I am expected to do this on my own, so I don't really care whether there is an attached miniatures range (as long as it isn't required...)
Hello! I have a question on the upcoming ReaperCon this year. For the Master series paint open contest rules on the page https://reapercon.com/contestI could not find anything regarding personally designed Models that an artist 3D prints and then paints.
for use as an example:
That is my first attempt at a model I personally designed in Blender, and then printed, in the style of warhammer 40k, though as a mention I really like the look of the grav-flux bombard from forgeworld so I created a very close facsimile of it for my model.
Under the rules I'm seeing I'm assuming that in the Painters Division it would not matter if it is 3D printed given the source of the model is not given consideration, just the prep and painting quality.
However I'm curious what, if any, the ruling on 3D designed and printed models are in the Open Division. Given the rules and the scoring system, sculpted models are judged by design originality, creativity, difficulty, etc, would a custom designed 3D printed model enjoy the same criteria for judging, or would it even be welcome in this division? Arguably this could extend to the diorama and vehicle division as well given the criteria in those.
I would like to argue that 3D designed and printed models should be welcome in any division; my design time alone for the model I gave as an example was clocked at 60+ hours. And while my tools and medium are different than a clay or greenstuff sculptor, I don't put any less passion or hard work into it.
I was looking over my collection of fabulous CAV models yesterday, and I had a thought regarding force organization (though the trigger was in fact reading CAVBoss's update in which he specifically called the Dervish an "attack" role CAV, but that's kind of beside the point):
I noticed after looking over my Ritterlich CAVs that I have a radically disproportionate number of recon and fire support CAVs, making it rather difficult to build a viable force within the force org rules. In fact, without a house rule, I have no variety in my core force - it's always rhino + cataphract + something else. If I don't WANT to take rhinos, I have to get my butt down to my FLGS or over to Reapermini.com to order more Cataphracts.
Furthermore, I've noticed after quite a few test games that all my forces are sort of ossifying around a core of tried-and-true attack CAVs with maybe an experimental recon or fire support or flight section.
My thought, then, is: what if forces were deployed around different role types instead of attack? That is, what if I decided I wanted to play a "Fire Support Company" versus a "Recon" company - the rule being that I have to have more squads with the role of fire support than any other role?
Lest this sound like an attempt to build cheesy boomy-shooty armies, please know I am tipping my hat to CAV's overall sense of balance - if I were to field an army of Tiamat's, I have little doubt I'd wind up pounded in to paste as soon as my opponent got within range!
For a loose example: I decide I want to run a recon company consisting of four squadrons - this simply means that two of those squadrons must be Type = Recon instead of the usual limitation in which two squadrons must bey Type = Attack.
This even has some fluff potential, I think, with key factions preferring their own TOEs: Rach would be attack, of course, but Terrans might be flight or artillery; Malvernis might be Infantry; Adon might be Recon.
Just a thought I wanted to share with the group to see what happens.
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