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Talae

What Board Game Did You Just Play and How Did You Like It?

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On 11/27/2019 at 5:10 AM, KruleBear said:

While on vacation we stopped at a local game-store and picked up Dr. Eureka. Very simple game where you have to move your molecules around in a test tube to match the picture drawn from a pile. Very similar to an Ice cream scooping game we got in the spring, but much more fun. I”m having to give my 6 yo a 30 second head start to make it competitive, but it is keeping him occupied as he can also play it solo.

 

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Interesting that you posted this, since I didnt see it until just now and my son picked this off the shelf yesterday and we played twice. It is a fun game, but I struggle to not beat the kids so fast that they lose interest after a couple games.

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My Kickstarter copy of Unbroken finally arrived this morning, so I thought I'd give it a play.

 

It's interesting and well made, but disappointingly easy, I won with very little effort.

I'll give it a couple more tries, but I suspect it'll just sit on the shelf after that.

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7 hours ago, Talae said:

Interesting that you posted this, since I didnt see it until just now and my son picked this off the shelf yesterday and we played twice. It is a fun game, but I struggle to not beat the kids so fast that they lose interest after a couple games.

That 30 second head start makes all the difference in the world with my uncoordinated 6 yo. He probably beat me half the time once I started doing that. Give it a shot. 

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5 hours ago, KruleBear said:

That 30 second head start makes all the difference in the world with my uncoordinated 6 yo. He probably beat me half the time once I started doing that. Give it a shot. 

I haven't perfected the timing yet. Giving a flat 30 seconds means he often finishes before I start. I'll figure it out though. 

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We got in a triple-shot tonight: Isle of Skye, Nefarious, and Dice Town.

 

All were pretty simple games, and (I  thought) more than reasonably enjoyable.

 

Isle of Skye is a tile placement game.  You draw three tiles, bid on two, then bid on your opponents tiles.  Then place them.  The turn tracker tells you the victory conditions for the turn.  Lather, rinse, repeat.

 

Nefarious played much more quickly.  Each turn you have one of four actions: place a spy, build an invention, research, or work.  Working generates money, research lets you draw from the invention deck, build lets you build (d'uh), and placing a spy allows you to gain money whenever someone performs the action the spy is dedicate to.  As you build inventions, they impact you and the other players--sometimes to comical effect.

 

Dice Town focuses on building the best hand with your dice.  Different scores allow you to engage in different activities.  We gaffed a couple rules early on that gave me an unfair advantage (as I kept swiping cards from the other players).  Lots of strategy in this one, including whether or not to deliberately tank a round.  Still very fun, though, and something you could easily teach to others.

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Azul: Summer Pavilion might be my favorite of the series so far:

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Skull King was especially fun since we played against the current reigning state champion and mu daughter won:

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Skull was fun and I am not sure why it has taken me this long to play it. It felt a lot like a streamlined Liar's Dice:

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Wavelength was a nee one for everyone and was decent. Would probably be better with a closer group of friends than the eclectic group we had for this one:

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Sushi Go Party is a family favorite and we played with a large group to teach another family how to play their own copy that has been gathering dust:

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My Little Scythe is a great game that I am torn if I want the theme to be more like Scythe or not. It would mean more adults would play it, but less kids would:

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Somewhat disgruntled with 7th Continent at the moment.

 

Spoilered for story reasons:-

 

Spoiler

I'm playing the Cursed Chest Quest, and after spending my first play session getting off the start island and putting together the right card hand to open the chest, I find out it will only open near an Alter (Didn't particularly like that break in story immersion either).

Spent the next two sessions rebuilding the right card hand and searching the larger island for an Alter.

Now I've realised the only Alter I think I can use is the one right near the start ::(: 

 

Going to spend next Sundays play session trying to get back to the first island, if I can't, I may just start a different quest instead.

 

Still like the game, but the difficulty level does feel rather artificial at times.

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Played a few games recently:

Banana Party (played with the kids)

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Letters to Santa (played with the kids before family Christmas party)

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Imaginiff (played at family Christmas party) 

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Codenames Pictures (played three times at the family Christmas party) 

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Tsuro (played with a full table)

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Drop It (four teams of two is definitely the best way to play this - played at family Christmas party) 

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Played a bunch of One Deck Dungeon at work this last week.  The Navy guys are all on stand down so us contractors are in tje building with nothing to do.  Also started a Dark Souls game but only made throught the mini boss before I went on vacation. 

At the in-laws, manso y games of Cribbage have been played with my father-in-law and Middle Daughter.

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Played One Deck Dungeon today:

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My goal is to primarily push these to the table this week (plus the ones sitting under the tree which are expansions for Santorini and Kingdomino):

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Hopefully I get a ton of sleeves for Christmas so I can sleeve expansions for Legendary. 

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We attempted to play Catacombs but...

 

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We wound up playing Vegas, the Dice Game and Azul.  For Vegas we played with the 8 yr old and even got his mom, a non gamer, playing along.  The cat was not a fan of Vegas.  

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In my childhood it was a common practice for my family to play board games on Boxing Day.  In more recent years I have developed a more-or-less annual tradition of playing a solo game of Dungeonquest.  I have owned this game for about 30 years and it is still one of my favourites.  It was published by Games Workshop based on a Swedish game.

 

In this year's game, everyone died. :rolleyes:  This is not particularly unusual - I consider the game's deadliness to be part of its charm.

 

I painted the miniatures myself about 10 years ago after I got fed up playing with bare plastic figures.

 

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