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9 hours ago, Rahz said:

I only pledged $1 and got the pledge manager email.  Still not sure I'm going to increase it...  have some time to ponder at least, but I think I made my sanity check on this one.  

Same here.

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I'm in for the $100 level, but I'm not interested in the baby-sized expansion.  I mean, what am I going to do, set up a crib to store the game in?   "Oh, you have a baby?  What's their name?

Baby for scale:

If I buy this I'm going to keep it hidden, paint it when noone is around, and then volunteer to DM the next time either of my groups finishes our adventures... and lead up to a big boss fight at the e

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My hesitation is primarily due to Deep Madness arriving soon. 


It has been full of shipping delays, though, so will be here in the next couple weeks instead of in hand during this PM like I had planned.

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I've been watching this since I realized that Studio McVey were going to be making Cthulhu monsters (that just sounds like such a good idea).

But I able to sell it to my wife based on the two foot tall Cthulhu (yes, without the megathulhu, she was much more hesitant to back this one).

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Received this last week and played the first scenario a couple of times this weekend.  Overall a very pleasant surprise:


A) The miniatures are amazing.  Better than I expected.  In fact the whole visual presentation is really eye-catching and impressive.


B) The game is both really easy to learn and very fun to play (so far).  I didn't know what to expect and like it a lot.   The sanity loss theme is highly engaging.  I am glad I went all-in (except for Big Boy Cthulhu, which I am happy I skipped).

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I got my copy in yesterday. The core box, KS box, and season 2. Pretty happy I did, simple and clear rules, and I had fun with a quick run of the 1st scenario. It ended badly, which is fine for a Lovecraftian thang. Actually everything was going a little too slick, thanks to a brawler and (I forget the name, the rifle guy who can attack one space away)...then the Star Spawn cleaned our clocks with no way to mitigate. I got a laugh out of it as a fitting first game. The Mythos deck, it's a son-of-a-gun.


Overall I think I still prefer Massive Darkness for a light game, the attack/defense dice thing is cool. And I feel that it's the best CMoN KS loot, because having all the extra monster types really makes MD a far better game. For Cthulhu, they kind of (by necessity) stuck to the old 'add more player options', which is cool and adds some replayability...but I prefer more varied monster types, in general.

I think I prefer it a bit over Zombicide, the insanity stuff plays well and the stress mechanic adds a nice bit of spice.

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