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About this project
Shaintar is a rich and detailed fantasy setting, loved by gamers for decades. A few years ago, excitement built around the idea of a shared experience in Shaintar which would shape the very world itself. Sean Patrick Fannon's living campaign was born: Justice & Life. We'll talk more about this later.
About the same time, Savage Mojo helped Sean run a Kickstarter to create an amazing variety of source material for Shaintar. While Sean had to step back from much of the project, Savage Mojo took over the realm of Shaintar, allowing our friend to focus on other parts of his life while still being involved in the creative process.
In January 2017 we delivered the last of the 26 books in that Kickstarter. Guidebooks for kingdoms and cities, reports on organizations (both good and evil), short adventures and... but where was the killer campaign book, the epic story line for an epic fantasy world?
That's where the living campaign comes in. Those gaming groups have been running epic story arcs non-stop, and it's time to bring some of those into the spotlight. With your help we're going to publish their first, amazing story arc for everyone to enjoy, and have you tell the story for yourselves in your own way.
This is Shaintar's first plot point campaign, complete with Savage Tales and all the trimmings.
The new Adventure Edition of the best-selling, multiple-award winning "Fast! Furious! Fun!" Savage Worlds Roleplaying Game! We've taken everything we've learned over the last 15 years...all the feedback you've given us via our forums, social media, store, convention, and personal play...to make it faster, more furious, and more fun!
We're especially proud that this version combines the tactical nature of the original system with the best elements of narrative play.
Every aspect of the game has been reviewed and playtested, from all new Chase rules to Setting Rules, Edges & Hindrances, character creation, powers, creatures, and more.
This is also the most beautiful version of the game we've ever done, with full-color chapter headers and interior pages by incredibly talented artists from all over the world.
For the first time ever we've also got a deluxe box of all the essential accessories players and Game Masters ask for...a brand new Oversize Action Deck, official Savage Worlds Bennies, dice, GM screen, Power and Status Cards, and more!
The levels below include all digital Stretch Goals. Physical Stretch Goals will note their Reward level.
The BEST DEAL is Ultimate, which includes the Essentials Boxed Set, a hardback of the Core Rules, AND the leatherette Collector's Edition for $200 (a savings of $40...you get a regular edition copy of the rules for free!).
For the first time EVER...a true Savage Worlds Collector's Edition!
This incredible version of the core rules will only be offered here on Kickstarter!*
It features a black leatherette cover with golden metal grommets, embroidery around the embossed logo, and matching corner protectors on each outside edge.
Three bookmark ribbons are included to mark your place in the book during play, in red, black, and gold.
The Collector's Edition also features an interior signing plate (where Savage Worlds creator Shane Lacy Hensley will sign) plus room for any other Savage Worlds authors, contributors, and friends you want to add as you meet them at conventions around the world!
* Returns and any leftovers will be offered as available on our website or at conventions as circumstances allow.
Kickstarter Exclusive Signed Collector's Edition!
The Goon™ Roleplaying Game is based on the multiple Eisner Award-winning comic, The Goon™, by Eric Powell.
Feast them peepers on a samplin' of what we got lined up for ya in this 192-page extravaganza:
* A guide to the Town's mean streets and deadly secrets
* New Edges and Hindrances so your character can toughen up and be like Goon
* Setting Rules to help you bring the comedy and tragedy of Goon and Franky's pulp-noir world to life
* An adventure generator full of ideas to help build your own Goon™ stories
* An unholy pack of shock-inducing Grievous Yarns (Savage Tales)
* All the most infamous tough guys, lugs, dames, and evil, icky things from the comic's entire run—with Savage Worlds game statistics
* And an original Plot Point Campaign...one that sees the return of a few of Goon and Franky's oldest and hillbilly-est enemies!
It's printed in a whopping 192 pages of graphic novel format and available in Limited Edition hardcover, so lemme tell ya, bub—this is one game you won't wanna miss!
This game ain't about heroes, per se. More like antiheroes. Join the Goon's crime syndicate—or play as Goon, Franky, and the rest of their crew—and fight off the rival gangs what's encroachin' on your turf, while you collect on Goon's debts and whatnot. You might also succeed at fighting off the tide of bleak suffering that's set to consume yer soul. Then again you might not!
But while you're contemplatin' the psychology and so forth, make sure to watch out for Zombie Priest and his legions of groanin', brain-chomping zombies; they're a constant hassle. If that ain't bad enough, there's crazed-yet-brilliant
Dr. Hieronymus Alloy and his robots goin' on a rampage every other week. You also want to keep a lookout for swarms of chug-heads...what they call "changelings." Yeah. They're nasty little buggers.
Believe me, pal, we ain't even got to the worst of it yet. You sure you wanna join up with Goon's crew?
My "outsider's perspective" review of The Goon RPG on RPG.net: https://www.rpg.net/reviews/archive/17/17118.phtml
Based on the amazing comic series by Rick Remender, Tony Moore, and Jerome Opeña, the Fear Agent™ Roleplaying Game is a pulp scifi setting for Savage Worlds with more twists than an episode of the Twilight Zone!
After Earth is devastated by an interstellar war between two alien races, the few surviving members of humanity are dragged kicking and screaming into a complex galaxy of terror and adventure they didn't even know existed.
Fortunately—or maybe unfortunately, we told you there are some twists—Texan Heath Huston bands together with others of his ilk to form the Fear Agents, a ragtag collection of survivors intent on revenge.
What happens next? Well, that's up to you, the newest recruits in what is almost certainly a suicide mission. But it will be one hell of a ride!
Inside the whopping 192 pages of the Fear Agent™ RPG, you'll find:
* Heath, Mara, Charlotte, and all the other main characters from the comics statted out for Savage Worlds
* New Edges and Hindrances to flesh out your post-apocalyptic booze hounds, space jockeys, and alien exterminators.
* Rules for spaceships, warp travel, alien worlds, time travel, alternate dimensions, and more
* A gazetteer of the planets Heath Huston visited during his adventures
* More alien races and creatures than you can shake a feeder's tentacles at
* A Plot Point Campaign that builds on the events of the comics, taking the heroes to the ends of the Commonwealth and beyond
* Enough Savage Tales to fill a smuggler's hold
* A series of flashback scenarios to let your players fight in the Anubis Conflict itself
* An adventure generator to create a terror-filled universe of encounters
Printed in our graphic novel format and available in Limited Edition hardcover, this game will take you to the terrifying edges of space and time!
By combining both pledges into one package for shipping it'll cost less to ship. We pass the savings along as a credit in your PledgeManager account which you can use toward your Add-ons. We won't know how much credit you'll have until we've tallied up everything in your package.
It ain't the first Flash Gordon RPG. It ain't the first Rocketships and Rayguns RPG. In fact, it's not completely an RPG; you need the Savage Worlds rules to play. But durned if I'm not interested, and they're talking miniatures for sale as well. This is one I'd like to see do pretty well; I'm in...
KICKSTARTER: Flash Gordon for Savage Worlds!
Asher Cobb from the Savage Worlds Sixth Gun RPG miniatures set. Other miniatures from the defunct Itar's Workshop. Paints and basing material by the Army Painter.
"A mysterious 9 foot tall mummy bent on reviving his lost love in life. Asher wanders the South as a puppet to dark forces in "The Sixth Gun"" -- Comic Vine
"Asher Cobb was born deformed. He was oversized, which made him an outcast. To add to that, he also received visions. Visions of the future. He was befriended only by a nice girl named Ruth who he fell in love with. One day he received a terrible vision of Ruth’s death. So to prevent the death of the girl he loved, he sought out some old witches and made a devil’s bargain to cheat death. But to do that, he had to endure death." -- Paxholley.net
He also had to wear pale red clothing. Which I found very annoying. And, no, that's not his coffin. Tutorial in the RPGGeek Sixth Gun forums!
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