Jump to content

What Board Game Did You Just Play and How Did You Like It?


Talae
 Share

Recommended Posts

  • Replies 631
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

I seriously recommend Sheriff of Nottingham, but you do need 4-5 people to make it work well. Provided they all have good senses of humour it gives the best couple of hours of lying, back-stabbing and double-dealing fun that I've ever had. 

  • Like 5
Link to comment
Share on other sites

Just got Caverna on Sunday and have already played a few times.  Both of the digits (ages 8 and just turned 11) are digging it, despite the complexity, the fact that it takes half a day to play and takes up the whole table.

 

5A6B5253-4509-4F3A-8CC1-1CBAD80DF865.jpeg.54065400605b4255e78bb91e8d2e1b14.jpeg

 

Beyond the strategic elements, it is pretty fun with all the different meeple animals and resources.  And you can choose a different focus for getting victory points when you start out.  Last game, elder digit tried for as many animals as possible while younger digit went for the highest level weapon and kept going on expeditions.  The current game, elder is trying to furnish as much of the cave as possible while youngest looks to still be going for weapons.  I’ve found success with sowing and harvesting so far, as well as growing my dwarf family.  

 

You can play up to 7 players but I imagine it would take you a couple days at least, so beware!  Also you can play solo, which I am planning to try out some time soonish.

  • Like 6
Link to comment
Share on other sites

26 minutes ago, Talae said:

Caverna has been on my wishlist, but I didnt realize that there was any chance my soon-to-be 8 year old could play. That bumps it up the list.

 

Well, the recommended age is 12+ but we don’t necessarily follow what is typically recommended.  The same digit started playing Dominion with us at age 7 and that game is recommended for 14+.  It helps that we all play for fun and are not really competitive about it.  We do keep track of points and both digits love to total the scores at the end, each checking the others’ math.  But generally they are happy for whoever won and look forward to the next game regardless of the outcome.  

 

The only sticking point is when both want to take the same action which can lead to disappointment.  Luckily in 3+ player games there is a way to copy another player’s action if you can pay the food cost.

  • Like 5
Link to comment
Share on other sites

Game of Thrones: Hand of the King.  It was fun but the art is very cartoony - Won one and lost one.

played a diving game out of what looked like a sardine box.  Fun.  3 divers on 3 trips only one person made it back to the boat alive. 

- didn't get the name of the game. 

 

  • Like 6
Link to comment
Share on other sites

8 hours ago, InvisibleThumb said:

 

Well, the recommended age is 12+ but we don’t necessarily follow what is typically recommended.  The same digit started playing Dominion with us at age 7 and that game is recommended for 14+.  It helps that we all play for fun and are not really competitive about it.  We do keep track of points and both digits love to total the scores at the end, each checking the others’ math.  But generally they are happy for whoever won and look forward to the next game regardless of the outcome.

I had kids age 5 playing Carcassone (recommended 8+), with a bit of grownup supervision.

 

Recommended age is sometimes meaningless. It really depends on the individual children. Granted, I wouldn't try games like Twilight Imperium with children as it's a complex game even by adult standards.

  • Like 4
Link to comment
Share on other sites

I've got a weekly board game night with my buddies. Last night we played Dragonfire (www.dragonfirethegame.com) It is a co-op, D&D themed, deck-building (puzzle solving) game. Our party is all lvl 3 characters and this was the 4th Adventure in the core box's campaign.

 

Funny story - When we started the adventure, I misinterpreted the scenario rules and dealt out encounters (monsters) as normal, the also followed the scenario rules and dealt out additional encounters at the start of round 2. And by the end of round 2, almost everyone was dead. :lol:  Upon closer inspection of the scenario rules, I remembered that dealing encounters is not a "normal" part of the game, it is always a scenario-specific rule, and I shouldn't have dealt any at the start of the game. So we'd faced 2x the number of monsters we should have. hahahaha

 

We rebooted, and things went much smoother until round 7 or so, when we started to get overwhelmed. My fighter was unconscious so I was out of the game, and our cleric was stunned and would be out on his next turn. Then the unthinkable happened - the Dragonfire card we pulled was a Fireball, which damaged 1 player, but also damaged all of the encounters facing that player. Our cleric sacrificed his last HP to take the dmg, which also killed 2 of the 3 monsters facing him, which was enough for the remaining 2 players to pull out a win. (If at least 1 player survives, the whole party wins.)

  • Like 7
Link to comment
Share on other sites

I played Clank! last night with The Mummy's Curse and introduced someone new to the joy that is Clank!.  It was not too difficult to teach even with the expansion.  

 

I also played Century: Spice Road.  I didn't like it as much as I thought I would right out of the gate, but I think there's a lot of depth to the game and I want to play it again now that I know the game a little better.  

Edited by Unit04
  • Like 7
Link to comment
Share on other sites

We finally got around to playing Fantasy Flight's DOOM! I enjoyed the idea of tactical board gaming, but we were playing at a con and my buddies could not save us from the attitudes of the other players at the table. Oof. That's a story.

 

My husband and I found a two player board game called Fields of Arle, which we've affectionately renamed "Lords of Stardew." It combines our favorite board game's agent movement system (Lords of Waterdeep) with expanding a farm and adding animals and buildings to it (just like another favorite video game, Stardew Valley). We want to play again, but it comes with a hefty - fair for its pieces and replayability - price tag.

 

Lords of Stardew is competitive though, unlike real multiplayer Stardew Valley, in a sense that if you put your worker in a spot, the other person can't get those resources. I'm trying to learn to be competitive, this is as close as I've been getting. :lol:

  • Like 5
Link to comment
Share on other sites

1 hour ago, Morihalda said:

... we were playing at a con and my buddies could not save us from the attitudes of the other players at the table.

 

I've largely stopped playing games at cons for exactly that reason. Sometimes you get wonderful opponents that you'd happily play against every week, but often enough you get opponents that can only find people to play with when they play at conventions.

 

I have people to game with; the upside is no longer enough to compensate for the downside.

Edited by Doug Sundseth
  • Like 5
Link to comment
Share on other sites

I often find myself going to cons and just playing with the same guys I see every week at my FLGS. But I make it a point at every con to try at least 1 game that I've never played before, which means signing up for someone else's game with a bunch of random strangers. And to be honest, if I didn't do that, I'd have missed out on several of my favorite games. Sentinels of the Multiverse, Shadowrun Crossfire, and The Networks to name a few. 

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...